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| |spd = 3 | | |spd = 3 |
| |exp = 5 | | |exp = 5 |
− | |variations = {{name|Stone Golem}} {{name|Stone Golem Dangerous|class=inline|size=20}} | + | |variations = {{name|Iridium Golem}}{{name|Stone Golem}}{{name|Stone Golem Dangerous|size=20}} |
− | |drops = {{name|Coal|10%}}{{name|Diamond|0.1%}}{{name|Earth Crystal|0.5%}}{{name|Fiber|90%}}{{name|Fiber|50%}}{{name|Mixed Seeds|50%}}{{name|Rice Shoot|6.25% in [[Spring]]|class=inline}}<ref name="riceshoot" />{{name|Living Hat|0.01%}} | + | |drops = {{name|Coal|10%}}{{name|Diamond|0.1%}}{{name|Earth Crystal|0.5%}}{{name|Fiber|90%}}{{name|Fiber|50%}}{{name|Living Hat|0.01%}}{{name|Mixed Seeds|50%}}{{name|Rice Shoot|6.25% in [[Spring]]|class=inline}}<ref name="riceshoot" /> |
| + | <p>After reaching [[Combat]] level 5: {{name|Mixed Seeds|20%}}{{name|Omni Geode|5%}}</p><p>After reaching [[Combat]] level 10:{{name|Iridium Ore|1%}}{{name|Iridium Ore|1%}}{{name|Prismatic Shard|0.1%}} |
| }} | | }} |
− | '''Wilderness Golems''' are a unique enemy found on farms at night if the player selects the [[Farm Maps|wilderness map]] as the farm layout. They'll scale in difficulty based on the player's combat level; as the player's level increases so will the monster's difficulty. | + | '''Wilderness Golems''' are a unique [[Monsters|enemy]] found on farms at night if the player selects the [[Farm Maps|wilderness map]] as the farm layout. They'll scale in difficulty based on the player's [[combat]] level; as the player's level increases so will the monster's difficulty. |
| | | |
| Wilderness Golems can also spawn on other farm layouts provided the player has given a [[Strange Bun]] to the Dark Shrine of Night Terrors in the [[Witch's Hut]], or chosen the [[Options|Advanced Option]] "Spawn monsters on the farm" at new game creation. | | Wilderness Golems can also spawn on other farm layouts provided the player has given a [[Strange Bun]] to the Dark Shrine of Night Terrors in the [[Witch's Hut]], or chosen the [[Options|Advanced Option]] "Spawn monsters on the farm" at new game creation. |
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| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="riceshoot">Rice Shoots are added to Wilderness Golem drops by <tt>RockGolem::getExtraDropItems</tt>, only in Spring.</ref> | + | <ref name="riceshoot">Rice Shoots are added to Wilderness Golem drops by <samp>RockGolem::getExtraDropItems</samp>, only in Spring.</ref> |
| </references> | | </references> |
| | | |
| ==History== | | ==History== |
− | {{history|1.1|Introduced.}} | + | {{History|1.1|Introduced.}} |
− | {{history|1.4|Added [[Living Hat]] to drop pool.}} | + | {{History|1.4|Added [[Living Hat]] and [[Rice Shoot]] to drop pool.}} |
| | | |
| {{NavboxMonsters}} | | {{NavboxMonsters}} |