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120 bytes removed ,  21:08, 2 November 2016
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If an animal has been trapped outside with the barn or coop doors closed, there is a chance they will be attacked during the night.
 
If an animal has been trapped outside with the barn or coop doors closed, there is a chance they will be attacked during the night.
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After the player goes to sleep, the events that will happen during the night are played out. If no other events are due to occur, there will be a 50% chance that the game will attempt to start an animal attack event. If the event proceeds, then the game will go through all buildings to find a barn or coop that has their doors '''closed''', and has animals left outside. To be more precise, the game compares the building's number of resident animals to the number of actual animals inside.
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After the player goes to sleep, the events that will happen during the night are played out. If no other events are due to occur, there will be a 50% chance that the game will attempt to start an animal attack event. If the event proceeds, then the game will go through all buildings to find a barn or coop that has their doors '''closed''', and has animals left outside.
    
For each building, the game takes a random number between 0 and 1 and compares it to (1/the number of animal buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being ignored by the attack, three buildings would give 66%, four would give 75%, etc.
 
For each building, the game takes a random number between 0 and 1 and compares it to (1/the number of animal buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being ignored by the attack, three buildings would give 66%, four would give 75%, etc.
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