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119 bytes added ,  00:58, 25 January 2022
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Added reference to the game code for the max casting meter under "Casting Distance"
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Reaching a skill level of 15 is possible with a combination of [[food]], [[Qi Seasoning]] and/or an [[Forge#Tool enchantments|enchanted]] Fishing Pole.
 
Reaching a skill level of 15 is possible with a combination of [[food]], [[Qi Seasoning]] and/or an [[Forge#Tool enchantments|enchanted]] Fishing Pole.
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The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max". "Max" casts do not receive any special benefit.
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The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max".<ref name="max_cast" /> "Max" casts do not receive any special benefit.
    
The length of the cast is less important than where the bobber lands.  Longer casts only improve fishing results if the bobber lands further from the shore, increasing the [[#Fishing Zone|Fishing Zone]].  Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.,'' try to fish where a river is as wide and straight as possible).
 
The length of the cast is less important than where the bobber lands.  Longer casts only improve fishing results if the bobber lands further from the shore, increasing the [[#Fishing Zone|Fishing Zone]].  Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.,'' try to fish where a river is as wide and straight as possible).
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==References==
 
==References==
 
<references>
 
<references>
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<ref name="max_cast"> See <samp>Tools/FishingRod::doStartCasting</samp> in the game code.</ref>
 
<ref name="fishing_zone">The fishing zone is calculated by the function <samp>FishingRod::distanceToLand</samp>; the value is assigned to the variable <samp>clearWaterDistance</samp>.</ref>
 
<ref name="fishing_zone">The fishing zone is calculated by the function <samp>FishingRod::distanceToLand</samp>; the value is assigned to the variable <samp>clearWaterDistance</samp>.</ref>
 
<ref name="fish_quality">The fish size and quality are determined by the functions <samp>FishingRod::startMinigameEndFunction</samp>, <samp>BobberBar::BobberBar</samp>, <samp>BobberBar::update</samp>, and <samp>FishingRod::doPullFishFromWater</samp>.</ref>
 
<ref name="fish_quality">The fish size and quality are determined by the functions <samp>FishingRod::startMinigameEndFunction</samp>, <samp>BobberBar::BobberBar</samp>, <samp>BobberBar::update</samp>, and <samp>FishingRod::doPullFishFromWater</samp>.</ref>
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