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| '''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''): | | '''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''): |
− | *Petting ('''+32 to +35''' dependent on animal type, '''double''' amount if player has [[Shepherd]] or [[Coopmaster]] and animal is of relevant type) | + | *Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has [[Shepherd]] or [[Coopmaster]] and animal is of relevant type) |
| *Eating Grass Outside ('''Sets Mood to 255''') | | *Eating Grass Outside ('''Sets Mood to 255''') |
− | *Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+5 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'') | + | *Season is Winter, animal is in an area with a Heater, and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'') |
− | *Animal was fed ('''+10 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass) | + | *Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass) |
− | *Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+5 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') | + | *Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') |
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− | *Animal outside in the rain or Winter ('''-5 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') | + | *Animal outside in the rain or Winter ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') |
− | *Animal outside past 7PM ('''-5 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') | + | *Animal outside past 7PM ('''-4 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'') |
− | *Player staying awake past 6PM, animal inside Barn or Coop ('''-5 to -8 every 10 minutes the Player stays awake''', until a minimum of 150 is reached.) | + | *Player staying awake past 6PM, animal inside Barn or Coop ('''-4 to -8 every 10 minutes the Player stays awake''', until a minimum of 150 is reached.) |
| *Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps) | | *Animal slept outside ('''-Half of current Mood''', Calculated when the Player sleeps) |
− | *Animal was not pet ('''-25 to -40''', dependent on animal type, Calculated when the Player sleeps) | + | *Animal was not pet ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps) |
| *Animal was not fed ('''-100''' Calculated when the Player sleeps) | | *Animal was not fed ('''-100''' Calculated when the Player sleeps) |
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