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Add More Nightly Events to the list of content pack frameworks.
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'''Content pack frameworks''' are SMAPI mods which let you write [[Modding:Content packs|content packs]] with little or no programming experience, and implement the functionality for you. Content packs are one of the two main ways to mod Stardew Valley, alongside [[Modding:Modder Guide/Get Started|creating C# mods for SMAPI directly]]. For a pictorial concept map of many of the most popular frameworks, see [[Modding:Modder_Guide/Get_Started/Pictorial_Guide|this page]].  
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'''Content pack frameworks''' are SMAPI mods designed to simplify the process of creating content packs for Stardew Valley. While they aim to minimize the need for programming experience, some familiarity with coding concepts can be helpful. Creating mods directly in C# for SMAPI may offer insight into the way the game works. [[Modding:Content packs|Content packs]] are one of the two main ways to mod Stardew Valley, alongside [[Modding:Modder Guide/Get Started|creating C# mods for SMAPI directly]]. For a pictorial concept map of many of the most popular frameworks, see [[Modding:Modder_Guide/Get_Started/Pictorial_Guide|this page]].
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Each framework mod defines their own content pack format; see their mod pages for usage.
 
Each framework mod defines their own content pack format; see their mod pages for usage.
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! mod
 
! mod
 
! functionality
 
! functionality
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|-
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| {{nexus mod|11115|Better Crafting}} <small>(BC)</small>
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| Create custom recipes more advanced than those supported by the base game including support for controlling availability and ingredients via [[Modding:Game state queries|game state queries]], running [[Modding:Trigger actions|trigger actions]] when a player crafts the recipe, and multiple possible ingredients or outputs using [[Modding:Item queries|item queries and spawn fields]].
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Create custom crafting stations with a limited selection of recipes, which can optionally be excluded from other crafting menus. These crafting stations can be opened via map tile actions or trigger actions. Allows assigning map tile actions to big craftables, which allows using them with the custom crafting stations feature. '''1.6 Only.'''
 
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| {{nexus mod|3853|Content Patcher Animations}} <small>(CP-A)</small>
 
| {{nexus mod|3853|Content Patcher Animations}} <small>(CP-A)</small>
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| {{nexus mod|13804|Custom Farm Loader}} <small>(CFL)</small>
 
| {{nexus mod|13804|Custom Farm Loader}} <small>(CFL)</small>
| A simplified way of adding custom farms. Supports among other things spawning items/debris/resource clumps/beach drops and setting fishing rules within your farms context.
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| A simplified way of adding custom farms. Supports among other things spawning items/wild crops/resource clumps/beach drops and setting fishing rules within your farms context.
 
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| {{nexus mod|10202|Custom Obelisks}} <small>(CO)</small>
 
| {{nexus mod|10202|Custom Obelisks}} <small>(CO)</small>
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| {{nexus mod|5966|Custom Ore Nodes}} <small>(CON)</small>
 
| {{nexus mod|5966|Custom Ore Nodes}} <small>(CON)</small>
| Add rock/mineral types you can break to get items, either custom or from the base game.
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| Add rock/mineral types you can break to get items, either custom or from the base game. (1.5)
 
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| {{nexus mod|6669|Custom Resource Clumps}} <small>(CRC)</small>
 
| {{nexus mod|6669|Custom Resource Clumps}} <small>(CRC)</small>
| Add new types of boulder-sized resource clumps you can break to get items, either custom or from the base game.
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| Add new types of boulder-sized resource clumps you can break to get items, either custom or from the base game. (1.5)
 
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| {{nexus mod|10024|Custom Winter Star Gifts}} <small>(CWSG)</small>
 
| {{nexus mod|10024|Custom Winter Star Gifts}} <small>(CWSG)</small>
 
| Change the gifts people give at the Winter Star festival via a set of many add and replace instructions.
 
| Change the gifts people give at the Winter Star festival via a set of many add and replace instructions.
 
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| {{nexus mod|7431|Expanded Storage}} <small>(ES)</small>
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| {{nexus mod|7431|Expanded Storage}} <small>(XS)</small>
 
| Adds custom storages (chests, cabinets, etc.) that support capacity at vanilla levels and beyond.
 
| Adds custom storages (chests, cabinets, etc.) that support capacity at vanilla levels and beyond.
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|-
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| {{nexus mod|22612|More Nightly Events}} <small>(MNE)</small>
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| Adds custom night-time events, using either configurable pre-made events, or by making your own with [[Modding:Event data|event scripting]]. '''1.6 Only.'''
 
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| {{nexus mod|6414|Quest Framework}} <small>(QF)</small>
 
| {{nexus mod|6414|Quest Framework}} <small>(QF)</small>
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| Make new locations accessible through the [[railroad]] train station, so you don't need to patch paths/warps into existing maps.
 
| Make new locations accessible through the [[railroad]] train station, so you don't need to patch paths/warps into existing maps.
 
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| {{nexus mod|15132|Unlockable Areas}} <small>(UA)</small>
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| {{nexus mod|17265|Unlockable Bundles}} <small>(UB)</small>
| Makes map overlays purchaseable through a interactable shop.
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| Enables custom bundle creation.
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| {{nexus mod|20357|Item Extensions}} <small>(IE)</small>
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| Gives modders the ability to create custom resources, custom mixed seeds, and interactions between objects in-menu. (1.6)
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| {{nexus mod|20537|Personal Indoor Farm}} <small>(PIF)</small>
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| Adds new personal FarmHouse rooms. Modders can add room designs
 
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[[Category:Modding]]
 
[[Category:Modding]]
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[[pt:Modificações:Frameworks de pacotes de conteúdo]]

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