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| + | {{Spoiler}} |
| {{Infobox mousehat | | {{Infobox mousehat |
| |name = Hair Bone | | |name = Hair Bone |
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| |ingredients = {{name|Prehistoric Tibia|1}} | | |ingredients = {{name|Prehistoric Tibia|1}} |
| }} | | }} |
− | The '''Hair Bone''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Prehistoric Tibia]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | + | The '''Hair Bone''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Prehistoric Tibia]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. It can also be obtained from [[Desert Festival#Emily's Outfit Services|Emily's outfit services]] at the [[Desert Festival]]. There is a ~2% chance<ref name="hairbonechance" /> to receive the gender-neutral outfit with the Hair Bone. |
− | It can also be dropped when mining. | + | |
| + | There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[Pans|panning]].<ref name="rarecosmeticdrop" /> |
| + | |
| + | ==Notes== |
| + | * The Hair Bone outfit also includes the [[File:Shirt156.png|24px|link=]] [[Tailoring#Shirts|Caveman Shirt]] and [[File:Grass Skirt.png|24px|link=]] [[Tailoring#Pants|Grass Skirt]].<ref name="hairboneoutfit" /> |
| + | |
| + | ==References== |
| + | <references> |
| + | <ref name="hairbonechance">Male players have 47 possible outfits (1/47 ≈ 2.13%), while female players have 48 possible ones (1/48 ≈ 2.08%).</ref> |
| + | <ref name="hairboneoutfit">See <samp>Content\Data\MakeoverOutfits.xnb</samp>.</ref> |
| + | <ref name="rarecosmeticdrop">See <samp>Utility::getRandomCosmeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>BreakableContainer::releaseContents</samp>, <samp>Tree::performToolAction</samp>, <samp>Tree::shake</samp>, <samp>GameLocation::digUpArtifactSpot</samp>, and <samp>Pan::getPanItems</samp>.</ref> |
| + | </references> |
| | | |
| ==History== | | ==History== |
| {{History|1.4|Introduced.}} | | {{History|1.4|Introduced.}} |
| + | {{History|1.6|Can now be randomly obtained as part of an outfit from the Desert Festival. Small chance added to receive from various player actions.}} |
| | | |
| {{NavboxClothing}} | | {{NavboxClothing}} |