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Each use of a hoe uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost of one tool use is two energy points.
 
Each use of a hoe uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost of one tool use is two energy points.
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===Farming Skill Levels==
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===Farming Skill Levels===
 
The player's farming skill increases proficiency in use of the tool, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level. This means that at skill level 5, the reduction is 25% (one quarter), meaning it takes 75% (three quarters) as much energy as the base to use the tool once: 75% of 2 is 1.5 (one and a half) energy points per use. The game does not display fractional amounts, and rounds to whole numbers there, but it retains the fractions internally, so two tool uses cost 3 energy points instead of 4, even if that is not always immediately visible precisely. At farming skill level 10, then, the reduction is 50% (one half), meaning it takes only the other 50% to use the tool: one energy point per use, the smallest cost available.
 
The player's farming skill increases proficiency in use of the tool, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level. This means that at skill level 5, the reduction is 25% (one quarter), meaning it takes 75% (three quarters) as much energy as the base to use the tool once: 75% of 2 is 1.5 (one and a half) energy points per use. The game does not display fractional amounts, and rounds to whole numbers there, but it retains the fractions internally, so two tool uses cost 3 energy points instead of 4, even if that is not always immediately visible precisely. At farming skill level 10, then, the reduction is 50% (one half), meaning it takes only the other 50% to use the tool: one energy point per use, the smallest cost available.
  
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