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1,492 bytes added ,  02:15, 31 December 2021
new section on specific calculations
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==Specific Calculations==
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*The chances of hooking a [[Crimsonfish]] increases to 25% from 18% when using a Curiosity Lure. This same percentage increase applies to the [[Son of Crimsonfish]].<ref name="Beach" />
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*The chances of hooking a [[Legend]] increases to 20% from 10% when using a Curiosity Lure. This same percentage increase applies to the [[Legend II]].<ref name="Mountain" />
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*The chances of hooking a [[Mutant Carp]] increases to 20% from 10% when using a Curiosity Lure. This same percentage increase applies to the [[Radioactive Carp]].<ref name="Sewer" />
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*The chances of hooking a [[Angler]] increases to 25% from 20% when using a Curiosity Lure. This same percentage increase applies to the [[Ms. Angler]].<ref name="Town" />
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*For the fish in The Mines, the base percentage chance to catch the fish depends on fishing zone and fishing level. The Curiosity Lure adds a static percentage increase to the chance to catch the fish. For the [[Stonefish]], the chance increases by 5%. For the [[Ice Pip]], the chance increases by 4.5%. For the [[Lava Eel]], the chance increases by 4%.<ref name="MineShaft" />
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*The chances of hooking a specific fish in the Submarine Ride, with and without a Curiosity Lure, can be found in the [[Night Market#Fishing Submarine|fishing submarine page]].
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**For the Night Market fish on the Beach (requires Magic Bait to catch), the chances each of those fish get hooked increases from 3.3% to 6.8% when using a Curiosity Lure.<ref name="Beach" />
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==Rare Fish Not Affected==
 
==Rare Fish Not Affected==
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