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For critical hit chance, the way it's computed is in the following order:
 
For critical hit chance, the way it's computed is in the following order:
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# Each weapon has a base critical strike chance. For example, the Galaxy Sword has a chance of 2%. (in <code>weapons.xnb</code>)
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# Each weapon has a base critical strike chance. For example, the Galaxy Sword has a chance of 2% <ref name="weaponsxnb" />.
# In 1.5, the [[Forge#Weapons_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <code>critChance += 0.046 * forgingLevel</code>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8%. (in <code>StardewValley::AquamarineEnchantment</code>).
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# In 1.5, the [[Forge#Weapons_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <tt>critChance += 0.046 * forgingLevel</tt>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8% <ref name="aquamarineenchantment" />.
# If a single [[Aquamarine Ring|aquamarine ring]] are used, critical chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical chance is increased in a multiplicative manner by 20% (in <code>StardewValley::Tools::MeleeWeapon.DoDamage</code> and <code>StardewValley::Objects::Ring</code>).
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# If a single [[Aquamarine Ring|aquamarine ring]] are used, critical chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />.
 
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
 
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
 
## With 2 rings: 18.96%.
 
## With 2 rings: 18.96%.
# Finally, the Scout Profession further increases critical strike chance in a multiplicative manner by 50% with the following formula: <code>critChance = critChance * 1.5</code> (in <code>StardewValley::GameLocation.damageMonster</code>). For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44%
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# Finally, the Scout Profession further increases critical strike chance in a multiplicative manner by 50% with the following formula: <tt>critChance = critChance * 1.5</tt> <ref name="scoutcode" />. For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44%
    
The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]].
 
The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]].
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<p>The [[File:Weight.png|24px|link=]] [[Weight]] of a weapon affects how far an enemy will be knocked back when struck with the weapon.</p>
 
<p>The [[File:Weight.png|24px|link=]] [[Weight]] of a weapon affects how far an enemy will be knocked back when struck with the weapon.</p>
 
<p>[[File:Speed_w.png|24px|link=]] Weapon [[Speed]] and [[File:Speed.png|24px|link=]] Player [[Speed]] are also a factor in successful Combat.</p>
 
<p>[[File:Speed_w.png|24px|link=]] Weapon [[Speed]] and [[File:Speed.png|24px|link=]] Player [[Speed]] are also a factor in successful Combat.</p>
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==References==
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<references>
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<ref name="weaponsxnb">See <tt>weapons.xnb</tt> file in the game data.</ref>
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<ref name="aquamarineenchantment">See <tt>StardewValley::AquamarineEnchantment</tt>.</ref>
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<ref name="ringcrit">See <tt>StardewValley::Tools::MeleeWeapon.DoDamage</tt> and <tt>StardewValley::Objects::Ring</tt>.</ref>
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<ref name="scoutcode">See <tt>StardewValley::GameLocation.damageMonster</tt>.</ref>
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</references>
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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