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==Limitations==
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Custom languages must be available very early in the game startup, and won't be handled correctly if they're added later. That means:
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* For Content Patcher packs, they must be added without <samp>When</samp> conditions (or only using immutable conditions like config or <samp>HasMod</samp>).
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* For C# mods, they should be added in [[Modding:Modder Guide/APIs/Events#Game loop|<samp>GameLaunched</samp>]] or earlier.
    
==See also==
 
==See also==
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