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Changed all instances to "Fruit Base Price" to be consistent, turned "artisan perk" to "artisan profession". Added an explanation of what affects profit and an example of what this means in practice.
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'''Dried Fruit''' is an [[Artisan Good]] made from the [[Dehydrator]], taking one in-game day.
 
'''Dried Fruit''' is an [[Artisan Good]] made from the [[Dehydrator]], taking one in-game day.
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The amount of energy and health restored from dried fruit is 3 times the base fruit Energy/Health restoration. The sell price of Dried Fruit depends on the fruit used (7.5 x Base Fruit Price + 25). Since the Dehydrator requires 5 fruit per use, the net advantage of drying fruit is (1.5x fruit base price + 5) per fruit used. With the Artisan perk, the benefit is (2.1x fruit base price + 7) per fruit used.
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The amount of energy and health restored from dried fruit is 3 times the base fruit Energy/Health restoration. The sell price of Dried Fruit depends on the fruit used (7.5 x Base Fruit Price + 25). Since the Dehydrator requires 5 fruit per use, the net advantage of drying fruit is (1.5x Fruit Base Price + 5) per fruit used. With the [[Farming#Farming Skill|Artisan profession]], the benefit is (2.1x Fruit Base Price + 7) per fruit used.
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Since value is based on Fruit Base Price alone, the actual benefit compared to selling the [[fruit]] will decrease for fruit of higher '''quality''', along with a slight decrease in actual benefit if the [[Fruit]] benefits from the [[Farming#Farming Skill|Tiller profession]]. For example, if [rtisan profession is not chosen iridium [[Fruit]] and [[Mushrooms]] will generally make a loss if dehydrated and gold only make a 5g profit per fruit if the Tiller profession has not be chosen.
    
==Gifting==
 
==Gifting==
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