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Code controlling how this fish gets hooked moved to Data/Locations.xnb.
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* Players start with a [[Coop]] and two [[chicken]]s.
 
* Players start with a [[Coop]] and two [[chicken]]s.
 
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]].
 
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]].
* When fishing from the river, Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
+
* When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
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==References==
 
==References==
 
<references>
 
<references>
<ref name="fish">The fish that can be caught on each of the farm maps are determined by <samp>Farm::getFish</samp> and <samp>Farm::getFishingLocation</samp> in the game code, as well as the standard farm map code in <samp>GameLocation::getFish</samp> and data file <samp>Content\Fish.xnb</samp>.</ref>
+
<ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref>
 
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
 
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
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