Console Version History

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Stardew Valley was originally released on February 26, 2016 for Windows PC. The game was ported to both Playstation 4 and XBox One in mid-December 2016.

It's been announced there will be support for the Nintendo Switch[1], but no specific details have been made available yet.

For a detailed breakdown of changes specific to the PC version of the game see Version History.

Version/Release Summary of Changes
PS4 logo.png Xbox One Logo.png
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December 17th, 2016[2]
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December 20th, 2016[3]

1.02 Changes (PlayStation 4)

Equates to PC version 1.11

A bugfix patch was released for PlayStation 4 on December 17th, 2016, and Xbox One on December 20th, 2016. It addressed a few major bugs, and made some console specific controller mapping changes.

  • Fixed About button (?) to be unclickable during main menu transitions.
  • Fixed crash when sleeping if you built a Junimo Hut and the Witch visits you.
  • Fixed a crash when sleeping that would prevent a player from advancing past year 1, day 28.
  • Moved in some HUD elements that were too close to the edge of the screen.
  • Cursor position will no longer affect item placement if it is currently invisible.
  • We now show the ground placement indicator for seeds, like other objects.
  • Fixed incorrect tool hit location in some situations.
  • Fixed some cases of the game becoming stuck after using “Exit to Title”.
  • Cursor will no longer interact with HUD menus if it is currently invisible.
  • Fixed toolbar becoming stuck partially transparent.
  • Fixed crash sleeping on 3rd or 4th day when playing with OS in non-English languages (German, Portuguese).
  • The L2 and R2 buttons can now be used to switch buildings in carpenter menu.
  • The shipping menu can now be closed by pressing the TOUCH PAD button.
  • The CIRCLE button can now be used to close Grandpa’s letter.
  • CIRCLE button now goes back one page when you’re in a specific bundle of the Junimo menu.
  • CIRCLE button now returns a held item to your inventory in Bundle menu in the Community Center.
  • Made harvesting easier by also checking beneath the player when pressing the CROSS button.
  • SQUARE button can now be held down to auto-repeat while in menus.
  • The TOUCH PAD button can now be used to advance the “Level Up” dialog.

1.13 Changes (Xbox One)

Equates to PC version 1.11

  • Fixed About button (?) to be unclickable during main menu transitions.
  • Fixed crash when sleeping if you built a Junimo Hut and the Witch visits you.
  • Fixed a crash when sleeping that would prevent a player from advancing past year 1, day 28.
  • Moved in some HUD elements that were too close to the edge of the screen.
  • Cursor position will no longer affect item placement if it is currently invisible.
  • We now show the ground placement indicator for seeds, like other objects.
  • Fixed incorrect tool hit location in some situations.
  • Fixed some cases of the game becoming stuck after using “Exit to Title”.
  • Cursor will no longer interact with HUD menus if it is currently invisible.
  • Fixed toolbar becoming stuck partially transparent.
  • The LT and RT buttons can now be used to switch buildings in carpenter menu.
  • The shipping menu can now be closed by pressing the VIEW button.
  • The B button can now be used to close Grandpa’s letter.
  • B button now goes back one page when you’re in a specific bundle of the Junimo menu.
  • B button now returns a held item to your inventory in Bundle menu in the Community Center.
  • Made harvesting easier by also checking beneath the player when pressing the A button.
  • X button can now be held down to auto-repeat while in menus.
  • The VIEW button can now be used to advance the “Level Up” dialog.
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December 13th, 2016[4]
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December 14th, 2016[5]

1.0 Changes

Equates to PC version 1.11

The inital console release for both Xbox and PS4 has the same game content as PC version 1.1.1. There were a number of changes made to the game to make it run/control for these specific consoles - but no content changes from the current PC release.

  • Adjusted mouse speed/tracking when moving over something clickable
  • Console specific controller UI integration
    • Controller maps
    • Controller button hints
    • Console specific button scheming
  • Console specific optimizations