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124 bytes added ,  04:54, 23 April 2020
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===Giant Crops===
 
===Giant Crops===
[[Cauliflower]], [[Melon]]s, or [[Pumpkin]]s planted in a 3x3 pattern can randomly combine into a giant crop. Giant crops drop 15–21 items when harvested with an [[Axes|axe]] for three hits.
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[[Cauliflower]], [[Melon]]s, or [[Pumpkin]]s planted in a 3x3 pattern can randomly combine into a giant crop. Giant crops drop 15–21 items when harvested with an [[Axes|axe]], which takes three hits.
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At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is fully-grown and watered, and all constituent crops are of the same type. Giant crops won't necessarily appear on the day the crops finish growing, it can happen any day those criteria are met.<ref>See <tt>Crop::newDay</tt> in the game code.</ref>
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At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is fully-grown and watered, and all constituent crops are of the same type. Giant crops won't necessarily appear on the day the crops finish growing; it can happen any day those criteria are met.<ref>See <tt>Crop::newDay</tt> in the game code.</ref>
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Giant Crops don't die at change of [[season]] like other crops. Giant crops cannot grow in the [[greenhouse]] or by using [[Garden Pot]]s.
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Giant crops don't die at change of [[season]] like other crops. Just like with [[Wild Seeds]], soil underneath a giant crop may become untilled, causing any fertilizer to be lost. Giant crops cannot grow in the [[greenhouse]] or by using [[Garden Pot]]s.
    
{|class="wikitable" style="text-align:center; width: 500px;"
 
{|class="wikitable" style="text-align:center; width: 500px;"
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