Changes

1 byte added ,  00:44, 16 August 2021
→‎Experience Points: I fixed the Crimsonfish example, which erroneously claimed 1055XP for a Gold quality perfect Crimsonfish with treasure chest. The quality multiplier applies prior to the increase in quality brought about by a perfect catch.
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For example, catching a perfect Sardine with a treasure chest would earn you 13 * 2.2 =  28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
 
For example, catching a perfect Sardine with a treasure chest would earn you 13 * 2.2 =  28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
<br />Catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net you (2+1) * 3 + (95 / 3) = 40.67 (truncated to 40) base XP; 40 * 2.2 = 88XP; 88 * 2.4 = 211.2 (truncated to 211) XP; 211 * 5 = 1055 XP.
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<br />Catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net you 3 + (3 * 1) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.
    
A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.
 
A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.
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