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346 bytes removed ,  19 March
→‎References: Removed the reference stating the clam's non-fish status.
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<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests.</ref>
 
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests.</ref>
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes, do not benefit from Fishing price bonuses, do not show up in the [[Collections#Fish|Fish section]] of the [[Collections|collection]] tab, and do not count towards the four fishing [[Fishing#Achievements|Achievements]].</ref>
   
<ref name="quasi_fish">In the game data (<samp>[[Modding:Items|ObjectInformation.xnb]]</samp>) the type assigned to Seaweed and Algae is "Fish", but it is not assigned the Fish category (<samp>-4</samp>).  The label displayed in-game and most uses are controlled by the category.</ref>
 
<ref name="quasi_fish">In the game data (<samp>[[Modding:Items|ObjectInformation.xnb]]</samp>) the type assigned to Seaweed and Algae is "Fish", but it is not assigned the Fish category (<samp>-4</samp>).  The label displayed in-game and most uses are controlled by the category.</ref>
 
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