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{{Spoiler}}
 
{{Spoiler}}
 
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
 
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
The '''Forge''' in the [[Volcano Dungeon|volcano]] caldera on [[Ginger Island]] lets you upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.
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The '''Forge''' in the [[Volcano Dungeon|volcano]] caldera on [[Ginger Island]] is used to upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.
    
==Weapon forging==
 
==Weapon forging==
You can forge a melee weapon (dagger, hammer, or sword) up to three times to improve its stats. Each forge costs one gem, and 10/15/20 [[Cinder Shard|cinder shards]] depending on the forge level.
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A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem, and 10/15/20 [[Cinder Shard|cinder shards]] depending on the forge level.
    
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.
 
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.
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==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
You can add a random enchantment to any weapon or tool (except [[Copper Pan]], [[Return Scepter]] and [[Scythe]]s). This costs one {{name|Prismatic Shard|class=inline}} and 20 [[Cinder Shard|Cinder Shards]].
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A random enchantment can be added to any weapon or tool (except [[Copper Pan]], [[Return Scepter]] and [[Scythe]]s). This costs one {{name|Prismatic Shard|class=inline}} and 20 [[Cinder Shard]]s.
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Each weapon or tool can only have one enchantment, and you can't choose which one will be applied, but you can repeat with another [[Prismatic Shard]] to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when you reapply an enchantment.  
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Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.  
    
Upgrading Tools will not remove enchantments already on them.
 
Upgrading Tools will not remove enchantments already on them.
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Enchantments are randomized based on the number of times you've enchanted any tool, so reloading the day and enchanting a different tool will change the progression.
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Enchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression.
    
===Combat enchantments===
 
===Combat enchantments===
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|-
 
|-
 
| Bug Killer
 
| Bug Killer
| Double damage to grubs, flies, bugs, [[Spider]]s, rock crabs, allows killing armored bugs.
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| Double damage to grubs, flies, bugs, [[Spider]]s, rock crabs. Allows killing armored bugs.
 
|-
 
|-
 
| Crusader
 
| Crusader
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|-
 
|-
 
| Haymaker
 
| Haymaker
| When cutting weeds, you get more fiber, and also a chance to collect hay. <br />Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
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| More fiber is earned when collecting weeds. Also a chance to collect hay. <br />Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
 
|}
 
|}
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==Infinity Weapons==
 
==Infinity Weapons==
You can forge a [[Galaxy Soul]] into a galaxy weapon at the cost of 20 [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
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A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
 
<section begin="infinityweapons" />
 
<section begin="infinityweapons" />
 
{| class="wikitable"
 
{| class="wikitable"
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==Weapon Appearance==
 
==Weapon Appearance==
You can merge two weapons through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. You can only merge weapons of the same type (e.g. you can't merge a hammer with a sword), and can't merge slingshots.
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Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.
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This costs 10 [[Cinder Shard|cinder shards]], and consumes the second weapon.
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This costs 10 [[Cinder Shard]]s.
    
==Combined Rings==
 
==Combined Rings==
You can combine two different rings into one with stacked effects. This costs 20 cinder shards.
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Two different rings can be combined into one with stacked effects. This costs 20 [[Cinder Shard]]s.
    
This has two restrictions:
 
This has two restrictions:
* You can't combine two of the same ring into one. (You ''can'' combine two different rings with the same effect though, like [[Glow Ring]] and [[Glowstone Ring]]. Their effects will stack in the same way as wearing both rings separately.)
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* Two of the same ring cannot be combined into one. (However, two different rings with the same effect can be combined, like the [[Glow Ring]] and [[Glowstone Ring]]. Their effects will stack in the same way as wearing both rings separately.)
* You can't combine three or more rings into one (i.e. a combined ring can't be further combined).
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* Three or more rings cannot be combined into one. (i.e. a combined ring can't be further combined).
    
==Unforge==
 
==Unforge==
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For a combined ring, unforge splits it back into the original rings.
 
For a combined ring, unforge splits it back into the original rings.
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To begin the unforging process, place the item that you want to unforge into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in your inventory.
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To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory.
    
==Fishing==
 
==Fishing==
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==Secret==
 
==Secret==
After achieving 100% [[Perfection]], you can interact with a red monkey to obtain a [[??? (hat)|secret hat]].
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After achieving 100% [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]].
    
==History==
 
==History==
 
{{history|1.5|Introduced.}}
 
{{history|1.5|Introduced.}}
{{history|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being randomly selected.}}
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{{history|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
    
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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