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==Farm Map==
 
==Farm Map==
A map controls the general appearance and layout of your farm. [[Modding:Maps|Modding:Maps]] describes the basic process of creating a map. Copying and editing an existing farm map is recommended to avoid problems with missing information. The map must be added to the game files, and not replace an existing one.
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A map controls the general appearance and layout of your farm. [[Modding:Maps|Modding:Maps]] describes the basic process of creating a map. Copying and editing an existing farm map is recommended to avoid problems with missing information. The map must be added to the game files, and not replace an existing one. When testing a custom farm map, it is best to create a new save whenever you make changes to map properties or the Paths layer. Some changes to farm maps will not appear on existing saves.
    
===Entry Properties===
 
===Entry Properties===
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===Building Properties===
 
===Building Properties===
These map properties can change where some objects are positioned by default, such as the greenhouse, farmhouse, or grandpa's shrine.
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These map properties can change where some objects are positioned by default, such as the greenhouse, farmhouse, or grandpa's shrine. Each uses the format [{{t|int x}} {{t|int y}}].
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{| class="wikitable"
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|-
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! property
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! description
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|-
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| <samp>FarmHouseEntry</samp>
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| Changes the position of the farmhouse. This is the tile position just below the farmhouse door, which is 3 from the top and 5 from the left of the upper left corner of the base of the farmhouse. The farmhouse is 9 x 5.
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|-
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| <samp>GrandpaShrineLocation</samp>
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| Changes the position of Grandpa's shrine. It does not add the appropriate tiles or action. It is only used as a reference for displaying grandpa's note, as well as the shrine candles. This is the bottom center tile position of the shrine, where the note appears, and should be on the same tile as the appropriate action tile property. (<samp>Action: </samp><code>Message "Farm.1"</code>). Even if the map property is omitted, the action tile property must be present.
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|-
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| <samp>GreenhouseLocation</samp>
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| Changes the position of the greenhouse ruins. This is the the tile position of the upper left corner of the base of the greenhouse. The greenhouse is 7 x 6.
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|-
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| <samp>SpouseAreaLocation</samp>
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| Changes the position of the spouse patio when you are married. This is the tile position of the upper left corner. All spouse areas are 4 x 3.
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|-
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| <samp>ShippingBinLocation</samp>
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| Changes the position of the shipping bin. This is the left tile of the base of the shipping bin. Shipping bins are 2 x 1.
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|-
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| <samp>PetBowlLocation</samp>
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| Changes the position of the pet's water bowl. This controls where the water bowl is displayed and where the pet sleeps when sleeping outdoors.
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|-
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| <samp>MailboxLocation</samp>
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| Changes the position of the main farmhouse's mailbox. This is the tile position at the base of the mailbox. This is typically ignored, but may be used if the Farmhouse exterior is altered by a mod.
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|}
    
===Farmhouse Interior===
 
===Farmhouse Interior===