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| A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways: | | A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways: |
− | *If Mood is more than 200, it will be multiplied by 2 | + | *If Mood is more than 200, it will be multiplied by 1.5 |
− | *If Mood is 200 or less, it will be multiplied by '''Negative 2''' | + | *If Mood is 100 or less, then "Mood Modifier" will be the animals mood minus 100 (This will always result in a negative or zero modifier) |
| + | *Otherwise "Mood Modifier" is Zero |
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| This "Mood Modifier" will be used in different ways depending on the animal. | | This "Mood Modifier" will be used in different ways depending on the animal. |
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− | ''Try to avoid medium amounts of Mood to prevent high penalties.'' | + | ''Try to stay above 200 Mood for a large bonus'' |
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| =====Duck Feathers and Rabbit Feet===== | | =====Duck Feathers and Rabbit Feet===== |
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| For each duck or rabbit, an overall score is created using the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/5000 + <font color="Green">Daily Luck</font></code> | | For each duck or rabbit, an overall score is created using the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/5000 + <font color="Green">Daily Luck</font></code> |
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− | For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts), <font color="Blue">150 Mood</font>, and <font color="Green>0.10 Daily Luck</font>, would be calculated as: | + | For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts), <font color="Blue">150 Mood</font>, and <font color="Green>0.10 (Max) Daily Luck</font>, would be calculated as: |
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− | <code> =(<font color="Red">600</font> + (<font color="Blue">150*(-2)</font>))/5000 + <font color="Green">0.10</font> | + | <code> =(<font color="Red">600</font> + (<font color="Blue"0</font>))/5000 + <font color="Green">0.10</font> |
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− | =(600-300)/5000 + 0.10 | + | =(600+0)/5000 + 0.10 |
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− | ='''0.16'''</code> | + | ='''0.22'''</code> |
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− | Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 40% chance of getting a Deluxe product''' | + | Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 38% chance of getting a Deluxe product''' |
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| =====Large Eggs and Milk===== | | =====Large Eggs and Milk===== |
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− | For animals that have a chance to produce a Large product, the game will take Mood and Friendship into account. | + | For animals to produce a Large product, the game will take Mood and Friendship into account. |
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| + | Only animals with 200 or higher friendship can produce Large products. |
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| Each animal will have an overall score created with the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/1200</code> | | Each animal will have an overall score created with the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/1200</code> |
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− | For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">150 Mood</font> would be calculated as: | + | For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">210 Mood</font> would be calculated as: |
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− | <code> =((<font color="Red">600</font> + (<font color="Blue">150*(-2)</font>))/1200 | + | <code> =((<font color="Red">600</font> + (<font color="Blue">210*1.5</font>))/1200 |
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− | =(600-300)/1200 | + | =(600+315)/1200 |
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− | =0.25</code> | + | =0.7625</code> |
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− | Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. '''An overall score of at least 1200 will guarantee a Large product.''' | + | Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Large product will be created. In our example there is a 76% chance of a large product. '''An overall score of at least 1200 will guarantee a Large product.''' |
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| ====Quality==== | | ====Quality==== |