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| ==Experience Points== | | ==Experience Points== |
− | The following table lists the experience points gained for killing the indicated monster. (This data can be found in <tt>Data\Monsters.xnb</tt> as well as the constructors for <tt>Grub</tt> and <tt>Fly</tt> in the game code. In the [[Quarry Mine]] and dungeon floors of the Mines, monster data are set by <tt>MineShaft.getMonsterForThisLevel</tt> and the constructor for <tt>Bat</tt> in the game code.) | + | The following table lists the experience points gained for killing the indicated monster. (This data can be found in <samp>Data\Monsters.xnb</samp> as well as the constructors for <samp>Grub</samp> and <samp>Fly</samp> in the game code. In the [[Quarry Mine]] and dungeon floors of the Mines, monster data are set by <samp>MineShaft.getMonsterForThisLevel</samp> and the constructor for <samp>Bat</samp> in the game code.) |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
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| # Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2% <ref name="weaponsxnb" />. | | # Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2% <ref name="weaponsxnb" />. |
− | # In 1.5, the [[Forge#Weapon_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <tt>critChance += 0.046 * forgingLevel</tt>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8% <ref name="aquamarineenchantment" />. | + | # In 1.5, the [[Forge#Weapon_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <samp>critChance += 0.046 * forgingLevel</samp>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8% <ref name="aquamarineenchantment" />. |
| # If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />. | | # If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />. |
| ## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%. | | ## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%. |
| ## With 2 rings: 18.96%. | | ## With 2 rings: 18.96%. |
− | # Finally, the Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <tt>critChance = critChance * 1.5</tt> <ref name="scoutcode" />. For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44% | + | # Finally, the Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp> <ref name="scoutcode" />. For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44% |
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| The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]]. | | The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]]. |
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| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="weaponsxnb">See <tt>weapons.xnb</tt> file in the game data.</ref> | + | <ref name="weaponsxnb">See <samp>weapons.xnb</samp> file in the game data.</ref> |
− | <ref name="aquamarineenchantment">See <tt>StardewValley::AquamarineEnchantment</tt>.</ref> | + | <ref name="aquamarineenchantment">See <samp>StardewValley::AquamarineEnchantment</samp>.</ref> |
− | <ref name="ringcrit">See <tt>StardewValley::Tools::MeleeWeapon.DoDamage</tt> and <tt>StardewValley::Objects::Ring</tt>.</ref> | + | <ref name="ringcrit">See <samp>StardewValley::Tools::MeleeWeapon.DoDamage</samp> and <samp>StardewValley::Objects::Ring</samp>.</ref> |
− | <ref name="scoutcode">See <tt>StardewValley::GameLocation.damageMonster</tt>.</ref> | + | <ref name="scoutcode">See <samp>StardewValley::GameLocation.damageMonster</samp>.</ref> |
| </references> | | </references> |
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