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| ===Example=== | | ===Example=== |
− | This content pack adds a new music cue to the game, and plays it when the player enters the bus stop: | + | This [[Modding:Content Patcher|content pack]] adds a new music cue to the game, and plays it when the player enters the bus stop: |
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| {{#tag:syntaxhighlight|<nowiki> | | {{#tag:syntaxhighlight|<nowiki> |
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| }</nowiki>|lang=javascript}} | | }</nowiki>|lang=javascript}} |
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− | ==Unpack audio files== | + | ==Review audio== |
| + | ===Unpack audio files=== |
| The base game's audio is stored in the <samp>Content/XACT</samp> folder in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are <samp>Wave Bank(1.4).xwb</samp> and <samp>Wave Bank.xwb</samp>. | | The base game's audio is stored in the <samp>Content/XACT</samp> folder in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are <samp>Wave Bank(1.4).xwb</samp> and <samp>Wave Bank.xwb</samp>. |
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| See the [[#Track list|full track list]] below. | | See the [[#Track list|full track list]] below. |
| + | |
| + | ===Identify audio in-game=== |
| + | * For music tracks, you can install the {{nexus mod|19441|Now Playing}} mod (see the mod description for info on adding the music ID to the message). A HUD message will be shown in-game when music starts. |
| + | * For sound effects, you can enter <samp>debug logSounds</samp> in the SMAPI console window. This will log info for each sound played in-game, including positional data if applicable. See [[Modding:Console commands|console commands]] for more info. |
| | | |
| ==Track list== | | ==Track list== |
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| | <samp>105</samp> | | | <samp>105</samp> |
| | data-sort-value="105"| <samp>00000069</samp> | | | data-sort-value="105"| <samp>00000069</samp> |
− | | | + | | Plays when checkboxes in the settings menu are toggled. |
| |- | | |- |
| | <samp>Duck</samp> | | | <samp>Duck</samp> |
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| | <samp>252</samp> | | | <samp>252</samp> |
| | data-sort-value="252"| <samp>000000fc</samp> | | | data-sort-value="252"| <samp>000000fc</samp> |
− | | | + | | A high-pitched "ding". Used when a fish is caught and when journal or fish pond quests are completed. |
| |- | | |- |
| | <samp>junimoKart_coin</samp> | | | <samp>junimoKart_coin</samp> |
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| | <samp>211</samp> | | | <samp>211</samp> |
| | data-sort-value="211"| <samp>000000d3</samp> | | | data-sort-value="211"| <samp>000000d3</samp> |
− | | | + | | A low-pitched "ding". Plays when UI messages such as skill mastery level-ups appear, items are donated to bundles or the museum, the [[Night Market]] submarine reaches the ocean floor, breaking open a geode containing common items at the [[Blacksmith]], and in other menus throughout the game. |
| |- | | |- |
| | <samp>newRecipe</samp> | | | <samp>newRecipe</samp> |