Changes

1 byte removed ,  04:57, 1 November 2016
→‎Animal Care: Didn't account for chicken happinessDrain being 4 in some calculations, fixed
Line 52: Line 52:     
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):
 
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):
*Petting ('''+32 to +35''' dependent on animal type, '''double''' amount if player has [[Shepherd]] or [[Coopmaster]] and animal is of relevant type)
+
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has [[Shepherd]] or [[Coopmaster]] and animal is of relevant type)
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Eating Grass Outside ('''Sets Mood to 255''')
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+5 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
+
*Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
*Animal was fed ('''+10 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
+
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+5 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
+
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
      −
*Animal outside in the rain or Winter ('''-5 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
+
*Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
*Animal outside past 7PM ('''-5 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
+
*Animal outside past 7PM ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
*Player staying awake past 6PM, animal inside Barn or Coop ('''-5 to -8 every 10 minutes the Player stays awake''', until a minimum of 150 is reached.)
+
*Player staying awake past 6PM, animal inside Barn or Coop ('''-4 to -8 every 10 minutes the Player stays awake''', until a minimum of 150 is reached.)
 
*Animal slept outside ('''-Half of current Mood''',  Calculated when the Player sleeps)
 
*Animal slept outside ('''-Half of current Mood''',  Calculated when the Player sleeps)
*Animal was not pet ('''-25 to -40''', dependent on animal type, Calculated when the Player sleeps)
+
*Animal was not pet ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
  
107

edits