Changes

Added specific forage that can be juiced. I specify "positive energy" instead of non-poisonous b/c Daffodils have edibility = 0 and thus can't be juiced.
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|eng            = Juice
 
|eng            = Juice
 
|source          = [[Artisan Goods]]
 
|source          = [[Artisan Goods]]
|sellprice      = 2.25 × Base [[Vegetables|Vegetable]] Price
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|sellprice      = 2.25 × Base [[Vegetables|Vegetable]] / [[Foraging#Foraged Items|Forage]] Price
|ingredients    = Any [[Vegetables|vegetable]] (1) (other than [[Wheat]], [[Hops]], & [[Tea Leaves]])
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|ingredients    = Any [[Vegetables|vegetable]] (1) (other than [[Wheat]], [[Hops]], & [[Tea Leaves]]) ''or''<br />Any positive energy [[Foraging#Foraged Items|foraged item]] (1) (other than [[Mushrooms]])
|edibility      = 30
   
|craftingstation = {{name|Keg}}
 
|craftingstation = {{name|Keg}}
 
|crafttime      = 6000m (&#8776;4d)
 
|crafttime      = 6000m (&#8776;4d)
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}}
 
}}
 
{{For|a detailed analysis of profit using the Keg|Keg Productivity}}
 
{{For|a detailed analysis of profit using the Keg|Keg Productivity}}
'''Juice''' is an [[Artisan Goods|Artisan Good]] made from the [[Keg]], taking approximately 4 [[Day Cycle|days]]. Its selling price is the base value of the [[Vegetables|vegetable]] input multiplied by 2.25 (3.15 with the [[Skills#Farming|Artisan]] profession).
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'''Juice''' is an [[Artisan Goods|Artisan Good]] made from the [[Keg]], taking approximately 4 [[Day Cycle|days]]. Its selling price is the base value of the [[Vegetables|vegetable]] or [[Foraging#Foraged Items|foraged item]] input multiplied by 2.25 (3.15 with the [[Skills#Farming|Artisan]] profession).
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The [[energy]] and [[health]] gains of Juice are the same no matter what vegetable is used to make it.
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The [[energy]] and [[health]] restored by Juice is equal to 2 &times; Base Ingredient Value for edible vegetables and foraged items. For inedible vegetables, Juice will restore energy equal to exactly Base [[vegetables|Vegetable]] Value and health equal to 45% Base [[vegetables|Vegetable]] Value.<ref name="juice energy" />
    
Although [[Wheat]], [[Hops]], and [[Tea Leaves]] are classified as [[vegetables]], when used with a [[Keg]], they produce [[Beer]], [[Pale Ale]], and [[Green Tea]] respectively.
 
Although [[Wheat]], [[Hops]], and [[Tea Leaves]] are classified as [[vegetables]], when used with a [[Keg]], they produce [[Beer]], [[Pale Ale]], and [[Green Tea]] respectively.
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The following foraged items can be made into Juice: [[Wild Horseradish]], [[Leek]], [[Dandelion]], [[Cave Carrot]], [[Spring Onion]], [[Hazelnut]], [[Winter Root]], [[Snow Yam]], and [[Ginger]].
    
Juice cannot be put in a [[cask]].
 
Juice cannot be put in a [[cask]].
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==Trivia==
 
==Trivia==
Juice sold by the [[Traveling Cart]] will not be of any vegetable type and will sell for {{price|150}} (or {{price|210}} with the [[Skills#Farming|Artisan Profession]]).
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Juice sold by the [[Traveling Cart]] will not be of any vegetable type, will sell for {{price|150}} (or {{price|210}} with the [[Skills#Farming|Artisan Profession]]), and will restore 75 [[energy]] and 33 [[health]].
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==References==
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<references>
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<ref name="juice energy">See <samp>ObjectDataDefinition::CreateFlavoredJuice</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
 
{{History|1.4|Can now be used in [[Tailoring]].}}
 
{{History|1.4|Can now be used in [[Tailoring]].}}
{{History|1.6|Inventory Icon changed, no longer a recolor of the Wine sprite. Both the Wine and new Juice Sprite now change color to match the item used to create it.}}
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{{History|1.6|Inventory Icon changed, no longer a recolor of the Wine sprite. Both the Wine and new Juice Sprite now change color to match the item used to create it. Positive energy Forage can now be made into Juice.}}
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{{History|1.6.2|Health and Energy now scales with base vegetable's values.}}
 
{{NavboxArtisanGoods}}
 
{{NavboxArtisanGoods}}
  
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