Changes

→‎Notes: Clarified ol slitherlegs power.
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Animals eating Blue Grass gain twice as much friendship as from eating normal Grass (16 instead of 8).<ref name="animaleat" /> If successfully cut with a Scythe, Blue Grass will produce two pieces of hay, instead of the usual one.<ref name="trydropitems" />
 
Animals eating Blue Grass gain twice as much friendship as from eating normal Grass (16 instead of 8).<ref name="animaleat" /> If successfully cut with a Scythe, Blue Grass will produce two pieces of hay, instead of the usual one.<ref name="trydropitems" />
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Animals eat half the amount of tufts of Blue Grass compared to normal Grass (Coop animals 1 instead of 2 tufts, Barn animals 2 instead of 4 tufts).<ref name="grassreduceby" />
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Blue Grass is not guaranteed to grow daily, resulting in a slower growth than normal grass.<ref name="grassdayupdate" /> (See [[Grass#Propagation|Grass Propagation]])
    
==Tips==
 
==Tips==
*Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) should prevent the spread of grass through the tile it occupies. However, some materials, like the stone fence, do not always operate this way.
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*Most Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) prevent the spread of grass through the tile it occupies.
**It is possible to exploit this by sectioning off patches of grass in animal enclosures, preventing them from eating all the grass in the area. This allows the grass to regrow more quickly, stemming from the fenced-off source patch.
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*It is possible to exploit this by sectioning off patches of grass in animal enclosures, preventing them from eating all the grass in the area. This allows the grass to regrow more quickly, stemming from the fenced-off source patch.
***Placing a fence on any type of grass will prevent animals from eating it.
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*Placing a fence on any type of grass will prevent [[Animals]] from eating it.
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*[[Animals]] love Blue Grass, so it's helpful to keep some near your farm buildings.
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**Note that Blue Grass cannot be found on any [[Farm Maps]] except for the Meadowlands Farm.
    
==Notes==
 
==Notes==
* Grass has a -1 [[Speed#Player Speed|Speed]] penalty, unless the player is riding a [[Animals#Horse|horse]] or has read the [[Ol' Slitherlegs]] book.
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* Grass has a -1 [[Speed#Player Speed|Speed]] penalty, unless the player has read the [[Ol' Slitherlegs]] book, which reduces the penalty to -0.33. There is no speed penalty when riding a [[Animals#Horse|horse]] through grass.
    
==Propagation==
 
==Propagation==
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.
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Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing normal Grass will grow 1-3 tufts (randomly determined).<ref name="grassdayupdate" /> Additionally every tile containing normal or Blue Grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 0-2 additional tufts of grass (randomly determined). If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-2 tufts of grass to grow.<ref name="growweedgrass" />
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On the 1st of spring in year 2+ there will be 40 iterations of growth checks of all grass tiles.<ref name="handlegrassgrowth" />
    
==References==
 
==References==
 
<references>
 
<references>
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<ref name="handlegrassgrowth"> See <samp>GameLocation::HandleGrassGrowth</samp> in the game code.</ref>
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<ref name="growweedgrass"> See <samp>GameLocation::growWeedGrass</samp> in the game code.</ref>
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<ref name="grassdayupdate"> See <samp>Grass::dayUpdate</samp> in the game code.</ref>
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<ref name="grassreduceby"> See <samp>Grass::reduceBy</samp> in the game code.</ref>
 
<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
 
<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
 
<ref name="trydropitems"> See <samp>Grass::TryDropItemsOnCut</samp> in the game code.</ref>
 
<ref name="trydropitems"> See <samp>Grass::TryDropItemsOnCut</samp> in the game code.</ref>
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==History==
 
==History==
{{History|1.0|Introduced.}}
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{{History|1.0|Introduced standard green grass.}}
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
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{{History|1.5.6|Grass grown inside (such as inside the [[Greenhouse]]) no longer disappears on the first day of [[Winter]].}}
{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]], but goes dormant until [[Spring]]. Added Blue Grass.}}
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{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]], but goes dormant until [[Spring]]. Added Blue Grass and Blue Grass Starter on Meadowlands Farm. See [[Farm Maps]]. Reading [[Ol' Slitherlegs]] now reduces the speed penalty from -1 to -0.33.}}
    
[[Category:Foraging]]
 
[[Category:Foraging]]
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