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16 bytes added ,  10:20, 27 March 2023
merge bits on creating grass into the first paragraph and move bits on destroying grass to the second paragraph; rewrite with some expansions and corrections
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*{{Season|Fall}}
 
*{{Season|Fall}}
 
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, new grass tufts will grow around existing grass. Grass can be cut using the [[scythe]]. Once the player constructs a [[silo]] on their farm, each grass cut has a 50% chance of providing [[hay]], which is automatically stored into the player's silo(s). This chance is increased to 75% when using the [[Golden Scythe]].
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will place a fully grown tile of grass where the player places it.
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Although grass can occur naturally, the player can choose to start a new patch using [[Grass Starter]]. This will place a fully grown tile of grass with four tufts, which will spread into additional tufts over time.
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Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each grass cut with a basic [[Scythe]] has a 50% chance of producing [[hay]], while each cut with a [[Golden Scythe]] has a 75% chance. This hay automatically stored into the player's silo(s) if there is room, otherwise no hay is produced. Cutting grass with a sword or dagger does not produce hay.
 
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Occasionally, grass will spawn randomly on unoccupied tiles on the player's farm overnight. These tufts will behave in the same way that player-planted tufts will behave.
      
In the [[winter]], grass will no longer grow and all that's left in 28 of [[Fall]] will die before 1st day of [[Winter]], so it's advisable to collect all the grass in the farm beforehand. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
 
In the [[winter]], grass will no longer grow and all that's left in 28 of [[Fall]] will die before 1st day of [[Winter]], so it's advisable to collect all the grass in the farm beforehand. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
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