Changes

131 bytes added ,  18:02, 4 October 2019
→‎Melee weapons: rewrite base mine level description to be more clear
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| The base mine level. When a container can drop a weapon based on field 10, there are two chances for a weapon to be chosen as a possible drop: (a) if its base mine level is closest to the current mine level, or (b) based on a probability equal to a [[wikipedia:Gaussian function|Gaussian function]] defined by the formula <code>e<sup>(-(current mine level - base mine level)<sup>2</sup> / (2 * 12<sup>2</sup>))</sup></code>. A match from the eligible weapons is then chosen randomly to drop.
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| The base mine level. When a mine container is broken, the probability of the weapon being added to the loot table increases the closer this is to the base mine level: 100% if equal, 92% if 5 levels apart, 71% if 10 levels apart, 46% if 15 levels apart, 25% if 20 level aparts, 11% if 25 levels apart, 4% if 30 levels apart, etc. (This is essentially a bell curve centered on the base mine level, with [[wikipedia:Gaussian function|Gaussian function]] <code>e<sup>(-(current mine level - base mine level)<sup>2</sup> / (2 * 12<sup>2</sup>))</sup></code>). If multiple weapons are selected, one is selected randomly to drop.
 
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