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| |spd = 3 | | |spd = 3 |
| |exp = 5 | | |exp = 5 |
− | |variations = [[Stone Golem]] | + | |variations = {{name|Iridium Golem}}{{name|Stone Golem}}{{name|Stone Golem Dangerous|size=20}} |
− | |drops = {{name|Coal|10%}}{{name|Diamond|0.1%}}{{name|Earth Crystal|0.5%}}{{name|Fiber|90%}}{{name|Fiber|50%}}{{name|Mixed Seeds|50%}}{{name|Living Hat|0.01%}} | + | |drops = {{name|Coal|10%}}{{name|Diamond|0.1%}}{{name|Earth Crystal|0.5%}}{{name|Fiber|90%}}{{name|Fiber|50%}}{{name|Living Hat|0.01%}}{{name|Mixed Seeds|50%}}{{name|Rice Shoot|6.25% in [[Spring]]|class=inline}}<ref name="riceshoot" /> |
| + | <p>After reaching [[Combat]] level 5: {{name|Mixed Seeds|20%}}{{name|Omni Geode|5%}}</p><p>After reaching [[Combat]] level 10:{{name|Iridium Ore|1%}}{{name|Iridium Ore|1%}}{{name|Prismatic Shard|0.1%}} |
| }} | | }} |
− | '''Wilderness Golems''' are a unique enemy found on farms at night if the player selects a [[Farm Maps|wilderness map]] as their farm layout. They'll scale in difficulty based on the player's combat level; as the player's level increases so will the monster's difficulty. Wilderness Golems can also spawn on other farm layouts provided the player has given a [[Strange Bun]] to the Dark Shrine of Night Terrors in the [[Witch's Hut]]. They also might be the monster that attacks you in [[Abigail]]'s 14 heart event | + | '''Wilderness Golems''' are a unique [[Monsters|enemy]] found on farms at night if the player selects the [[Farm Maps|wilderness map]] as the farm layout. They'll scale in difficulty based on the player's [[combat]] level; as the player's level increases so will the monster's difficulty. |
| | | |
| + | Wilderness Golems can also spawn on other farm layouts provided the player has given a [[Strange Bun]] to the Dark Shrine of Night Terrors in the [[Witch's Hut]], or chosen the [[Options|Advanced Option]] "Spawn monsters on the farm" at new game creation. |
| | | |
| ==Behavior== | | ==Behavior== |
− | They wander aimlessly and slowly make their way to the player, damaging the player if they collide. Their behavior is the same as [[Stone Golem]]s. | + | They come out of the ground and wander aimlessly and slowly make their way to the player, damaging the player if they collide. Their behavior is the same as [[Stone Golem]]s. |
| | | |
| ==Strategy== | | ==Strategy== |
| Swinging at them with a sword is the most effective strategy. | | Swinging at them with a sword is the most effective strategy. |
| + | |
| + | ==Trivia== |
| + | A Wilderness Golem plays a central role in [[Abigail]]'s 14 heart event. |
| + | |
| + | ==References== |
| + | <references> |
| + | <ref name="riceshoot">Rice Shoots are added to Wilderness Golem drops by <samp>RockGolem::getExtraDropItems</samp>, only in Spring.</ref> |
| + | </references> |
| | | |
| ==History== | | ==History== |
− | {{history|1.1|Introduced.}} | + | {{History|1.1|Introduced.}} |
− | {{history|1.4|Added [[Living Hat]] to drop pool.}} | + | {{History|1.4|Added [[Living Hat]] and [[Rice Shoot]] to drop pool.}} |
| | | |
| {{NavboxMonsters}} | | {{NavboxMonsters}} |
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| [[ru:Голем из глуши]] | | [[ru:Голем из глуши]] |
| [[tr:Yaban Golemi]] | | [[tr:Yaban Golemi]] |
− | [[zh:荒原魔像]] | + | [[zh:荒野石魔]] |