Changes

Added more cosmetic critters; more information about frogs and parrots
Line 1: Line 1:  
{{spoiler}}
 
{{spoiler}}
 +
{{construction}}
 
{{TOC right|npt=y}}
 
{{TOC right|npt=y}}
 
'''Animals''' fulfill several roles on the farm. Some are wildlife, which cannot be interacted with. A pet (cat, dog, or turtle) can be earned which the player can form a friendship with. A horse can be purchased to ride. And "farm animals" can be purchased which serve as a source of various kinds of produce, providing resources and profit.
 
'''Animals''' fulfill several roles on the farm. Some are wildlife, which cannot be interacted with. A pet (cat, dog, or turtle) can be earned which the player can form a friendship with. A horse can be purchased to ride. And "farm animals" can be purchased which serve as a source of various kinds of produce, providing resources and profit.
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Farm animals require a building to house them. These may be obtained from [[Robin]] at the [[Carpenter's Shop]], and usually require three days each to build. Baby farm animals (and related equipment needed for harvesting produce) can then be purchased from [[Marnie's Ranch]]. Animals may also be hatched from an [[Incubator]]. As soon as an animal is acquired, it must be assigned to an existing farm building of the right type, which is designated as its home. Each building has a limit to the number of animals it can house. Animals can be assigned to a different building by first petting it and then interacting with it a second time. A pop-up box appears that allows the reassignment to be made.
 
Farm animals require a building to house them. These may be obtained from [[Robin]] at the [[Carpenter's Shop]], and usually require three days each to build. Baby farm animals (and related equipment needed for harvesting produce) can then be purchased from [[Marnie's Ranch]]. Animals may also be hatched from an [[Incubator]]. As soon as an animal is acquired, it must be assigned to an existing farm building of the right type, which is designated as its home. Each building has a limit to the number of animals it can house. Animals can be assigned to a different building by first petting it and then interacting with it a second time. A pop-up box appears that allows the reassignment to be made.
   −
Baby farm animals must first mature into adults before they are able to produce animal products. Each morning, adult animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance of producing products that can be gathered from the floor of their building. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up [[Truffle]]s that then be picked up from the barnyard.
+
Baby farm animals must first mature into adults before they are able to produce animal products. Each morning, adult animals that live in coops (chickens, ducks, rabbits and dinosaurs) have a chance of producing products that can be gathered from the floor of their building. Using the [[Milk Pail]], cows can usually be milked daily, and goats can usually be milked once every two days. Sheep can be shorn with the [[Shears]] when their wool grows in, and pigs can be let outside to dig up [[Truffle]]s that can then be picked up from the barnyard.
    
==Pets==
 
==Pets==
   −
=== New Farm ===
+
===New Farm===
 
The player is allowed to adopt either a cat or a dog, depending on which was chosen on the character creation screen. There are several different styles of cat and dog.
 
The player is allowed to adopt either a cat or a dog, depending on which was chosen on the character creation screen. There are several different styles of cat and dog.
   −
A cutscene will trigger where [[Marnie]] will be waiting outside the farm's door with a dog or cat on the first sunny Wednesday or Friday morning in [[Spring]] after earning {{price|1000}}. The [[Farmhouse]] must be exited between 6am and 9:30am to trigger this event. By the 20th of Spring the event will trigger, regardless of if the player made enough money. Adopting the pet is optional. Any name can be chosen for the pet the moment it is adopted, though its name cannot be changed after adopting it. If the player has not yet met Marnie before this cutscene, the meeting will count as an introduction.
+
A cutscene will trigger where [[Marnie]] will be waiting outside the farm's door with a dog or cat on the first sunny Wednesday or Friday morning in [[Spring]] after earning {{Price|1000}}. The [[Farmhouse]] must be exited between 6am and 9:30am to trigger this event. By the 20th of Spring the event will trigger, regardless of if the player made enough money. Adopting the pet is optional. Any name can be chosen for the pet the moment it is adopted, though its name cannot be changed after adopting it. If the player has not yet met Marnie before this cutscene, the meeting will count as an introduction.
 
  −
After earning 4 hearts of [[Friendship]] with the [[Wizard]], the player can enter his basement and change the style of cat or dog at [[the Shrine of Illusions]] for {{price|500}}. The pet cannot be changed from cat to dog or vice-versa.
      
===Additional Pets===
 
===Additional Pets===
After reaching maximum friendship with the initial pet, the player can purchase pet licenses from [[Marnie's Ranch]] to get additional pets. Cats and dogs cost {{price|40000}} each, or there are two varieties of turtles, one for {{price|60000}} and the other for {{price|500000}}. The player should construct additional outdoor pet bowls using the [[Carpenter's Shop]], or pets will become upset. Any pets that are no longer wanted can be removed from the farm by using [[Butterfly Powder]] on them.
+
After reaching maximum friendship with the initial pet or reaching Year 2 without a pet, the player can purchase pet licenses from [[Marnie's Ranch]] to adopt additional pets.<ref name="adoptpet" /> Cats and dogs cost {{Price|40000}} each. There are also two varieties of turtles, one for {{Price|60000}} and the other for {{Price|500000}}. The player should construct one additional outdoor [[Pet Bowl]] for each new pet using the [[Carpenter's Shop]], to avoid losing friendship with that pet. Any pets that are no longer wanted can be removed from the farm by using [[Butterfly Powder]] on them.
   −
===Cat & Dog===
+
===Cat or Dog===
{{construction}}
   
[[Secrets#Hats|Hats can be placed on cats and dogs]].
 
[[Secrets#Hats|Hats can be placed on cats and dogs]].
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Cat 4.png
 
Cat 4.png
 
Cat 5.png
 
Cat 5.png
Cat 6.png
   
Dog 1.png
 
Dog 1.png
 
Dog 2.png
 
Dog 2.png
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Dog 4.png
 
Dog 4.png
 
Dog 5.png
 
Dog 5.png
Dog 6.png
   
</gallery>
 
</gallery>
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===Turtle===
 
===Turtle===
{{construction}}
+
Hats cannot be placed on turtles.
    
<gallery mode="nolines" widths="64px">
 
<gallery mode="nolines" widths="64px">
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===Friendship===
 
===Friendship===
{{stub|expand possible gifts}}
   
The pet has a maximum friendship of 1000, increasing by 12 every time it is petted. Every 200 points is equal to 1 level, and having 999 friendship points will make the player eligible for 1 point in [[Grandpa]]'s Evaluation. Click on the pet once each day to pet it. [[File:DialogueBubbleLove.png|24px]]
 
The pet has a maximum friendship of 1000, increasing by 12 every time it is petted. Every 200 points is equal to 1 level, and having 999 friendship points will make the player eligible for 1 point in [[Grandpa]]'s Evaluation. Click on the pet once each day to pet it. [[File:DialogueBubbleLove.png|24px]]
   −
After reaching 1000 friendship points with the pet, the following message pops up: " <Animal Name> loves you &#9825;"  &nbsp;You can check friendship with the pet in the Animals menu when paused.
+
After reaching 1000 friendship points with the pet, the following message pops up: " <Animal Name> loves you &#9825;"  &nbsp; You can check friendship with the pet in the Animals menu when paused.
   −
There is a bowl on some wooden tiles somewhere on the farm. It is in the top left area next to the house on the standard, forest, wilderness, hilltop, and riverland farms. It is on the intersection of the different sections on the four corners farm, and right above the right shore on the [[Farm Maps|beach farm]]. The bowl can be filled with water for the pet. Watering the pet's bowl will result in the pet's [[friendship]] increasing by 6 points by next morning. Note that this will not trigger if it is raining the next morning. On rainy days, the pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.
+
There is a [[Pet Bowl]] on some wooden tiles on the farm. It is in the top left area next to the house on the standard, forest, wilderness, hilltop, and riverland farms. It is on the intersection of the different sections on the four corners farm, right above the right shore on the [[Farm Maps|beach farm]], and in the bottom right section of the [[Farm Maps|Meadowlands farm]]. The bowl can be filled with water for the pet. Watering the pet's bowl will increase the pet's friendship by 6 points by the next morning. Note that this will not trigger if it is raining the next morning. On rainy days, the pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.
   −
There is no mechanism for pet friendship to decrease. Unlike with human NPCs, ignoring the pet or using a [[Weapons#Slingshot|slingshot]] on it will not decrease friendship.
+
Unlike with human NPCs, ignoring a pet or using a [[Weapons#Slingshot|slingshot]] on it will not decrease friendship. Each night a pet does not have its own Pet Bowl, it will lose 10 friendship points the next morning.<ref name="petnobowl" />
   −
Upon reaching maximum friendship, the pet(s) may randomly gift the player when being petted.
+
====Pet Gifts====
{|class="mw-collapsible mw-collapsed"
+
Upon reaching maximum friendship, each pet may drop items on the ground as a gift for the player when being petted for the first time each day. There is a 20% chance for a pet to drop a gift each day.<ref name="petgifts" /> Like gifts sent in the [[Letters|mail]] from villagers, the gift that the pet drops is randomized each time the same day is reloaded. Chances listed below reflect how likely a gift is to be chosen, after passing the 20% chance for any gift to be dropped.
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
|-
 +
!colspan="3" style="text-align: left;"|Pet Gifts&nbsp;
 +
|-
 +
| style="background-color: transparent;"|
 +
{|class="wikitable sortable" style="float: left; margin-right: 12px; width: 31%;"
 +
!colspan="2"|Cat Gifts
 +
|-
 +
!Gift
 +
!Chance
 +
|-
 +
|data-sort-value="Joja Cola"|{{Name|Joja Cola|1}}
 +
|3.56%
 +
|-
 +
|{{Name|Trash (item)|1}}
 +
|3.56%
 
|-
 
|-
!style="text-align: left;"|Possible gifts&nbsp;
+
|{{Name|Driftwood|1}}
 +
|3.56%
 
|-
 
|-
|{{Name|Cheese}}
+
|{{Name|Broken Glasses|1}}
{{Name|Green Algae}}
+
|3.56%
{{Name|Bone Fragment}}
+
|-
{{Name|Fish}}
+
|{{Name|Broken CD|1}}
{{Name|Clay}}
+
|3.56%
{{Name|Skeletal Tail}}
+
|-
{{Name|Stone}}
+
|{{Name|Soggy Newspaper|1}}
{{Name|Hardwood}}
+
|3.56%
{{Name|Rabbit's Foot}}
+
|-
 +
|{{Name|Green Algae|1}}
 +
|3.56%
 +
|-
 +
|{{Name|Chub|1}}
 +
|3.56%
 +
|-
 +
|{{Name|Rainbow Trout|1}}
 +
|3.56%
 +
|-
 +
|{{Name|Walleye|1}}
 +
|3.56%
 +
|-
 +
|{{Name|Perch|1}}
 +
|3.56%
 +
|-
 +
|{{Name|Lingcod|1}}
 +
|3.56%
 +
|-
 +
|{{Name|River Jelly|1}}
 +
|3.56%
 +
|-
 +
|{{Name|Largemouth Bass|1}}
 +
|1.92%
 +
|-
 +
|{{Name|Carp|1}}
 +
|1.92%
 +
|-
 +
|{{Name|Bullhead|1}}
 +
|1.92%
 +
|-
 +
|{{Name|Sturgeon|1}}
 +
|1.92%
 +
|-
 +
|{{Name|Midnight Carp|1}}
 +
|1.92%
 +
|-
 +
|{{Name|Sunfish|1}}
 +
|1.64%
 +
|-
 +
|{{Name|Catfish|1}}
 +
|1.64%
 +
|-
 +
|{{Name|Bream|1}}
 +
|1.64%
 +
|-
 +
|{{Name|Shad|1}}
 +
|1.64%
 +
|-
 +
|{{Name|Pike|1}}
 +
|1.64%
 +
|-
 +
|{{Name|Dorado|1}}
 +
|1.64%
 +
|-
 +
|{{Name|Salmon|1}}
 +
|1.64%
 +
|-
 +
|{{Name|Tiger Trout|1}}
 +
|1.64%
 +
|-
 +
|{{Name|Shrimp|1}}
 +
|5.75%
 +
|-
 +
|{{Name|Snail|1}}
 +
|5.75%
 +
|-
 +
|{{Name|Periwinkle|1}}
 +
|5.75%
 +
|-
 +
|{{Name|Bat Wing|2}}
 +
|6.90%
 +
|-
 +
|{{Name|Cheese|1}}
 +
|3.45%
 +
|-
 +
|{{Name|Rabbit's Foot|1}}
 +
|1.72%
 +
|-
 +
|{{Name|Duck Feather|1}}
 +
|1.72%
 +
|}
 +
 
 +
{|class="wikitable sortable" style="float: left; margin-right: 12px; width: 31%;"
 +
!colspan="2"|Dog Gifts
 +
|-
 +
!Gift
 +
!Chance
 +
|-
 +
|{{Name|Bone Fragment|3-4}}
 +
|31.01%
 +
|-
 +
|{{Name|Clay|2}}
 +
|15.50%
 +
|-
 +
|{{Name|Hardwood|1}}
 +
|15.50%
 +
|-
 +
|{{Name|Driftwood|1}}
 +
|15.50%
 +
|-
 +
|{{Name|Stone|1}}
 +
|15.50%
 +
|-
 +
|{{Name|Prehistoric Scapula|1}}
 +
|0.22%
 +
|-
 +
|{{Name|Prehistoric Tibia|1}}
 +
|0.22%
 +
|-
 +
|{{Name|Prehistoric Skull|1}}
 +
|0.22%
 +
|-
 +
|{{Name|Skeletal Hand|1}}
 +
|0.22%
 +
|-
 +
|{{Name|Prehistoric Rib|1}}
 +
|0.22%
 +
|-
 +
|{{Name|Prehistoric Vertebra|1}}
 +
|0.22%
 +
|-
 +
|{{Name|Skeletal Tail|1}}
 +
|0.22%
 +
|-
 +
|{{Name|Ancient Doll|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Elvish Jewelry|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Chewing Stick|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Ornamental Fan|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Dinosaur Egg|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Rare Disc|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Ancient Sword|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Rusty Spoon|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Rusty Spur|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Rusty Cog|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Chicken Statue|1}}
 +
|0.28%
 +
|-
 +
|{{Name|Chipped Amphora|1}}
 +
|0.78%
 +
|-
 +
|{{Name|Arrowhead|1}}
 +
|0.78%
 +
|-
 +
|{{Name|Artifact Trove|1}}
 +
|0.78%
 +
|}
 +
 
 +
{|class="wikitable sortable" style="float: left; width: 31%;"
 +
!colspan="2"|Turtle Gifts
 +
|-
 +
!Gift
 +
!Chance
 +
|-
 +
|{{Name|Clam|1}}
 +
|21.74%
 +
|-
 +
|{{Name|Coral|1}}
 +
|21.74%
 +
|-
 +
|{{Name|Sea Urchin|1}}
 +
|21.74%
 +
|-
 +
|{{Name|Lobster|1}}
 +
|2.17%
 +
|-
 +
|{{Name|Crayfish|1}}
 +
|2.17%
 +
|-
 +
|{{Name|Crab|1}}
 +
|2.17%
 +
|-
 +
|{{Name|Cockle|1}}
 +
|2.17%
 +
|-
 +
|{{Name|Mussel|1}}
 +
|2.17%
 +
|-
 +
|{{Name|Nautilus Shell|1}}
 +
|10.87%
 +
|-
 +
|{{Name|Rainbow Shell|1}}
 +
|4.35%
 +
|-
 +
|{{Name|Sea Jelly|1}}
 +
|4.35%
 +
|-
 +
|{{Name|Cave Jelly|1}}
 +
|3.26%
 +
|-
 +
|{{Name|Seafoam Pudding|1}}
 +
|1.09%
 +
|}
 
|}
 
|}
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The horse is an in-game mount that boosts movement speed by 30% (increased by drinking [[coffee]]), and doesn't slow down while riding through crops on the farm. It's automatically obtained after purchasing the [[Stable]] from the [[Carpenter's Shop]]. The horse can be named once the player tries riding it for the first time, however, the chosen name cannot be changed.
 
The horse is an in-game mount that boosts movement speed by 30% (increased by drinking [[coffee]]), and doesn't slow down while riding through crops on the farm. It's automatically obtained after purchasing the [[Stable]] from the [[Carpenter's Shop]]. The horse can be named once the player tries riding it for the first time, however, the chosen name cannot be changed.
   −
Leaving the horse somewhere will result in it waiting for the player and on their return one of these messages will be shown: "&lt;Horse name&gt; is wondering where you've been" or "Your loyal horse waits patiently for your return". Going to bed after leaving the horse outside [[The Farm|the farm]], will result in the horse automatically finding its way home and in the stable the next morning.
+
Leaving the horse somewhere will result in it waiting for the player and on their return one of these messages will be shown: "&lt;Horse name&gt; is wondering where you've been" or "Your loyal horse waits patiently for your return". Going to bed after leaving the horse outside [[The Farm|the farm]] will result in the horse automatically finding its way home and in the stable the next morning.
   −
The horse can't travel through small gaps (except gates) when travelling vertically.
+
The horse can't travel through small gaps (except gates) when traveling vertically.
    
These can be interacted with while mounted on the horse:
 
These can be interacted with while mounted on the horse:
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* [[Fish Pond]]: can collect items, add fish, add quest items, change appearance and empty pond.
 
* [[Fish Pond]]: can collect items, add fish, add quest items, change appearance and empty pond.
 
* [[Villagers]]: can speak to villagers.
 
* [[Villagers]]: can speak to villagers.
* [[#Cat or Dog|Cat or Dog]] can be petted.
+
* [[#Pets|Pets]]: can be petted.
    
The [[Horse Flute]] can be used to warp the horse to the player. It only works outdoors (including [[Ginger Island]] and [[the Desert]]).
 
The [[Horse Flute]] can be used to warp the horse to the player. It only works outdoors (including [[Ginger Island]] and [[the Desert]]).
 +
 +
The Horse can be fed a [[Carrot|carrot]] to increase its {{name|Speed|+0.4|class=inline}} for the rest of the day. Reading [[Horse: The Book]] will permanently increase the horse's {{name|Speed|+0.5|class=inline}}.
    
[[Secrets#Hats|Hats can be placed on horses]].
 
[[Secrets#Hats|Hats can be placed on horses]].
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===Friendship===
 
===Friendship===
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], this window cannot be opened), or in the Animals tab when paused. The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
+
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], this window cannot be opened). The Animals tab in the player menu allows the player to see their friendship rating with all their animals, as well as whether they have petted them that day. The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
    
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000.  
 
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000.  
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* Petting (+15, or +30 if player has [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] and animal is of relevant type)
 
* Petting (+15, or +30 if player has [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] and animal is of relevant type)
 
* Milking or Shearing (+5, No penalty for not being milked or sheared)
 
* Milking or Shearing (+5, No penalty for not being milked or sheared)
* Eating Grass Outside (+8)
+
* Eating Grass Outside (+8, or +16 if eating [[Grass]] or [[Grass#Blue_Grass|Blue Grass]]  )
      Line 136: Line 363:  
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay]] or [[grass]])
 
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay]] or [[grass]])
 
*Animal outside after 6pm, but before 7pm, and has less than 150 Mood ('''+4 to +8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'')
 
*Animal outside after 6pm, but before 7pm, and has less than 150 Mood ('''+4 to +8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'')
 +
*The door of the animal's barn or coop was closed behind them at night
    
Decreases mood:
 
Decreases mood:
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*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. The percent chance it will still produce is equal to  <code>Mood / 70</code>.
 
*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. The percent chance it will still produce is equal to  <code>Mood / 70</code>.
   −
Whether an animal produces a Deluxe or Large product, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.
+
Whether an animal produces a Deluxe or Large product, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.<ref name="dayupdate" />
    
*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')
 
*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')
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====Quality====
 
====Quality====
   −
If the animal has the ability to produce a Quality item, it will roll for quality from normal to iridium.
+
If the animal has the ability to produce a Quality item (150 mood or higher), it will roll for quality from normal to iridium.<ref name="dayupdate" />
    
Each animal will have an overall '''score''' created with the following formula: <code>(<span style="color:crimson;">'''Friendship'''</span> / 1000) - (1 - (<span style="color:mediumblue;">'''Mood'''</span> / 225))</code>
 
Each animal will have an overall '''score''' created with the following formula: <code>(<span style="color:crimson;">'''Friendship'''</span> / 1000) - (1 - (<span style="color:mediumblue;">'''Mood'''</span> / 225))</code>
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If the item is not Silver quality, it will be Normal quality.
 
If the item is not Silver quality, it will be Normal quality.
 +
 +
====Golden Animal Crackers====
 +
A [[Golden Animal Cracker]] can be given to any farm animal (except pigs) to permanently double its produce.
    
===Housing===
 
===Housing===
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===Food===
 
===Food===
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay]] (if kept inside or are unable to find grass). If eating fresh grass, coop animals need to eat 2 tufts of grass, and barn animals need to eat 4.<ref name="food" /> They do not die if not fed, but become [[#Mood|upset]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival]] day (except the [[Night Market]]), though they will eat grass if left outside. No hay will be consumed if they are left inside.
+
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay]] (if kept inside or are unable to find grass). If eating fresh grass, coop animals need to eat 2 tufts of grass (1 tuft of Blue Grass), and barn animals need to eat 4 (2 tufts of Blue Grass).<ref name="food" /><ref name="grass" /> They do not die if not fed, but become [[#Mood|upset]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival]] day (except the [[Desert Festival]], [[Trout Derby]], [[SquidFest]] and [[Night Market]]), though they will eat grass if left outside. No hay will be consumed if they are left inside.
    
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.
 
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.
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A Void Chicken must be hatched from a [[Void Egg]] in an [[Incubator]]. There are three ways to obtain a Void Egg. In a random event after sleeping, [[Random Events#The Witch|a Witch]] will fly over one of the Big or Deluxe Chicken [[Coop]]s, leaving a Void Egg in the morning.  Alternatively, a Void Egg can be purchased from [[Krobus]] for {{Price|5000}} in [[The Sewers]].  [[Shane]] may also gift a Void Egg if married to him.  
 
A Void Chicken must be hatched from a [[Void Egg]] in an [[Incubator]]. There are three ways to obtain a Void Egg. In a random event after sleeping, [[Random Events#The Witch|a Witch]] will fly over one of the Big or Deluxe Chicken [[Coop]]s, leaving a Void Egg in the morning.  Alternatively, a Void Egg can be purchased from [[Krobus]] for {{Price|5000}} in [[The Sewers]].  [[Shane]] may also gift a Void Egg if married to him.  
   −
To obtain Golden Eggs and Golden Chickens, [[Perfection]] must be reached. After that, a Golden Egg can be purchased from [[Marnie's Ranch]] for {{price|100000}}, [[Qi's Walnut Room]] for {{price|100|gem}}, or during the Witch event.
+
To obtain Golden Eggs and Golden Chickens, [[Perfection]] must be reached. After that, a [[Golden Egg]] can be purchased from [[Marnie's Ranch]] for {{Price|100000}} and [[Qi's Walnut Room]] for {{Price|100|gem}}. There is also a possibility of [[Random Events#The Witch|a Witch]] leaving a Golden Egg in a Coop, or a fishing treasure chest containing a Golden Egg.
    
===Ducks===
 
===Ducks===
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|{{Price|1200}}
 
|{{Price|1200}}
 
|Big Coop
 
|Big Coop
| [[File:Duck Egg.png|36px]][[Duck Egg]] - {{price|95}}<br />[[File:Duck Feather.png|36px]] [[Duck Feather]] - {{price|250}}  
+
| [[File:Duck Egg.png|36px]][[Duck Egg]] - {{Price|95}}<br />[[File:Duck Feather.png|36px]] [[Duck Feather]] - {{Price|250}}  
 
|{{Price|1560}}
 
|{{Price|1560}}
 
|}
 
|}
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|{{Price|8000}}
 
|{{Price|8000}}
 
|Deluxe Coop
 
|Deluxe Coop
| [[File:Wool.png|32px]] [[Wool]] - {{price|340}}<br />[[File:Rabbit's Foot.png|32px]] [[Rabbit's Foot]] - {{price|565}}
+
| [[File:Wool.png|32px]] [[Wool]] - {{Price|340}}<br />[[File:Rabbit's Foot.png|32px]] [[Rabbit's Foot]] - {{Price|565}}
 
|{{Price|10400}}
 
|{{Price|10400}}
 
|}
 
|}
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|N/A
 
|N/A
 
|Big Coop
 
|Big Coop
|[[File:Dinosaur Egg.png|32px]] [[Dinosaur Egg]] - {{price|350}}
+
|[[File:Dinosaur Egg.png|32px]] [[Dinosaur Egg]] - {{Price|350}}
 
|{{Price|1300}}
 
|{{Price|1300}}
 
|}
 
|}
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|Deluxe Barn
 
|Deluxe Barn
 
|{{name|Truffle|class=inline|size=32}} - {{Price|625}}
 
|{{name|Truffle|class=inline|size=32}} - {{Price|625}}
|{{price|20800}}
+
|{{Price|20800}}
 
|}
 
|}
    
===Ostriches===
 
===Ostriches===
 
{{main article|Ostrich}}
 
{{main article|Ostrich}}
 +
A mature and fed [[Ostrich]] produces an [[Ostrich Egg]] every 7 days.
 
{|class="wikitable roundedborder"
 
{|class="wikitable roundedborder"
 
!Image
 
!Image
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|Barn
 
|Barn
 
|{{name|Ostrich Egg|class=inline|size=32}} - {{Price|600}}
 
|{{name|Ostrich Egg|class=inline|size=32}} - {{Price|600}}
|{{price|20800}}
+
|{{Price|20800}}
 
|}
 
|}
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==Other Animals==
 
==Other Animals==
Many animals can be seen throughout the game, but cannot be interacted with, such as rabbits, squirrels, frogs, crows, woodpeckers, sparrows, butterflies, etc. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground, and rabbits can knock berries from bushes during [[Salmonberry]] or [[Blackberry]] season. Some "other" animals are described below.
+
Many animals (or 'critters') can be seen throughout the game, but cannot be interacted with, such as rabbits, squirrels, frogs, crows, woodpeckers, sparrows, butterflies, possums, etc. Squirrels may occasionally cause [[Hazelnut]]s or other tree seeds to fall to the ground, and rabbits can knock berries from bushes during [[Salmonberry]] or [[Blackberry]] season. On [[Ginger Island]], crabs, caldera monkeys, parrots, a marsupial and tropical butterflies can be seen. Some "other" animals are described below.
    
===Butterflies===
 
===Butterflies===
 
[[File:ButterflyAnimated.gif|right]]
 
[[File:ButterflyAnimated.gif|right]]
Butterflies are abundant, and come in many colors, though they can only be seen outdoors in warm weather. To see butterflies, shake or chop trees, or place a [[Butterfly Hutch]].
+
Butterflies are abundant, and come in many colors, though they can only be seen outdoors in warm weather. To see butterflies, shake or chop trees, or place a [[Butterfly Hutch]]. On [[Ginger Island]], unique tropical varieties of butterfly can be seen.
    
===Crows===
 
===Crows===
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[[File:fireflies.png|90px]]
 
[[File:fireflies.png|90px]]
 +
 +
===Frogs===
 +
When cutting weeds, there is a chance of seeing a green frog appear and run away. A frog appears as part of [[Sebastian]]'s 14-heart event. If the player equips a [[Frog Egg]] trinket, they will gain a frog companion, which can come in a wide variety of colors.
    
===Owls===
 
===Owls===
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[[File:owl.png|90px]]
 
[[File:owl.png|90px]]
 +
 +
===Parrots===
 +
On [[Ginger Island]], parrots can sometimes be seen flying overhead, or roosting in the trees in the island's jungle. Parrots on perches can be fed with [[Golden Walnut]]s to unlock various rewards. A parrot also appears as part of [[Emily]]'s 4-heart event, and in her house afterwards. If the player equips a [[Parrot Egg]] trinket, they will gain a parrot companion.
    
===Seagulls===
 
===Seagulls===
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<ref name="sellprice">See <samp>FarmAnimal::getSellPrice</samp> in the game code.</ref>
 
<ref name="sellprice">See <samp>FarmAnimal::getSellPrice</samp> in the game code.</ref>
 
<ref name="owlchance">See <samp>GameLocation::tryToAddCritters</samp> in the game code.</ref>
 
<ref name="owlchance">See <samp>GameLocation::tryToAddCritters</samp> in the game code.</ref>
 +
<ref name="food">See <samp>FarmAnimal:Eat</samp> in the game code.</ref>
 +
<ref name="grass">See <samp>Grass:reduceBy</samp> in the game code.</ref>
 +
<ref name="petgifts">See <samp>Content\Data\Pets.xnb</samp> and <samp>Pet::checkAction</samp> in the game code.</ref>
 +
<ref name="petnobowl">See <samp>Pet::dayUpdate</samp> in the game code.</ref>
 +
<ref name="adoptpet">See <samp>GameLocation::animalShop</samp> in the game code.</ref>
 
</references>
 
</references>
    
==History==
 
==History==
 +
{{History|1.02|If you have not received your pet yet, you will get another chance to get it.}}
 
{{History|1.3.27|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm.  Added ability to place hats on horses.}}
 
{{History|1.3.27|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm.  Added ability to place hats on horses.}}
 
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog.  Made pet style changeable at Shrine of Illusions.  Added ability to remove hats from horses.  Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg.  Rain now fills the pet bowl.  Pets now stay inside the farmhouse all day when it's raining. Sales of animals now count towards game's total earnings.}}
 
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog.  Made pet style changeable at Shrine of Illusions.  Added ability to remove hats from horses.  Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg.  Rain now fills the pet bowl.  Pets now stay inside the farmhouse all day when it's raining. Sales of animals now count towards game's total earnings.}}
 
{{History|1.4.3|Fixed a bug where naming a pet the same name as an NPC would cause the pet to appear in place of the NPC on the calendar.}}
 
{{History|1.4.3|Fixed a bug where naming a pet the same name as an NPC would cause the pet to appear in place of the NPC on the calendar.}}
{{History|1.5|Duck purchase price reduced from 4000g to 1200g.  Duck Feather sell price increased from 125g to 250g.  Duck feather drop rate increased.  Pets no longer block construction of new buildings. Sprinklers can now water troughs in a Slime Hutch.}}
+
{{History|1.5|Duck purchase price reduced from 4000g to 1200g.  Duck Feather sell price increased from 125g to 250g.  Duck feather drop rate increased.  Pets no longer block construction of new buildings. Sprinklers can now water troughs in a Slime Hutch. Added [[Ostrich]]es and [[Golden Chicken]]s. Added new cosmetic critters on [[Ginger Island]].}}
 
{{History|1.5.4|Duck sell price reduced.}}
 
{{History|1.5.4|Duck sell price reduced.}}
{{History|1.6|The player now chooses between 5 different types of cats and 5 different types of dogs, up from 3 each. The player can also purchase additional pets, including turtles.}}
+
{{History|1.6|The player now chooses between 5 different types of cats and 5 different types of dogs, up from 3 each. The player can also purchase additional pets, including turtles. Cats, dogs, and turtles can randomly give the player a gift after reaching maximum friendship and being petted. There is now a way to have pet friendship decrease, by not giving them a [[Pet Bowl]]. Pets can be removed with [[Butterfly Powder]]. Pets can no longer be changed at [[The Shrine of Illusions]]. Added [[Horse: The Book]] and the ability to feed a [[Carrot|carrot]] to the horse once per day. Added Animals tab in the menu. Added [[Golden Animal Cracker]]s and [[Grass#Blue Grass|Blue Grass]]. Farm animals now gain a little happiness if you close the animal door behind them at night. Added [[Frog Egg]] and [[Parrot Egg]]. Added a new rare ambient critter (possum).}}
 +
{{History|1.6.3|Players can start adopting pets in [[Marnie]]'s shop if they don't have one in year two.}}
    
{{NavboxAnimals}}
 
{{NavboxAnimals}}
139

edits