Changes

1,096 bytes added ,  20:41, 29 October 2016
→‎Animal Care: Added the information for Animal Attacks
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If the item is not Silver quality, it will be Normal quality.
 
If the item is not Silver quality, it will be Normal quality.
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===Animal Attacks===
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If an animal has been trapped outside with the barn or coop doors closed, there is a chance they will be attacked during the night.
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After the game starts to fade out, the events that will happen during the night are decided. If no other event is going to occur (About a 50% chance if no pre-determined scripted events are set to happen), the game will attempt to start an animal attack event. There is an additional 50% chance that the animal attack will do nothing. If the event proceeds, then the game will go through all buildings to find a barn or coop that has the doors '''closed''', and has an animal outside. For each building that meets this criteria, there is a chance it will instead be ignored (The more farm buildings you have, the less likely that one will be ignored).
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Once a building has been chosen, the event will target the first animal that calls that building its home and is stuck outside to be the subject of the attack, and be removed from the game. All other animals will have a mood message in the morning about being frightened by the attack.
    
===Housing===
 
===Housing===
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