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Text replacement - "(e.g. " to "(''e.g.'', "
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| {{nexus mod|1915|Content Patcher}}
 
| {{nexus mod|1915|Content Patcher}}
| Add/edit/replace any content asset in the game (i.e. assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <samp>Content</samp> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (e.g. to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs.
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| Add/edit/replace any content asset in the game (i.e. assets normally read from [[Modding:Player Guide/Getting Started#Find your game folder|your game's <samp>Content</samp> folder]]). It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens (''e.g.'', to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs.
    
See [[Modding:Content Patcher]] for a getting started guide.
 
See [[Modding:Content Patcher]] for a getting started guide.
 
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| {{nexus mod|1720|Json Assets}}
 
| {{nexus mod|1720|Json Assets}}
| Create specific item types, with support for functionality specific to each item type (e.g. specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. Content and images added by Json Assets can also be edited through Content Patcher.
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| Create specific item types, with support for functionality specific to each item type (''e.g.'', specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. Content and images added by Json Assets can also be edited through Content Patcher.
    
See {{github|spacechase0/JsonAssets#readme|its GitHub readme}} for documentation.
 
See {{github|spacechase0/JsonAssets#readme|its GitHub readme}} for documentation.
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| {{nexus mod|4970|Producer Framework Mod}}
 
| {{nexus mod|4970|Producer Framework Mod}}
| Add/change the inputs/outputs/behaviour of any machine in the game. That includes vanilla machines (e.g. [[Cask|casks]]), machines added by other mods, and adding machine logic to any big craftable.
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| Add/change the inputs/outputs/behaviour of any machine in the game. That includes vanilla machines (''e.g.'', [[Cask|casks]]), machines added by other mods, and adding machine logic to any big craftable.
 
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| {{nexus mod|3853|Content Patcher Animations}}
 
| {{nexus mod|3853|Content Patcher Animations}}
| Animate any texture loaded through Content Patcher, including for textures that can't normally be animated (e.g. item sprites).
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| Animate any texture loaded through Content Patcher, including for textures that can't normally be animated (''e.g.'', item sprites).
 
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| {{nexus mod|6293|Custom Crafting Stations}}
 
| {{nexus mod|6293|Custom Crafting Stations}}
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| {{nexus mod|9365|Dynamic Game Assets}}
 
| {{nexus mod|9365|Dynamic Game Assets}}
| Create specific item types, with support for functionality specific to each item type (e.g. specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating big craftables, boots, crafting recipes, crops, fences, forge recipes, fruit trees, furniture, hats, machine recipes, melee weapons, objects, gift tastes, pants, shirts, shop entries, tailoring recipes, and texture overrides.
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| Create specific item types, with support for functionality specific to each item type (''e.g.'', specifying crafting/cooking/recipes or gift tastes for new items). It currently supports creating big craftables, boots, crafting recipes, crops, fences, forge recipes, fruit trees, furniture, hats, machine recipes, melee weapons, objects, gift tastes, pants, shirts, shop entries, tailoring recipes, and texture overrides.
 
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| {{nexus mod|7431|Expanded Storage}}
 
| {{nexus mod|7431|Expanded Storage}}
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