Changes

m
I added a note to the Marry command.
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| minigame makeEx {{t|NPC}} || sets <tt>NPC</tt>'s relationship to Farmer as "divorced".
 
| minigame makeEx {{t|NPC}} || sets <tt>NPC</tt>'s relationship to Farmer as "divorced".
 
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| marry {{t|NPC}} || Sets {{t|NPC}} [[friendship]] value to 2500, sets them as Farmer's spouse, and performs <tt>Game1.prepareSpouseForWedding</tt>.
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| marry {{t|NPC}} || Sets {{t|NPC}} [[friendship]] value to 2500, sets them as Farmer's spouse, and performs <tt>Game1.prepareSpouseForWedding</tt>. If used before house is upgraded (granting the ability to marry) sleeping until the next day will make the game crash.
 
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| friend, friendship {{t|NPC}} {{t|int}} || Sets the friendship point value with {{t|NPC}} to {{t|int}}. If that NPC has not already been greeted, adds them to the list of greeted NPCs.
 
| friend, friendship {{t|NPC}} {{t|int}} || Sets the friendship point value with {{t|NPC}} to {{t|int}}. If that NPC has not already been greeted, adds them to the list of greeted NPCs.
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