Changes

108 bytes added ,  01:13, 4 February 2022
Changing how the values are parsed
Line 636: Line 636:  
|1  ||2+
 
|1  ||2+
 
|Only if one has not been obtained in this way before
 
|Only if one has not been obtained in this way before
|0.1-0.7%<ref name="treasure_special" />
+
|data-sort-value=0.6|≈0.6%<<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Broken Trident}}
 
|{{name|Broken Trident}}
 
|1  ||2+
 
|1  ||2+
 
|Only if one has not been obtained in this way before
 
|Only if one has not been obtained in this way before
|0.1-0.7%<ref name="treasure_special" />
+
|data-sort-value=0.6|≈0.6%<<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Small Glow Ring}}
 
|{{name|Small Glow Ring}}
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|1  ||2+
 
|1  ||2+
 
|
 
|
|data-sort-value=0.3|≈0.3%<ref name="treasure_special" />
+
|data-sort-value=0.24|≈0.24%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Prismatic Shard}}
 
|{{name|Prismatic Shard}}
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|{{name|Golden Egg}}
 
|{{name|Golden Egg}}
 
|1  ||2+
 
|1  ||2+
|Only possible after reaching 100% [[Perfection]]
+
|Requires achieving [[Perfection]]
 
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
 
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
 
|}
 
|}
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<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5).</ref>
+
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.</ref>
 
</references>
 
</references>
  
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