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| *The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6pm the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'') | | *The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6pm the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'') |
| *Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay]] or [[grass]]) | | *Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay]] or [[grass]]) |
− | *Animal outside after 6pm, but before 7pm, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') | + | *Animal outside after 6pm, but before 7pm, and has less than 150 Mood ('''+4 to +8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'') |
| | | |
| Decreases mood: | | Decreases mood: |
− | *Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') | + | *Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'') |
− | *Animal outside past 7pm ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') | + | *Animal outside past 7pm ('''-4 to -8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'') |
| *Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps) | | *Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps) |
| *Animal was not petted ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps) | | *Animal was not petted ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps) |
− | *Animal was not fed ('''-100''' Calculated when the Player sleeps) | + | *Animal was not fed ('''-100''', Calculated when the Player sleeps) |
| | | |
| ===Produce=== | | ===Produce=== |