Changes

Jump to navigation Jump to search
45 bytes added ,  02:37, 10 August 2018
m
→‎Bugs: Clarified that Journal glitch no longer works. If someone can hyperlink or put it in a more appropriate place, thanks
Line 32: Line 32:  
There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.
 
There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.
   −
There is also a glitch where if the player selects the journal of [[quests]] while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, ''i.e.'', by using {{key|left-click}}, rather than pressing {{key|F}}. Again, the player will attempt to pass out every 10 minutes.
+
There is also a glitch where if the player selects the journal of [[quests]] while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, ''i.e.'', by using {{key|left-click}}, rather than pressing {{key|F}}. Again, the player will attempt to pass out every 10 minutes. This bug has been fixed as of Version 1.3.27
    
This glitch can be maintained indefinitely, and can result in a number of odd effects. For example, going to bed late consistently reduces the player's energy for the next morning. If the player uses these glitches to go to sleep after 2:00AM, the energy reduction rate varies but the date will always increment by one.
 
This glitch can be maintained indefinitely, and can result in a number of odd effects. For example, going to bed late consistently reduces the player's energy for the next morning. If the player uses these glitches to go to sleep after 2:00AM, the energy reduction rate varies but the date will always increment by one.
81

edits

Navigation menu