As mentioned in the [[https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5#Custom_mod_data|1.5 Migration Guide]], you can store arbitrary string data on a per-game, per-player basis in the <samp>Game1.player.modData</samp> dictionary. This is automatically serialized/deserialized with the game, and works correctly in multiplayer.
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As mentioned in the [[Modding:Migrate to Stardew Valley 1.5#Custom mod data|1.5 Migration Guide]], you can store arbitrary string data on a per-game, per-player basis in the <samp>Game1.player.modData</samp> dictionary. This is automatically serialized/deserialized with the game, and works correctly in multiplayer.