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1 byte removed ,  22:48, 2 November 2016
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After the player goes to sleep, the events that will happen during the night are played out. If no other events are due to occur, there will be a 50% chance that the game will attempt to start an animal attack event. If the event proceeds, then the game will go through all buildings to find a barn or coop that has their doors '''closed''', and has animals left outside.
 
After the player goes to sleep, the events that will happen during the night are played out. If no other events are due to occur, there will be a 50% chance that the game will attempt to start an animal attack event. If the event proceeds, then the game will go through all buildings to find a barn or coop that has their doors '''closed''', and has animals left outside.
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For each building, the game takes a random number between 0 and 1 and compares it to 1/ (the number of animal buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being ignored by the attack, three buildings would give 66%, four would give 75%, etc.
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For each building, the game takes a random number between 0 and 1 and compares it to 1/(the number of animal buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being ignored by the attack, three buildings would give 66%, four would give 75%, etc.
    
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed and in the morning, all other animals will have a mood message about being frightened by the attack.
 
Once a building has been chosen, the event takes the first animal stuck outside from that building to be the target of the attack. The animal will be removed and in the morning, all other animals will have a mood message about being frightened by the attack.
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