Changes

4 bytes added ,  12:54, 21 June 2022
m
→‎Mood: added commas when necessary
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*The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6pm the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
 
*The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6pm the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
 
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay]] or [[grass]])
 
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay]] or [[grass]])
*Animal outside after 6pm, but before 7pm, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
+
*Animal outside after 6pm, but before 7pm, and has less than 150 Mood ('''+4 to +8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'')
    
Decreases mood:
 
Decreases mood:
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
+
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'')
*Animal outside past 7pm ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
+
*Animal outside past 7pm ('''-4 to -8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'')
 
*Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps)
 
*Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps)
 
*Animal was not petted ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)
 
*Animal was not petted ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
+
*Animal was not fed ('''-100''', Calculated when the Player sleeps)
    
===Produce===
 
===Produce===