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292 bytes removed ,  17:03, 15 March 2023
direct links, remove "determinism" and "non-determinism", copy/edit
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Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:
 
Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:
* Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (e.g. the [[Bus Stop]], or [[Forest]]).
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* Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (''e.g.,'' the [[Bus Stop]], or [[Cindersap Forest]]).
* Spawning is blocked if there are two or more artifact spots already existing in the same area<ref name="spawnobjects" /> (for the [[Farm]], spawning is blocked if even one exists already).
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* Spawning is blocked if there are two or more artifact spots already existing in the same area<ref name="spawnobjects" /> (for [[the Farm]], spawning is blocked if even one exists already).
 
** In [[Winter]], for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
 
** In [[Winter]], for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
 
* Spawning is calculated after possible [[#Removal|removal]] of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.
 
* Spawning is calculated after possible [[#Removal|removal]] of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.
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==Removal==
 
==Removal==
If the player does not dig up an artifact spot, it is likely to remain in place for multiple days.  Normally, there is a 15% chance <ref name="spawnobjects" /> of any artifact spot disappearing overnight. Unlike most of the artifact spot processing, removal is "nondeterministic" with regard to the save file's [[Random Seed]].<ref name="removal" />
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If the player does not dig up an artifact spot, it is likely to remain in place for multiple days.  Normally, there is a 15% chance <ref name="spawnobjects" /> of any artifact spot disappearing overnight. Unlike most of the artifact spot processing, removal is random.<ref name="removal" />
    
Artifact spots do not get destroyed for reasons other than the player or random removal.  For example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them.
 
Artifact spots do not get destroyed for reasons other than the player or random removal.  For example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them.
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Digging up an artifact spot also tills the soil. Off the farm, tilled artifact spots always revert to standard tillable soil overnight.  On the farm, tilled soil typically remains in place until the end of the season.  To immediately restore standard tillable soil an [[Axes|Axe]] or [[Pickaxes|Pickaxe]] must be used on the tile.
 
Digging up an artifact spot also tills the soil. Off the farm, tilled artifact spots always revert to standard tillable soil overnight.  On the farm, tilled soil typically remains in place until the end of the season.  To immediately restore standard tillable soil an [[Axes|Axe]] or [[Pickaxes|Pickaxe]] must be used on the tile.
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==Effect of The Current Day==
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==Spawning & Removal Exceptions==
 
   
Spawning and removal is accelerated on certain days. By default, the processing for the spawning and removal logic occurs one time each night, except:
 
Spawning and removal is accelerated on certain days. By default, the processing for the spawning and removal logic occurs one time each night, except:
* On the first day of the season, processing is repeated twice<ref name="day_update" />. For most maps, this increases the chances of at least one artifact spot appearing, but for the [[Cindersap Forest]], the resulting spawn rate may be actually lower because the effective spawn rate is less than the removal rate of 15%.
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* On the first day of the season, processing is repeated twice<ref name="day_update" />. For most maps, this increases the chances of at least one artifact spot appearing, but for [[Cindersap Forest]], the resulting spawn rate may be actually lower because the effective spawn rate is less than the removal rate of 15%.
 
* On Sunday, processing is repeated in triplicate<ref name="day_update" />.
 
* On Sunday, processing is repeated in triplicate<ref name="day_update" />.
* On the [[Beach]], between Summer 12-14, processing is run 6+ times<ref name="dayupdate_beach" /> (presumably, the extra spawns are a result of the [[Luau]]).
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* On [[the Beach]], between Summer 12-14, processing is run 6+ times<ref name="dayupdate_beach" />.
 
* All winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.
 
* All winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.
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On days with repeated processing, because removal does not follow the save file's [[Random Seed]], the odds of observing an artifact spot appear on these days is also nondeterministic.
      
==Notes==
 
==Notes==
   
* The [[Skills#Foraging|Tracker]] profession can make it easier to find artifact spots, by adding small yellow arrows pointing to any off-screen artifact spots.
 
* The [[Skills#Foraging|Tracker]] profession can make it easier to find artifact spots, by adding small yellow arrows pointing to any off-screen artifact spots.
 
* The [[Forge#Tool enchantments|Archaeologist]] enchantment doubles the likelihood of finding an [[Artifacts|artifact]] in an artifact spot.
 
* The [[Forge#Tool enchantments|Archaeologist]] enchantment doubles the likelihood of finding an [[Artifacts|artifact]] in an artifact spot.
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