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407 bytes removed ,  22:06, 29 December 2021
→‎Game clock: rewrite to provide more info, correct and trim example time mappings
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Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
 
Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
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==Game clock==
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==Time speed==
Time of day passes whenever the game is not paused. However, note that there is ''automatic'' pausing included in single-player: whenever the player enters a cutscene, opens the menu, start to reel in a [[fish]], jumps on the [[Animals#Horse|horse]], etc. However when playing in a [[multiplayer]] game, the clock never pauses no matter what the players are doing.
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Time passes at 0.7 real seconds per in-game minute, with some exceptions:
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* In single-player only, time in the [[Skull Cavern]] passes at 0.9 seconds/minute instead.
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* In single-player, time pauses when the player enters a cutscene, opens the menu, start reeling in a [[fish]], views the overnight summary or billboard, jumps on the [[Animals#Horse|horse]], etc.
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Based on the rate of time from the measured length of one maximum-length playable day, 20 in-game hours from 6am to 2am, as 860 real time seconds:
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Based on the default 0.7 seconds/minute and ignoring pauses, here's a rough mapping of in-game time to real time:
 
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{| class="wikitable sortable"
{|class = "wikitable sortable"
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! game time
! rowspan="2" | Game Interval
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! real time
! colspan="2" | Real time equivalent
  −
|-
  −
! In minutes !! In hours
  −
|-
  −
|10 mins
  −
|0:07.2
  −
|
   
|-
 
|-
|60 mins
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| 10 minutes
|0:43
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| 7 seconds
|
   
|-
 
|-
|18 hours (Short Day)
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| 1 hour
|12:54
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| 42 seconds
|
   
|-
 
|-
!20 hrs (Max Playable Day)
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| full day<br /><small>6am to 2am</small>
|14:20
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| 14 minutes
|~0.283
   
|-
 
|-
|Short Season
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| season (full days)
|361:12
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| 6 hours, 32 minutes
|~6.02
   
|-
 
|-
|Max Season
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| year (full days)
|401:20
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| 26 hours, 8 minutes
|~6.689
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|-
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|Max Year
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|1605:20
  −
|~26.756
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|-
  −
|Short Year x2
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|2889:36
  −
|~48.16
  −
|-
  −
|Max Year x2
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|3210:40
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|~53.511
   
|}
 
|}
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This calculation does not contain any ''between-day'' processes, such as cut-scenes, announcements, or the selling summary after each day. Also note that time slows down at the [[Skull Cavern#Time|Skull Cavern]].
      
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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