Changes

197 bytes added ,  17:44, 31 August 2017
→‎Deluxe and Large Products: Updating with new bugfixes and changes since 1.2
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A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
 
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
*If Mood is more than 200, it will be multiplied by 2
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*If Mood is more than 200, it will be multiplied by 1.5
*If Mood is 200 or less, it will be multiplied by '''Negative 2'''
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*If Mood is 100 or less, then "Mood Modifier" will be the animals mood minus 100 (This will always result in a negative or zero modifier)
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*Otherwise "Mood Modifier" is Zero
    
This "Mood Modifier" will be used in different ways depending on the animal.
 
This "Mood Modifier" will be used in different ways depending on the animal.
   −
''Try to avoid medium amounts of Mood to prevent high penalties.''  
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''Try to stay above 200 Mood for a large bonus''  
    
=====Duck Feathers and Rabbit Feet=====
 
=====Duck Feathers and Rabbit Feet=====
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For each duck or rabbit, an overall score is created using the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/5000 + <font color="Green">Daily Luck</font></code>
 
For each duck or rabbit, an overall score is created using the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/5000 + <font color="Green">Daily Luck</font></code>
   −
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts), <font color="Blue">150 Mood</font>, and <font color="Green>0.10 Daily Luck</font>, would be calculated as:
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For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts), <font color="Blue">150 Mood</font>, and <font color="Green>0.10 (Max) Daily Luck</font>, would be calculated as:
   −
<code> =(<font color="Red">600</font> + (<font color="Blue">150*(-2)</font>))/5000 + <font color="Green">0.10</font>
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<code> =(<font color="Red">600</font> + (<font color="Blue"0</font>))/5000 + <font color="Green">0.10</font>
   −
=(600-300)/5000 + 0.10
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=(600+0)/5000 + 0.10
   −
='''0.16'''</code>
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='''0.22'''</code>
   −
Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 40% chance of getting a Deluxe product'''
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Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product'''
    
=====Large Eggs and Milk=====
 
=====Large Eggs and Milk=====
   −
For animals that have a chance to produce a Large product, the game will take Mood and Friendship into account.
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For animals to produce a Large product, the game will take Mood and Friendship into account.
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 +
Only animals with 200 or higher friendship can produce Large products.
    
Each animal will have an overall score created with the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/1200</code>
 
Each animal will have an overall score created with the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/1200</code>
   −
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">150 Mood</font> would be calculated as:
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For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">210 Mood</font> would be calculated as:
   −
<code> =((<font color="Red">600</font> + (<font color="Blue">150*(-2)</font>))/1200
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<code> =((<font color="Red">600</font> + (<font color="Blue">210*1.5</font>))/1200
   −
=(600-300)/1200
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=(600+315)/1200
   −
=0.25</code>
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=0.7625</code>
   −
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. '''An overall score of at least 1200 will guarantee a Large product.'''
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Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. In our example there is a 76% chance of a large product. '''An overall score of at least 1200 will guarantee a Large product.'''
    
====Quality====
 
====Quality====
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