Changes

27 bytes removed ,  17:31, 10 August 2018
rain totems should work in MP now
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'''Note:''' the TV will not necessarily be accurate for any other day than non festival days, the first of the month and the 3rd of spring, which are force-set by the <tt>Game1::newDayAfterFade</tt> method. Farmhands (and not host players) may not even get that accuracy for the first of the month and 3rd of spring.
 
'''Note:''' the TV will not necessarily be accurate for any other day than non festival days, the first of the month and the 3rd of spring, which are force-set by the <tt>Game1::newDayAfterFade</tt> method. Farmhands (and not host players) may not even get that accuracy for the first of the month and 3rd of spring.
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'''Note 2:''' The night festival is not considered a festival for the purposes of weather.
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'''Note 2:''' The Night Market is not considered a festival for the purposes of weather.
    
===Weather Icon===
 
===Weather Icon===
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===Rain Totem===
 
===Rain Totem===
The rain totem (item #681) and is controlled by <tt>Object::rainTotem</tt>, which is invoked by <tt>Object::performUseAction</tt>. If you're in multiplayer or tomorrow is a festival day, the item is used up but nothing happens. Otherwise, it uses up the item and sets the weather for tomorrow to <tt>weather_rain</tt> and displays the message.
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The rain totem (item #681) and is controlled by <tt>Object::rainTotem</tt>, which is invoked by <tt>Object::performUseAction</tt>. If tomorrow is a festival day, the item is used up but nothing happens. Otherwise, it uses up the item and sets the weather for tomorrow to <tt>weather_rain</tt> and displays the message.
    
==Weather probability by type==
 
==Weather probability by type==
106,017

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