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→‎Sound: Added jingle1 description
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===Example===
 
===Example===
This content pack adds a new music cue to the game, and plays it when the player enters the bus stop:
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This [[Modding:Content Patcher|content pack]] adds a new music cue to the game, and plays it when the player enters the bus stop:
    
{{#tag:syntaxhighlight|<nowiki>
 
{{#tag:syntaxhighlight|<nowiki>
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}</nowiki>|lang=javascript}}
 
}</nowiki>|lang=javascript}}
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==Unpack audio files==
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==Review audio==
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===Unpack audio files===
 
The base game's audio is stored in the <samp>Content/XACT</samp> folder in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are <samp>Wave Bank(1.4).xwb</samp> and <samp>Wave Bank.xwb</samp>.
 
The base game's audio is stored in the <samp>Content/XACT</samp> folder in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are <samp>Wave Bank(1.4).xwb</samp> and <samp>Wave Bank.xwb</samp>.
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See the [[#Track list|full track list]] below.
 
See the [[#Track list|full track list]] below.
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===Identify audio in-game===
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* For music tracks, you can install the {{nexus mod|19441|Now Playing}} mod (see the mod description for info on adding the music ID to the message). A HUD message will be shown in-game when music starts.
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* For sound effects, you can enter <samp>debug logSounds</samp> in the SMAPI console window. This will log info for each sound played in-game, including positional data if applicable. See [[Modding:Console commands|console commands]] for more info.
    
==Track list==
 
==Track list==
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| <samp>105</samp>
 
| <samp>105</samp>
 
| data-sort-value="105"| <samp>00000069</samp>
 
| data-sort-value="105"| <samp>00000069</samp>
|  
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| Plays when checkboxes in the settings menu are toggled.
 
|-
 
|-
 
| <samp>Duck</samp>
 
| <samp>Duck</samp>
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| <samp>252</samp>
 
| <samp>252</samp>
 
| data-sort-value="252"| <samp>000000fc</samp>
 
| data-sort-value="252"| <samp>000000fc</samp>
|  
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| A high-pitched "ding". Used when a fish is caught and when journal or fish pond quests are completed.
 
|-
 
|-
 
| <samp>junimoKart_coin</samp>
 
| <samp>junimoKart_coin</samp>
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| <samp>211</samp>
 
| <samp>211</samp>
 
| data-sort-value="211"| <samp>000000d3</samp>
 
| data-sort-value="211"| <samp>000000d3</samp>
|  
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| A low-pitched "ding". Plays when UI messages such as skill mastery level-ups appear, items are donated to bundles or the museum, the [[Night Market]] submarine reaches the ocean floor, breaking open a geode containing common items at the [[Blacksmith]], and in other menus throughout the game.
 
|-
 
|-
 
| <samp>newRecipe</samp>
 
| <samp>newRecipe</samp>
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