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577 bytes added ,  02:20, 10 February 2018
→‎Common Trees: Added info about off-farm trees.
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Three varieties of common trees grow on [[The Farm]] and within Stardew Valley. Their sap may be used to produce syrup via a [[Tapper]], and their [[Wood]] has many uses, including [[Crafting]] and building construction/upgrades.
 
Three varieties of common trees grow on [[The Farm]] and within Stardew Valley. Their sap may be used to produce syrup via a [[Tapper]], and their [[Wood]] has many uses, including [[Crafting]] and building construction/upgrades.
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Trees can be felled by chopping them repeatedly with an [[Axes|axe]]. Trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When the player cuts a tree from directly below, it falls right, but from directly above, it falls left. If the tree falls into or near water, the items it drops may disappear into the water. Rings like the [[Magnet Ring]] are very useful when chopping trees, as they allow the player to pick up items within a wider radius, reducing the need to cut obstacles to get to the fallen wood. Once cut down, trees don't regrow on [[The Farm|the farm]] (even if you leave the stump).
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Trees can be felled by chopping them repeatedly with an [[Axes|axe]]. Trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When the player cuts a tree from directly below, it falls right, but from directly above, it falls left. If the tree falls into or near water, the items it drops may disappear into the water. Rings like the [[Magnet Ring]] are very useful when chopping trees, as they allow the player to pick up items within a wider radius, reducing the need to cut obstacles to get to the fallen wood. Once cut down, trees don't regrow on [[The Farm|the farm]] even if you leave the stump, however seeds can spawn around stumps.
    
Once per day, each tree or seed has a 20% chance of growing if it's not already full-grown, and the season isn't [[winter]] (or it's in the [[Greenhouse]]). The tree also won't reach full growth if there's a fully-grown non-fruit tree within its 3×3 grid, though it'll still grow to the before-last stage. The median growth time to maturity should be about 18 days, though actual growth times can vary considerably. Statistically, less than 10% of seeds take more than 31 days to reach maturity and less than 1% take more than 46 days. The area around a tree can be paved without ill effects.  Common trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse as well as tilled soil with crops and still grow to full maturity.
 
Once per day, each tree or seed has a 20% chance of growing if it's not already full-grown, and the season isn't [[winter]] (or it's in the [[Greenhouse]]). The tree also won't reach full growth if there's a fully-grown non-fruit tree within its 3×3 grid, though it'll still grow to the before-last stage. The median growth time to maturity should be about 18 days, though actual growth times can vary considerably. Statistically, less than 10% of seeds take more than 31 days to reach maturity and less than 1% take more than 46 days. The area around a tree can be paved without ill effects.  Common trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse as well as tilled soil with crops and still grow to full maturity.
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Trees in [[Town]] cannot be interacted with.  Common trees in the [[Cindersap Forest]], [[Mountains]], [[Railroad]], [[Bus Stop]] and the path north from the farm can all be chopped down or tapped.  If chopped down these trees will respawn as a Stage 3 sapling in 1-3 days and grow to maturity as normal after that.  While these trees will not grow in [[winter]] they will still spawn as a Stage 3 sapling.  Seeds can also be planted in the hoed spot left from an [[Artifact Spot]], which will act similarly to a tree planted on the farm.
    
Once fully grown, each tree has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed, if any.
 
Once fully grown, each tree has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed, if any.
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