Changes

413 bytes removed ,  17:09, 28 October 2016
→‎Mood: Removing some of the product rolling information, going to make a new section to cover Product creation.
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Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
 
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
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Mood acts as a bonus on Friendship when determining animal product quality. It is only taken into account when the game rolls animal produce at the beginning of the day.
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Mood is a very important factor when determining animal product quality and type. It is only taken into account when the game rolls animal produce at the beginning of the day, and has no effect otherwise.
    
Mood is a value from 0 to 255. You can estimate its current value from the message in the animals right click dialogue:
 
Mood is a value from 0 to 255. You can estimate its current value from the message in the animals right click dialogue:
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*'sad' Mood is between 0-30
 
*'sad' Mood is between 0-30
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A "Score" is calculated when rolling produce in the following ways:
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*If Mood is above 200, it will be multiplied by 2 and '''added''' to the Friendship amount.
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*If Mood is below 200, it will be multiplied by 2 and '''subtracted''' from the Friendship amount.
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''Try to avoid medium amounts of mood to prevent high penalties.''
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Every 100 points of "Score" is equivalent to a bonus half-heart of Friendship when the game determines product quality.
      
'''Actions that affect Mood are as follows''' (''Modifiers without numbers are variable depending on animal type''):
 
'''Actions that affect Mood are as follows''' (''Modifiers without numbers are variable depending on animal type''):
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