Changes

Always 9% chance from golden chests, 7% chance assumes fishing level 6 not reached yet but golden treasure chests are not possible then.
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==Overview & Controls==
 
==Overview & Controls==
 
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
 
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
To cast a fishing rod into a body of water, hold down the Use Tool button ([[File:Left-Click.png|24px]] on PC, [[File:360 X.png|24px]] button on Xbox, [[File:PS4 Square.png|24px]] on Playstation, [[File:Switch Y.png|24px]] on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.
+
To cast a fishing rod into a body of water, hold down the Use Tool button ([[File:Left-Click.png|24px]] on PC, [[File:360 X.png|24px]] button on Xbox, [[File:PS4 Square.png|24px]] on PlayStation, [[File:Switch Y.png|24px]] on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.
    
When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.
 
When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.
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Upon catching a fish, its name and size are displayed. Players can keep track of how many fish they have caught and their record lengths in their [[Collections#Fish|Collections menu]].
 
Upon catching a fish, its name and size are displayed. Players can keep track of how many fish they have caught and their record lengths in their [[Collections#Fish|Collections menu]].
   −
Whenever a player catches a certain fish for the first time, a message saying "First catch!" will appear.
+
The first time a player catches each specific kind of fish, a message saying "First catch!" appears.
    
==Specific Mechanics==
 
==Specific Mechanics==
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===Bar Size===
 
===Bar Size===
The green rectangle increases in size with higher fishing skill level. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the [[Cork Bobber]] or [[Deluxe Bait]] or increasing the fishing level past level 10 by using an enchant at the [[Forge]] or with food [[buffs]]. The maximum possible bar size is therefore 284 pixels, which can be achieved using the [[Advanced Iridium Rod]] and having level 10 fishing, using 2 cork bobbers, using deluxe bait, using the Master Enchant at the Forge, and eating [[Seafoam Pudding]] with [[Qi Seasoning]]. The total number of pixels of the entire rectangle is 568, exactly half of the maximum possible bar size.
+
The green rectangle increases in size with higher fishing skill level. The total number of pixels of the entire rectangle is 568. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the [[Cork Bobber]] or [[Deluxe Bait]] or increasing the fishing level past level 10 by using an enchant at the [[Forge]] or with food [[buffs]]. The maximum possible bar size is therefore 308 pixels, which can be achieved using the [[Advanced Iridium Rod]] and having level 10 fishing, using 2 cork bobbers, using deluxe bait, using the Master Enchant at the Forge, and eating [[Seafoam Pudding]] with [[Qi Seasoning]] and a dish with the Shrimp ingredient from the [[Desert Festival#Chef|Chef]] at the Desert Festival. Outside of the [[Desert Festival]], the maximum possible bar size is 284 pixels, exactly half of the total number of pixels of the rectangle.
    
The upgraded fishing rods (''i.e.,'' [[Fiberglass Rod]], [[Iridium Rod]], and [[Advanced Iridium Rod]]) do '''not''' affect the bar size. However, using the [[Training Rod]] does affect the bar size; it sets the player's fishing skill equal to level 5 for the purposes of determining how big to make the green bar, if the player has not reached level 5 yet.
 
The upgraded fishing rods (''i.e.,'' [[Fiberglass Rod]], [[Iridium Rod]], and [[Advanced Iridium Rod]]) do '''not''' affect the bar size. However, using the [[Training Rod]] does affect the bar size; it sets the player's fishing skill equal to level 5 for the purposes of determining how big to make the green bar, if the player has not reached level 5 yet.
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===Fish Bite Time===
 
===Fish Bite Time===
The fish bite time measures the amount of time that passes before a fish bites once the fishing rod is in the water. This base time is a random number between 0.6 and 30 seconds. Each increase in fishing level decreases the maximum amount of time it takes for a fish to bite by 0.25 seconds.
+
The fish bite time measures the amount of time that passes before a fish bites once the fishing rod is in the water. This base time is a random number between 0.6 and 30 seconds. Each increase in fishing level decreases the maximum amount of time it takes for a fish to bite by 0.25 seconds. The time it takes for a fish to bite is reduced by 25% if it will be the player's first fish bite after the fishing rod is the water (''i.e.'' if they didn't fail to hook a fish before).
   −
Using [[Bait]] decreases both the minimum and maximum amount of time it takes for a fish to bite by 50%. [[Wild Bait]] further decreases this by another 25%, for a total of a 62.5% decrease compared to no [[Bait]]. The minimum amount of time it takes for a fish to bite cannot drop below 0.5 seconds.
+
Using [[Bait (item)|Bait]], [[Magnet]], [[Magic Bait]], or any type of [[Targeted Bait]] decreases both the minimum and maximum amount of time it takes for a fish to bite by 50%. [[Wild Bait]] and [[Challenge Bait]] further decreases this by another 25%, for a total of a 62.5% decrease compared to no bait. [[Deluxe Bait]] decreases both the minimum and maximum amount of time it takes for a fish to bite by 67%.
 +
 
 +
The minimum amount of time it takes for a fish to bite cannot drop below 0.5 seconds.
    
===Fishing Zone===
 
===Fishing Zone===
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===Fish Size & Quality===
 
===Fish Size & Quality===
The factors that influence fish size are fishing zone and level, with some randomness involved. This is controlled by a variable called <samp>fFishSize</samp> which ranges between 0 and 1 and is used to calculate variations in fish sizes: a value of 0.00 for <samp>fFishSize</samp> will result in the least possible fish size while a value of 1.00 for <samp>fFishSize</samp> will result in the highest possible fish size.<ref name="fish_quality" />
+
The size of each fish caught using a Fishing Rod is dependent on the Fishing Zone, the farmer's Fishing Level, the type of fish, and how close to "Perfect" the catch was. When catching a fish, a "size factor", <samp>fishSize</samp>, is determined by the equation <code>fishSize = Zone/5 * (Skill+2)/10 * Random/100</code>, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random integer value between 90 and 110, inclusive. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.<ref name="fishSize"/>
 +
 
 +
Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to <code>minFishSize + (maxFishSize - minFishSize) * fishSize + 1</code>, rounded down, in inches.<ref name="fishSizeRange"/> The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below <samp>minFishSize</samp>. Additionally, if the catch was imperfect and the final size is equal to <samp>maxFishSize</samp> exactly, the fish size is reduced by 1".<ref name="fishShrinking"/> A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value of <samp>maxFishSize</samp>, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for <samp>minFishSize</samp> and <samp>maxFishSize</samp>, such as the [[Fish#Legendary Fish|Legendary Fish]] and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value of <samp>minFishSize</samp> specified in the data.
   −
The data for the minimum and maximum possible sizes for all fish can be found in <samp>Data\Fish.xnb</samp> for each fish. The final fish size is calculated by <samp>minFishSize + (maxFishSize - minFishSize) * fFishSize</samp>, rounded down. If the catch was perfect, this value increases by 1. If the catch was not perfect and the original calculation of the fish size was <samp>maxFishSize</samp>, this value decreases by 1. A consequence of this feature is that the maximum possible fish size observed in game is always 1 higher than the value for maxFishSize in <samp>Data\Fish.xnb</samp>. For Legendary Fish, due to the second adjustment for non-perfect catches, the minimum possible fish size will be 1 lower than the value for minFishSize in <samp>Data\Fish.xnb</samp>.<ref name="fish_quality" />
+
Some fish, namely the [[Sandfish]], [[Scorpion Carp]], and [[Goby]], cannot be caught at their maximum theoretical size, as they are limited by the size of their ponds which only have a maximum [[#Fishing Zone|Fishing Zone]] of 2.
   −
Base fish quality is directly determined by <samp>fFishSize</samp>: if <samp>fFishSize < 0.33</samp> the quality is normal, otherwise if <samp>fFishSize < 0.66</samp>  the quality is silver, otherwise the quality is gold. This quality can be improved by one grade with the [[Quality Bobber]]. It can also be improved by one grade with a perfect catch as long as the fish was at least silver quality initially. These boosts stack with the Quality Bobber boost considered before the Perfect Catch boost. Since the maximum base fish quality is gold, the only way to get an iridium quality fish is by either getting a perfect catch or using the Quality Bobber.<ref name="fish_quality" />
+
Base fish quality is determined directly by the value of <samp>fishSize</samp>. A value below 0.33 corresponds to normal quality, a value between 0.33 and 0.66 corresponds to silver quality, and a value of 0.66 or higher corresponds to gold quality. This quality can be improved by one grade for each [[Quality Bobber]] equipped. It can also be improved by one grade with a perfect catch as long as the fish was at least silver quality initially. These boosts stack, with the Quality Bobber boost considered before the Perfect Catch boost. Since the maximum base fish quality is gold, the only way to get an iridium quality fish is by either getting a perfect catch or using the Quality Bobber.<ref name="fishQuality" />
   −
Note that using the [[Training Rod]] will cause all fish to be normal quality. This overrides the calculation mentioned above.
+
Any fish caught using a [[Training Rod]] has its size set to the minimum and its quality set to normal, overriding the above procedure.<ref name="fishSizeTrainingRod"/>
   −
Below is the table for the possible quality of the fish depending on the base fish quality and whether a Quality Bobber was used or the catch was perfect.
+
Below is the table for the possible quality of the fish depending on the base fish quality, if the catch was perfect, and how many Quality Bobbers were used.
    
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
 
! Base Fish Quality
 
! Base Fish Quality
! With Quality Bobber
+
! With 1 Quality Bobber
! With A Perfect Catch
+
! With 2 Quality Bobbers
! With Both
+
! With Perfect Catch
 +
! With Perfect Catch + 1 Quality Bobber
 +
! With Perfect Catch + 2 Quality Bobbers
 
|-
 
|-
 
| Normal
 
| Normal
 
| Silver
 
| Silver
 +
| Gold
 
| Normal
 
| Normal
 
| Gold
 
| Gold
 +
| Iridium
 
|-
 
|-
 
| Silver
 
| Silver
 
| Gold
 
| Gold
 +
| Iridium
 
| Gold
 
| Gold
 +
| Iridium
 
| Iridium
 
| Iridium
 
|-
 
|-
 
| Gold
 
| Gold
 +
| Iridium
 +
| Iridium
 
| Iridium
 
| Iridium
 
| Iridium
 
| Iridium
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Below is the table for the chances of getting certain fish sizes and base quality based on particular fishing zones and fishing levels. Note that this Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber. Those adjustments are made after the Base Fish Quality is determined as described in the previous table.
 
Below is the table for the chances of getting certain fish sizes and base quality based on particular fishing zones and fishing levels. Note that this Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber. Those adjustments are made after the Base Fish Quality is determined as described in the previous table.
 +
 +
Note that Fishing levels greater than 16 are only possible during the [[Desert Festival]], as the player must eat a dish from the [[Desert Festival#Chef|Chef]] with the Shrimp ingredient.
    
{|class="wikitable sortable"
 
{|class="wikitable sortable"
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! rowspan="2" | [[Fishing#Fishing Zone|Fishing Zone]]
 
! rowspan="2" | [[Fishing#Fishing Zone|Fishing Zone]]
 
! rowspan="2" data-sort-type=number | Fishing Level
 
! rowspan="2" data-sort-type=number | Fishing Level
! colspan="2" | fFishSize
+
! colspan="2" | Size Factor
 
! colspan="3" | Base Fish Quality (% chance)
 
! colspan="3" | Base Fish Quality (% chance)
 
! colspan="2" | Perfect Fish Size (inches)
 
! colspan="2" | Perfect Fish Size (inches)
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| 1    || 14-15    || 0.29    || 0.35    || 67      || 33      || 0        ||  5      || 12 - 13
 
| 1    || 14-15    || 0.29    || 0.35    || 67      || 33      || 0        ||  5      || 12 - 13
 
|-
 
|-
| 1    || 16       || 0.32    || 0.40    || 10      || 90      || 0        ||  5 - 6  || 12 - 13
+
| 1    || 16-17    || 0.32    || 0.40    || 10      || 90      || 0        ||  5 - 6  || 12 - 13
 +
|-
 +
| 1    || 18-19    || 0.36    || 0.44    || 0        || 100      || 0        ||  5 - 6  || 13 - 14
 
|-
 
|-
 
| 2    || 0-1      || 0.07    || 0.44    || 73      || 27      || 0        ||  2 - 6  ||  9 - 14
 
| 2    || 0-1      || 0.07    || 0.44    || 73      || 27      || 0        ||  2 - 6  ||  9 - 14
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| 2    || 14-15    || 0.58    || 0.70    || 0        || 67      || 33      ||  8 - 9  || 15 - 17
 
| 2    || 14-15    || 0.58    || 0.70    || 0        || 67      || 33      ||  8 - 9  || 15 - 17
 
|-
 
|-
| 2    || 16       || 0.65    || 0.79    || 0        || 10      || 90      ||  9 - 10 || 16 - 18
+
| 2    || 16-17    || 0.65    || 0.79    || 0        || 10      || 90      ||  9 - 10 || 16 - 18
 +
|-
 +
| 2    || 18-19    || 0.72    || 0.89    || 0        || 0        || 100      ||  9 - 11 || 17 - 19
 
|-
 
|-
 
| 3    || 0-1      || 0.11    || 0.66    || 42      || 57      || 1        ||  3 - 9  || 10 - 16
 
| 3    || 0-1      || 0.11    || 0.66    || 42      || 57      || 1        ||  3 - 9  || 10 - 16
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| 3    || 14-15    || 0.86    || 1.00    || 0        || 0        || 100      || 11 - 13 || 19 - 21
 
| 3    || 14-15    || 0.86    || 1.00    || 0        || 0        || 100      || 11 - 13 || 19 - 21
 
|-
 
|-
| 3    || 16        || 0.97     || 1.00    || 0        || 0        || 100      || 13      || 21
+
| 3    || 16-17    || 0.97    || 1.00    || 0       || 0       || 100      || 13      || 21
 +
|-
 +
| 3    || 18-19    || 1.00     || 1.00    || 0        || 0        || 100      || 13      || 21
 
|-
 
|-
 
| 5    || 0-1      || 0.18    || 1.00    || 20      || 39      || 41      ||  3 - 13 || 11 - 21
 
| 5    || 0-1      || 0.18    || 1.00    || 20      || 39      || 41      ||  3 - 13 || 11 - 21
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| 5    || 14-15    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 
| 5    || 14-15    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 
|-
 
|-
| 5    || 16        || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
+
| 5    || 16-17    || 1.00    || 1.00    || 0       || 0        || 100      || 13      || 21
 +
|-
 +
| 5    || 18-19    || 1.00    || 1.00    || 0        || 0        || 100      || 13      || 21
 
|}
 
|}
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No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.
 
No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.
 +
 +
===Fish Frenzies===
 +
Fish Frenzies are events that can randomly happen during the day (before 11 PM) at either [[The Beach]], [[Cindersap Forest]], [[Pelican Town]], or [[The Mountain]]. They can only occur if the player has caught at least three fish and has played for at least 3 days. They can happen regardless of how many fish have been caught if the player has played for at least 14 days. Fish Frenzies cannot happen on [[Festivals|Festival]] days.
 +
 +
During a frenzy, bubbles will spawn for a specific fish (one that can be caught in that location on that day) in that location. When a Fish Frenzy happens, players are notified with the message " A(n) [Fish name] frenzy has begun in [location]." When fishing in these bubbles, the chances of catching the fish for the frenzy is increased significantly. The effects of these bubbles are similar to those of the combination of [[#Bubbles|normal bubbles]] and [[Targeted Bait]]. [[Fish#Legendary Fish|Legendary Fish]] and catchable items will never be the specific fish for the frenzy.
    
===Energy===
 
===Energy===
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|Able to use [[bait]] &amp; 2 [[tackle]]s.
 
|Able to use [[bait]] &amp; 2 [[tackle]]s.
 
|[[Mastery Cave]]
 
|[[Mastery Cave]]
|Activating the [[Mastery Cave#Mastery Totems|Fishing Mastery totem]]
+
|Claiming [[File:Fishing Skill Icon.png|24px|link=]] [[Mastery Cave#Masteries|Fishing Mastery]].
 
|}<section end="fishingrods" />
 
|}<section end="fishingrods" />
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{{:Trout Soup|RecipeRow}}
 
{{:Trout Soup|RecipeRow}}
 
{{Recipes|footer}}
 
{{Recipes|footer}}
 +
 +
Below is a table of the fishing buffs that can be obtained from the [[Desert Festival#Chef|Chef]] at the [[Desert Festival]]. These stack with normal food buffs.
 +
{|class="wikitable roundedborder"
 +
!Image
 +
!Name
 +
!Buffs
 +
!Buff Duration
 +
!Ingredients
 +
|-
 +
|[[File:Cioppino.png|center]]
 +
|Cioppino
 +
|{{name|Fishing|+3}}{{name|Defense|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Rich Marinara
 +
|-
 +
|[[File:Rainforest Shrimp.png|center]]
 +
|Rainforest Shrimp
 +
|{{name|Fishing|+3}}{{name|Mining|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Mushroom Creme
 +
|-
 +
|[[File:Shrimp Donut.png|center]]
 +
|Shrimp Donut
 +
|{{name|Fishing|+3}}{{name|Luck|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Cherry Syrup
 +
|-
 +
|[[File:Smell Of The Sea.png|center]]
 +
|Smell Of The Sea
 +
|{{name|Fishing|+3}}{{name|Attack|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Pungent Garlic
 +
|-
 +
|[[File:Desert Gumbo.png|center]]
 +
|Desert Gumbo
 +
|{{name|Fishing|+3}}{{name|Speed|+1}}
 +
|{{Duration|7m}}
 +
|Shrimp + Uncomfortably Hot Sauce
 +
|}
    
==Treasure Chests==
 
==Treasure Chests==
During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]]. If obtained, the player is awarded random bonus loot after catching the fish.  Losing the fish also loses the treasure chest.
+
During the fishing mini-game, between 1 and 3 seconds after it starts, a treasure chest may appear inside the vertical bar. The base chance of finding a chest is 15%. The probability can be increased by 15% with the [[Magnet]], by 5% with the [[Treasure Hunter]] tackle equipped (by 10% with two equipped), and by 15% with the [[#Fishing Skill|Pirate profession]]. This is adjusted by half the value of daily [[luck]], increasing by 5% at best or decreasing by 5% at worst, with the [[Special Charm]] adding 1.25%. Food/drink buffs add 0.5% for every point of Luck.<ref name="treasure_chance" /> Treasure chests will never appear when playing the fishing minigame at the [[Stardew Valley Fair]] or during the fishing contest at the [[Festival of Ice]].
   −
After successfully catching a treasure chest, after the fish is caught the treasure chest items will appear in a menu. In the case of successfully catching a fish and a treasure chest while [[inventory]] is full, the caught fish will appear in the treasure chest menu alongside any treasures caught. Dismissing the menu before putting all of the items into inventory will forfeit the rest of the items.  
+
Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]]. If obtained, the player is awarded random bonus loot after catching the fish. '''Losing the fish also loses the treasure chest.'''
   −
The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%), and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. This is adjusted by half the value of daily [[luck]], increasing by 5% at best or decreasing by 5% at worst, with the [[Special Charm]] adding 1.25%. Food/drink buffs add 0.5% for every point of Luck.<ref name="treasure_chance" />
+
After successfully catching a fish and a treasure chest, the treasure chest items will appear in a menu. In the case of successfully catching a fish and a treasure chest while [[inventory]] is full, the caught fish will appear in the treasure chest menu alongside any treasures caught. Dismissing the menu before putting all of the items into inventory will forfeit the rest of the items.
   −
Mutliple items can appear in a treasure chest. If multiple items appear in a chest, the same item can appear in multiple slots (with some exceptions). The number of items specified in the table is the number that can appear in a single stack (''e.g.,'' at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).
+
Multiple items can appear in a treasure chest. If multiple items appear in a chest, the same item can appear in multiple slots (with some exceptions, such as special items from [[festivals]]). The number of items specified in the table is the number that can appear in a single stack (''e.g.,'' at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).
   −
[[Luck]] has a small effect on a treasure chest's contents. Daily Luck slightly increases the chances that various special items appear (as indicated by ≈ in the following table). A Luck buff can increase the number of items in a stack (specifically, it increases the chance that a stack of resources or geodes will double in size). A luck buff also allows better rings to appear ([[Magnet Ring]] instead of [[Small Magnet Ring]] and [[Glow Ring]] instead of [[Small Glow Ring]]).
+
Daily Luck, along with the Fishing Zone, slightly increases the chances that various special items appear (as indicated by ≈ in the following table). Luck Buffs increase the chance that a stack of resources or geodes will double in size and also allow better rings to appear ([[Magnet Ring]] instead of [[Small Magnet Ring]] and [[Glow Ring]] instead of [[Small Glow Ring]]).
   −
The following is a list of all items that can be found inside Treasure Chests.<ref name="treasure" /> The "Chance" column provides the probability per treasure chest that the item will appear, if all requirements for the item are met.
+
===Golden Treasure Chests===
 +
After claiming [[Mastery Cave#Masteries|Fishing Mastery]], the treasure chest that appears when fishing may be golden. The base chance of a fishing treasure chest being golden is 25%. This is adjusted by the value of daily [[luck]], increasing by 10% at best or decreasing by 10% at worst, with the [[Special Charm]] adding 2.5%.<ref name="treasure_chance" />
 +
 
 +
Golden treasure chests provide on average more items than regular treasure chests and golden treasure chests have about a 70% chance of containing at least one of the following items:<ref name="treasure" /> [[Iridium Bar]], [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], [[Woodcutter's Weekly]], [[Carrot Seeds]], [[Summer Squash Seeds]], [[Broccoli Seeds]], [[Powdermelon Seeds]], [[Fish Taco]], [[Fairy Dust]], [[Dressed Spinner]], [[Challenge Bait]], [[Magnet]], [[Stardrop Tea]], [[Pearl]], [[Shrimp Cocktail]], [[Fish Stew]], and [[Sonar Bobber]]. Most of these items cannot be found in regular fishing treasure chests, and those that can have much greater chances of being found in golden ones.
 +
 
 +
===Contents===
 +
The following is a list of all items that can be found inside treasure chests.<ref name="treasure" /> The "Chance" columns provide the probability per treasure chest (regular and golden) that the item will appear at least once in the treasure chest, if all of the requirements for the item are met.
   −
<!--The items are listed in the order that they appear in the game code. Please DO NOT rearrange them. -->
+
All of the items listed below, with the exception of [[Mixed Seeds]], can be found in golden treasure chests. [[Iridium Bar]], [[Carrot Seeds]], [[Summer Squash Seeds]], [[Broccoli Seeds]], [[Powdermelon Seeds]], [[Fish Taco]], [[Fairy Dust]], [[Challenge Bait]], [[Magnet]], [[Stardrop Tea]], [[Pearl]], [[Shrimp Cocktail]], and [[Fish Stew]] cannot be found in regular treasure chests.
 +
 
 +
<!--The items are listed in the order when they first appear in the game code. Please DO NOT rearrange them. -->
 
{|class="wikitable sortable roundedborder"
 
{|class="wikitable sortable roundedborder"
 
!Item
 
!Item
Line 412: Line 486:  
!Fishing Level Required
 
!Fishing Level Required
 
!Notes
 
!Notes
!data-sort-type=number|Chance
+
!data-sort-type=number|Chance (regular)
 +
!data-sort-type=number|Chance (golden)
 
|-
 
|-
 
|{{name|Rice Shoot}}
 
|{{name|Rice Shoot}}
 
|2-10||
 
|2-10||
 
|[[Spring]] only, not at [[The Beach]]
 
|[[Spring]] only, not at [[The Beach]]
|15%
+
|14%
 +
|18%
 +
|-
 +
|{{name|Wild Bait}}
 +
|2-10||
 +
|Must know the recipe for Wild Bait<br />
 +
Chance is significantly increased if more than one fish is caught simultaneously, which is reflected with the extra percentage ranges given
 +
|data-sort-value=9|8-9%, 64-65%
 +
|data-sort-value=6|5-6%, 69%
 
|-
 
|-
 
|{{name|Qi Bean}}
 
|{{name|Qi Bean}}
 
|1-4 ||
 
|1-4 ||
 
|Only if the [[Quests#Qi's Crop|Qi's Crop]] Quest is active
 
|Only if the [[Quests#Qi's Crop|Qi's Crop]] Quest is active
|48%
+
|43%
 +
|51%
 
|-
 
|-
 
|{{name|Mystery Box}}
 
|{{name|Mystery Box}}
 
|1 ||
 
|1 ||
|Requires having seen Mr. Qi's cutscene and [[Mastery Cave#Mastery Totems|Foraging Mastery]] not obtained<br />
+
|Requires having seen Mr. Qi's cutscene and [[Mastery Cave#Masteries|Foraging Mastery]] not claimed<br />
Chance increases with higher daily [[luck]]
+
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
|data-sort-value=13|≈13%
+
|data-sort-value=13|6-15%
 +
|data-sort-value=16|8-19%
 
|-
 
|-
 
|{{name|Golden Mystery Box}}
 
|{{name|Golden Mystery Box}}
 
|1 ||
 
|1 ||
|Requires obtaining [[Mastery Cave#Mastery Totems|Foraging Mastery]]<br />
+
|Requires having seen Mr. Qi's cutscene and claiming [[Mastery Cave#Masteries|Foraging Mastery]]<br />
Chance increases with higher daily [[luck]]
+
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
|data-sort-value=13|≈13%
+
|data-sort-value=13|6-15%
 +
|data-sort-value=16|8-19%
 
|-
 
|-
 
|{{name|Golden Animal Cracker}}
 
|{{name|Golden Animal Cracker}}
 
|1 ||
 
|1 ||
|Requires obtaining [[Mastery Cave#Mastery Totems|Farming Mastery]]
+
|Requires claiming [[Mastery Cave#Masteries|Farming Mastery]]
 +
|7%
 +
|9%
 +
|-
 +
|{{name|Iridium Bar}}
 +
|1-5 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Bait And Bobber}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Mining Monthly}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Combat Quarterly}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Stardew Valley Almanac}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Woodcutter's Weekly}}
 +
|1  ||
 +
|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 +
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|1.5%
 +
|-
 +
|{{name|Carrot Seeds}}
 +
|8 ||
 +
|Must be between [[Winter]] 21 and [[Spring]] 23
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Summer Squash Seeds}}
 +
|8 ||
 +
|Must be between [[Spring]] 24 and [[Summer]] 20
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Broccoli Seeds}}
 +
|8 ||
 +
|Must be between [[Summer]] 21 and [[Fall]] 20
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Powdermelon Seeds}}
 +
|8 ||
 +
|Must be between [[Fall]] 21 and [[Winter]] 20
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Fish Taco}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Fairy Dust}}
 +
|3-5 ||
 +
|
 +
|0%
 
|7%
 
|7%
 +
|-
 +
|{{name|Dressed Spinner}}
 +
|1  ||6+
 +
|[[#Fishing Zone|Fishing Zone]] must be 5 to obtain in regular chests
 +
|4%
 +
|9%
 +
|-
 +
|{{name|Challenge Bait}}
 +
|3-5 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Magnet}}
 +
|3-5 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Stardrop Tea}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Pearl}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Shrimp Cocktail}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Fish Stew}}
 +
|1 ||
 +
|
 +
|0%
 +
|7%
 +
|-
 +
|{{name|Sonar Bobber}}
 +
|1||6+
 +
|Chance is higher if the recipe for Wild Bait isn't known
 +
|3-4%
 +
|9-10%
 
|-
 
|-
 
|{{name|Iridium Ore}}
 
|{{name|Iridium Ore}}
Line 445: Line 652:  
|[[#Fishing Zone|Fishing Zone]] must be 5
 
|[[#Fishing Zone|Fishing Zone]] must be 5
 
|1.1%
 
|1.1%
 +
|0.7%
 
|-
 
|-
 
|{{name|Gold Ore}}
 
|{{name|Gold Ore}}
Line 450: Line 658:  
|[[#Fishing Zone|Fishing Zone]] must be 5
 
|[[#Fishing Zone|Fishing Zone]] must be 5
 
|9%
 
|9%
 +
|6%
 
|-
 
|-
 
|{{name|Iron Ore}}
 
|{{name|Iron Ore}}
Line 455: Line 664:  
|[[#Fishing Zone|Fishing Zone]] must be 3 or 5, More likely at [[#Fishing Zone|Fishing Zone]] 3
 
|[[#Fishing Zone|Fishing Zone]] must be 3 or 5, More likely at [[#Fishing Zone|Fishing Zone]] 3
 
|5-10%
 
|5-10%
 +
|3-6%
 
|-
 
|-
 
|{{name|Copper Ore}}
 
|{{name|Copper Ore}}
Line 460: Line 670:  
|More likely at lower [[#Fishing Zone|Fishing Zone]] values  
 
|More likely at lower [[#Fishing Zone|Fishing Zone]] values  
 
|5-12%
 
|5-12%
 +
|3-8%
 
|-
 
|-
 
|{{name|Wood}}
 
|{{name|Wood}}
Line 465: Line 676:  
|More likely at lower [[#Fishing Zone|Fishing Zone]] values  
 
|More likely at lower [[#Fishing Zone|Fishing Zone]] values  
 
|5-6%
 
|5-6%
 +
|3-4%
 
|-
 
|-
 
|{{name|Stone}}
 
|{{name|Stone}}
Line 470: Line 682:  
|More likely at lower [[#Fishing Zone|Fishing Zone]] values  
 
|More likely at lower [[#Fishing Zone|Fishing Zone]] values  
 
|5-6%
 
|5-6%
 +
|3-4%
 
|-
 
|-
 
|{{name|Coal}}
 
|{{name|Coal}}
 
|1-24||
 
|1-24||
|
+
|More likely at Fishing levels less than 2 and at lower [[#Fishing Zone|Fishing Zones]] and if [[Lost Book]]s and [[Artifact]]s cannot be found
|9-61%
+
|9-50%
|-
+
|6-27%
|{{name|Dressed Spinner}}
  −
|1  ||6+
  −
|[[#Fishing Zone|Fishing Zone]] must be 5
  −
|4%
  −
|-
  −
|{{name|Wild Bait}}
  −
|2-10||
  −
|Must know the recipe for Wild Bait<br />
  −
There is an additional 73% chance of 2-4 Wild Bait appearing when two fish are caught simultaneously.
  −
|8-9%
  −
|-
  −
|{{name|Sonar Bobber}}
  −
|1||6+
  −
|Chance is higher if the recipe for Wild Bait isn't known
  −
|3-4%
   
|-
 
|-
 
|{{name|Deluxe Bait}}
 
|{{name|Deluxe Bait}}
 
|5||6+
 
|5||6+
 
|Chance is higher if the recipe for Wild Bait isn't known
 
|Chance is higher if the recipe for Wild Bait isn't known
|22-29%
+
|21-30%
 +
|14-20%
 
|-
 
|-
 
|{{name|Bait}}
 
|{{name|Bait}}
Line 502: Line 701:  
''Cannot appear in multiple slots starting at Fishing level 6''
 
''Cannot appear in multiple slots starting at Fishing level 6''
 
|9-37%
 
|9-37%
 +
|6-9%
 
|-
 
|-
 
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
 
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
Line 507: Line 707:  
|Only if at least 1 Lost Book has already been found, and the [[Museum]]'s Library collection is not complete
 
|Only if at least 1 Lost Book has already been found, and the [[Museum]]'s Library collection is not complete
 
|4%
 
|4%
 +
|2%
 
|-
 
|-
 
|{{name|Skeletal Tail}}
 
|{{name|Skeletal Tail}}
Line 512: Line 713:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|2.8-3.1%<ref name="treasure_artifact" />
 
|2.8-3.1%<ref name="treasure_artifact" />
 +
|1.7-1.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Nautilus Fossil}}
 
|{{name|Nautilus Fossil}}
Line 517: Line 719:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|2.8-3.1%<ref name="treasure_artifact" />
 
|2.8-3.1%<ref name="treasure_artifact" />
 +
|1.7-1.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Amphibian Fossil}}
 
|{{name|Amphibian Fossil}}
Line 522: Line 725:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|2.8-3.1%<ref name="treasure_artifact" />
 
|2.8-3.1%<ref name="treasure_artifact" />
 +
|1.7-1.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Doll}}
 
|{{name|Ancient Doll}}
Line 527: Line 731:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Elvish Jewelry}}
 
|{{name|Elvish Jewelry}}
Line 532: Line 737:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Chewing Stick}}
 
|{{name|Chewing Stick}}
Line 537: Line 743:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ornamental Fan}}
 
|{{name|Ornamental Fan}}
Line 542: Line 749:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Dinosaur Egg}}
 
|{{name|Dinosaur Egg}}
Line 547: Line 755:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rare Disc}}
 
|{{name|Rare Disc}}
Line 552: Line 761:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Sword}}
 
|{{name|Ancient Sword}}
Line 557: Line 767:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Spoon}}
 
|{{name|Rusty Spoon}}
Line 562: Line 773:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Spur}}
 
|{{name|Rusty Spur}}
Line 567: Line 779:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Cog}}
 
|{{name|Rusty Cog}}
Line 572: Line 785:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Chicken Statue}}
 
|{{name|Chicken Statue}}
Line 577: Line 791:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Seed}}
 
|{{name|Ancient Seed}}
Line 582: Line 797:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Prehistoric Tool}}
 
|{{name|Prehistoric Tool}}
Line 587: Line 803:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Dried Starfish}}
 
|{{name|Dried Starfish}}
Line 592: Line 809:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Anchor}}
 
|{{name|Anchor}}
Line 597: Line 815:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Glass Shards}}
 
|{{name|Glass Shards}}
Line 602: Line 821:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Bone Flute}}
 
|{{name|Bone Flute}}
Line 607: Line 827:  
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|Only if at least 1 [[Artifacts|artifact]] has already been found
 
|0.7-0.8%<ref name="treasure_artifact" />
 
|0.7-0.8%<ref name="treasure_artifact" />
 +
|0.5%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Geode}}
 
|{{name|Geode}}
 
|1-6 ||
 
|1-6 ||
|
+
|More likely at lower [[#Fishing Zone|Fishing Zones]]
|2-49%
+
|4-16%
 +
|2-11%
 
|-
 
|-
 
|{{name|Magma Geode}}
 
|{{name|Magma Geode}}
 
|1-6 ||
 
|1-6 ||
 
|[[#Fishing Zone|Fishing Zone]] must be 5
 
|[[#Fishing Zone|Fishing Zone]] must be 5
|7%
+
|5%
 +
|3%
 
|-
 
|-
 
|{{name|Frozen Geode}}
 
|{{name|Frozen Geode}}
 
|1-6 ||
 
|1-6 ||
 
|[[#Fishing Zone|Fishing Zone]] must be 3 or 5, More likely at [[#Fishing Zone|Fishing Zone]] 3
 
|[[#Fishing Zone|Fishing Zone]] must be 3 or 5, More likely at [[#Fishing Zone|Fishing Zone]] 3
|2-7%
+
|4-12%
 +
|2-8%
 
|-
 
|-
 
|{{name|Fire Quartz}}
 
|{{name|Fire Quartz}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 5
 
|[[#Fishing Zone|Fishing Zone]] must be 5
|4%
+
|3.7%
 +
|2.3%
 
|-
 
|-
 
|{{name|Ruby}}
 
|{{name|Ruby}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 5
 
|[[#Fishing Zone|Fishing Zone]] must be 5
|4%
+
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Emerald}}
 
|{{name|Emerald}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 5
 
|[[#Fishing Zone|Fishing Zone]] must be 5
|4%
+
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Frozen Tear}}
 
|{{name|Frozen Tear}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 3
 
|[[#Fishing Zone|Fishing Zone]] must be 3
|4%
+
|3.7%
 +
|2.3%
 
|-
 
|-
 
|{{name|Jade}}
 
|{{name|Jade}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 3
 
|[[#Fishing Zone|Fishing Zone]] must be 3
|4%
+
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Aquamarine}}
 
|{{name|Aquamarine}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 3
 
|[[#Fishing Zone|Fishing Zone]] must be 3
|4%
+
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Earth Crystal}}
 
|{{name|Earth Crystal}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
 
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
|4%
+
|3.7%
 +
|2.3%
 
|-
 
|-
 
|{{name|Amethyst}}
 
|{{name|Amethyst}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
 
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
|4%
+
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Topaz}}
 
|{{name|Topaz}}
 
|1-4 ||2+
 
|1-4 ||2+
 
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
 
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
|4%
+
|4.3%
 +
|2.7%
 
|-
 
|-
 
|{{name|Diamond}}
 
|{{name|Diamond}}
 
|1-2 ||2+
 
|1-2 ||2+
 
|More likely at higher [[#Fishing Zone|Fishing Zone]] values
 
|More likely at higher [[#Fishing Zone|Fishing Zone]] values
|4-5%
+
|3-4%
 +
|2-3%
 
|-
 
|-
 
|{{name|Mixed Seeds}}
 
|{{name|Mixed Seeds}}
Line 677: Line 911:  
|
 
|
 
|12%
 
|12%
 +
|0%
 
|-
 
|-
 
|{{name|Neptune's Glaive}}
 
|{{name|Neptune's Glaive}}
Line 682: Line 917:  
|
 
|
 
|data-sort-value=0.6|≈0.6%<ref name="treasure_special" />
 
|data-sort-value=0.6|≈0.6%<ref name="treasure_special" />
 +
|data-sort-value=0.4|≈0.4%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Broken Trident}}
 
|{{name|Broken Trident}}
Line 687: Line 923:  
|
 
|
 
|data-sort-value=0.6|≈0.6%<ref name="treasure_special" />
 
|data-sort-value=0.6|≈0.6%<ref name="treasure_special" />
 +
|data-sort-value=0.4|≈0.4%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Small Glow Ring}}
 
|{{name|Small Glow Ring}}
 
|1  ||2+
 
|1  ||2+
 
|
 
|
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
+
|data-sort-value=0.29|≈0.29%<ref name="treasure_special" />
 +
|data-sort-value=0.18|≈0.18%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Glow Ring}}
 
|{{name|Glow Ring}}
Line 697: Line 935:  
|Requires a [[Luck]] buff; chance increases with magnitude of buff
 
|Requires a [[Luck]] buff; chance increases with magnitude of buff
 
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
 
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
 +
|data-sort-value=0.02|≈0.02-0.06%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Small Magnet Ring}}
 
|{{name|Small Magnet Ring}}
 
|1  ||2+
 
|1  ||2+
 
|
 
|
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
+
|data-sort-value=0.29|≈0.29%<ref name="treasure_special" />
 +
|data-sort-value=0.18|≈0.18%<ref name="treasure_special" />
 +
|
 
|-
 
|-
 
|{{name|Magnet Ring}}
 
|{{name|Magnet Ring}}
Line 707: Line 948:  
|Requires a [[Luck]] buff; chance increases with magnitude of buff
 
|Requires a [[Luck]] buff; chance increases with magnitude of buff
 
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
 
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
 +
|data-sort-value=0.02|≈0.02-0.06%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Amethyst Ring}}
 
|{{name|Amethyst Ring}}
Line 712: Line 954:  
|
 
|
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Topaz Ring}}
 
|{{name|Topaz Ring}}
Line 717: Line 960:  
|
 
|
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Aquamarine Ring}}
 
|{{name|Aquamarine Ring}}
Line 722: Line 966:  
|
 
|
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Jade Ring}}
 
|{{name|Jade Ring}}
Line 727: Line 972:  
|
 
|
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Emerald Ring}}
 
|{{name|Emerald Ring}}
Line 732: Line 978:  
|
 
|
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Ruby Ring}}
 
|{{name|Ruby Ring}}
Line 737: Line 984:  
|
 
|
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|data-sort-value=0.03|≈0.03%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Treasure Chest}}
 
|{{name|Treasure Chest}}
Line 742: Line 990:  
|
 
|
 
|data-sort-value=0.24|≈0.24%<ref name="treasure_special" />
 
|data-sort-value=0.24|≈0.24%<ref name="treasure_special" />
 +
|data-sort-value=0.16|≈0.16%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Prismatic Shard}}
 
|{{name|Prismatic Shard}}
Line 747: Line 996:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
 
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
Line 752: Line 1,002:  
|Possible even if no [[artifacts]] previously found
 
|Possible even if no [[artifacts]] previously found
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|data-sort-value=0.08|≈0.08%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
 
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
Line 757: Line 1,008:  
|Possible even if no [[artifacts]] previously found
 
|Possible even if no [[artifacts]] previously found
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|data-sort-value=0.08|≈0.08%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Iridium Band}}
 
|{{name|Iridium Band}}
Line 762: Line 1,014:  
|
 
|
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|data-sort-value=0.08|≈0.08%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Sneakers}}
 
|{{name|Sneakers}}
Line 767: Line 1,020:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Rubber Boots}}
 
|{{name|Rubber Boots}}
Line 772: Line 1,026:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Leather Boots}}
 
|{{name|Leather Boots}}
Line 777: Line 1,032:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Work Boots}}
 
|{{name|Work Boots}}
Line 782: Line 1,038:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Combat Boots}}
 
|{{name|Combat Boots}}
Line 787: Line 1,044:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Tundra Boots}}
 
|{{name|Tundra Boots}}
Line 792: Line 1,050:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Thermal Boots}}
 
|{{name|Thermal Boots}}
Line 797: Line 1,056:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Dark Boots}}
 
|{{name|Dark Boots}}
Line 802: Line 1,062:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Firewalker Boots}}
 
|{{name|Firewalker Boots}}
Line 807: Line 1,068:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Genie Shoes}}
 
|{{name|Genie Shoes}}
Line 812: Line 1,074:  
|
 
|
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
 +
|data-sort-value=0.008|≈0.008%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Golden Egg}}
 
|{{name|Golden Egg}}
Line 817: Line 1,080:  
|Requires achieving [[Perfection]]
 
|Requires achieving [[Perfection]]
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 +
|data-sort-value=0.08|≈0.08%<ref name="treasure_special" />
 
|-
 
|-
|{{name|Bait And Bobber}}
+
|{{name|Golden Bobber}}
|1  ||
  −
|Must have already opened at least 3 other fishing treasure chests
  −
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
  −
|-
  −
|{{name|Mining Monthly}}
  −
|1  ||
  −
|Must have already opened at least 3 other fishing treasure chests
  −
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
  −
|-
  −
|{{name|Combat Quarterly}}
  −
|1  ||
  −
|Must have already opened at least 3 other fishing treasure chests
  −
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
  −
|-
  −
|{{name|Stardew Valley Almanac}}
  −
|1  ||
  −
|Must have already opened at least 3 other fishing treasure chests
  −
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
  −
|-
  −
|{{name|Woodcutter's Weekly}}
  −
|1  ||
  −
|Must have already opened at least 3 other fishing treasure chests
  −
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
  −
|-
  −
|[[File:Golden Bobber.png|24px]] Golden Bobber
   
|1 ||
 
|1 ||
 
|Can only get when Willy's "Golden Bobber" quest is active during the [[Desert Festival]] and cannot already have Golden Bobber in inventory<br />
 
|Can only get when Willy's "Golden Bobber" quest is active during the [[Desert Festival]] and cannot already have Golden Bobber in inventory<br />
 
''Cannot appear in multiple slots''
 
''Cannot appear in multiple slots''
 +
|100%
 
|100%
 
|100%
 
|-
 
|-
Line 853: Line 1,093:  
|Requires having the power obtained from the [[Jewels Of The Sea]] book, gives the same fish roe as the fish being caught<br />
 
|Requires having the power obtained from the [[Jewels Of The Sea]] book, gives the same fish roe as the fish being caught<br />
 
''Cannot appear in multiple slots''
 
''Cannot appear in multiple slots''
 +
|25%
 
|25%
 
|25%
 
|-
 
|-
Line 859: Line 1,100:  
|Must have already opened at least 2 other fishing treasure chests, chance is greater if book has not been found before<br />
 
|Must have already opened at least 2 other fishing treasure chests, chance is greater if book has not been found before<br />
 
''Cannot appear in multiple slots''
 
''Cannot appear in multiple slots''
 +
|data-sort-value=2|>=2%<ref name="roe_book" />
 
|data-sort-value=2|>=2%<ref name="roe_book" />
 
|data-sort-value=2|>=2%<ref name="roe_book" />
 
|-
 
|-
|[[File:Golden Tag.png|24px]] Golden Tag
+
|{{name|Golden Tag}}
 
|1  ||
 
|1  ||
 
|Can only get during the [[Trout Derby]] festival when catching a [[Rainbow Trout]] with a Golden Tag<br />
 
|Can only get during the [[Trout Derby]] festival when catching a [[Rainbow Trout]] with a Golden Tag<br />
 
''Cannot appear in multiple slots''
 
''Cannot appear in multiple slots''
 
|100%
 
|100%
|}
+
|100%
 
  −
===Golden Treasure Chests===
  −
After receiving the [[Mastery Cave#Mastery Totems|Fishing Mastery totem]], there is a chance for the treasure chest to be golden when fishing. The chance of a treasure chest becoming golden is equal to <samp>0.25 + DailyLuck</samp>.<ref name="treasure_chance" /> So at max daily luck, there is a 35% chance for a fishing treasure chest to be golden.
  −
 
  −
Golden treasure chests produce almost the same items as normal fishing treasure chests. The only exceptions are that golden fishing treasure chests provide on average slightly more items than normal fishing treasure chests and each item in the golden treasure chest has a 50% chance of being one of the following items instead:<ref name="treasure" />
  −
 
  −
<!--The items are listed in the order that they appear in the game code. Please DO NOT rearrange them. -->
  −
{|class="wikitable sortable roundedborder"
  −
!Item
  −
!Number in Stack
  −
!Chance
  −
!Notes
  −
|-
  −
|{{name|Iridium Bar}}
  −
|1-5
  −
|1/13
  −
|
  −
|-
  −
|{{name|Bait And Bobber}}
  −
|1
  −
|1/65
  −
|
  −
|-
  −
|{{name|Combat Quarterly}}
  −
|1
  −
|1/65
  −
|
  −
|-
  −
|{{name|Mining Monthly}}
  −
|1
  −
|1/65
  −
|
  −
|-
  −
|{{name|Stardew Valley Almanac}}
  −
|1
  −
|1/65
  −
|
  −
|-
  −
|{{name|Woodcutter's Weekly}}
  −
|1
  −
|1/65
  −
|
  −
|-
  −
|{{name|Carrot Seeds}}
  −
|2-8
  −
|1/13
  −
|Must be between [[Winter]] 21 and [[Spring]] 23
  −
|-
  −
|{{name|Summer Squash Seeds}}
  −
|2-8
  −
|1/13
  −
|Must be between [[Spring]] 24 and [[Summer]] 20
  −
|-
  −
|{{name|Broccoli Seeds}}
  −
|2-8
  −
|1/13
  −
|Must be between [[Summer]] 21 and [[Fall]] 20
  −
|-
  −
|{{name|Powdermelon Seeds}}
  −
|2-8
  −
|1/13
  −
|Must be between [[Fall]] 21 and [[Winter]] 20
  −
|-
  −
|{{name|Fish Taco}}
  −
|1
  −
|1/13
  −
|
  −
|-
  −
|{{name|Fairy Dust}}
  −
|3-5
  −
|1/13
  −
|
  −
|-
  −
|{{name|Dressed Spinner}}
  −
|1
  −
|1/13
  −
|
  −
|-
  −
|{{name|Challenge Bait}}
  −
|3-5
  −
|1/13
  −
|
  −
|-
  −
|{{name|Magnet}}
  −
|3-5
  −
|1/13
  −
|
  −
|-
  −
|{{name|Stardrop Tea}}
  −
|1
  −
|1/13
  −
|
  −
|-
  −
|{{name|Pearl}}
  −
|1
  −
|1/13
  −
|
  −
|-
  −
|{{name|Shrimp Cocktail}}
  −
|1
  −
|1/13
  −
|
  −
|-
  −
|{{name|Fish Stew}}
  −
|1
  −
|1/13
  −
|
  −
|-
  −
|{{name|Sonar Bobber}}
  −
|1
  −
|1/13
  −
|
   
|}
 
|}
   Line 997: Line 1,127:  
==References==
 
==References==
 
<references>
 
<references>
<ref name="max_cast"> See <samp>Tools/FishingRod::doStartCasting</samp> in the game code.</ref>
+
<ref name="max_cast"> See <samp>FishingRod::doStartCasting</samp> in the game code.</ref>
 
<ref name="fishing_zone">The fishing zone is calculated by the function <samp>FishingRod::distanceToLand</samp>; the value is assigned to the variable <samp>clearWaterDistance</samp>.</ref>
 
<ref name="fishing_zone">The fishing zone is calculated by the function <samp>FishingRod::distanceToLand</samp>; the value is assigned to the variable <samp>clearWaterDistance</samp>.</ref>
<ref name="fish_quality">The fish size and quality are determined by the functions <samp>FishingRod::startMinigameEndFunction</samp>, <samp>BobberBar::BobberBar</samp>, <samp>BobberBar::update</samp>, and <samp>FishingRod::doPullFishFromWater</samp>.</ref>
+
<ref name="fishSize">The size factor is determined in the function <samp>FishingRod::startMinigameEndFunction</samp> in the game code.</ref>
 +
<ref name="fishSizeTrainingRod">The effect of the Training Rod on Fish Size and Quality is determined in <samp>BobberBar::BobberBar</samp> in the game code.</ref>
 +
<ref name="fishSizeRange">The values for <samp>minFishSize</samp> and <samp>maxFishSize</samp> are given in <samp>Data/Fish.xnb</samp> in the game files, while the procedure to actually calculate initial fish size is given in <samp>BobberBar::BobberBar</samp> in the game code.</ref>
 +
<ref name="fishShrinking">The shrinking of fish from their initial size to their final size can be found in <samp>BobberBar::Update</samp> in the game code</ref>
 +
<ref name="fishQuality">The conversion from <samp>fishSize</samp> to <samp>fishQuality</samp> can be found in <samp>BobberBar::BobberBar</samp> in the game code.</ref>
 
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <samp>FishingRod::DoFunction</samp>, specifically at <samp>if (location.fishSplashPoint != null)</samp>.  The effect of bubbles on fish type is also in <samp>FishingRod::doFunction</samp> in the call to <samp>location.getFish</samp>, where the argument <samp>waterDepth</samp> is set to <samp>clearWaterDistance + (splashPoint ? 1 : 0)</samp>.</ref>
 
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <samp>FishingRod::DoFunction</samp>, specifically at <samp>if (location.fishSplashPoint != null)</samp>.  The effect of bubbles on fish type is also in <samp>FishingRod::doFunction</samp> in the call to <samp>location.getFish</samp>, where the argument <samp>waterDepth</samp> is set to <samp>clearWaterDistance + (splashPoint ? 1 : 0)</samp>.</ref>
<ref name="fishexp">See <samp>Tools/FishingRod::doPullFishFromWater</samp> in the game code.</ref>
+
<ref name="fishexp">See <samp>FishingRod::doPullFishFromWater</samp> in the game code.</ref>
<ref name="treasure_chance">See <samp>Tools/FishingRod::startMinigameEndFunction</samp> in the game code.</ref>
+
<ref name="treasure_chance">See <samp>FishingRod::startMinigameEndFunction</samp> in the game code.</ref>
 
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
 
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.</ref>
 
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.</ref>
<ref name="roe_book">If the player has not obtained the [[Jewels Of The Sea]] book before, the chances of the book appearing is <samp>0.02+0.001*X</samp>, where <samp>X</samp> is the total amount of treasure chests the player has opened. If the player has obtained the book before, the chance is constant at <samp>0.02</samp>.</ref>
+
<ref name="roe_book">If the player has not obtained the [[Jewels Of The Sea]] book before, the chances of the book appearing is <samp>0.02+0.001*X</samp>, where <samp>X</samp> is the total amount of treasure chests the player has opened. If the player has obtained the book before, the chance is constant at <samp>0.021</samp>.</ref>
 
<ref name="performtenminuteupdate">The bubbles, or 'fishSplashPoint' is placed in <samp>GameLocation::performTenMinuteUpdate</samp>.</ref>
 
<ref name="performtenminuteupdate">The bubbles, or 'fishSplashPoint' is placed in <samp>GameLocation::performTenMinuteUpdate</samp>.</ref>
 
</references>
 
</references>
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{{History|1.5.4|Fixed softlock when fishing with multiple rods in inventory after catching a treasure and casting from a different rod.}}
 
{{History|1.5.4|Fixed softlock when fishing with multiple rods in inventory after catching a treasure and casting from a different rod.}}
 
{{History|1.5.5|Fixed issue preventing certain spots in the [[The Mountain|Mountain lake]] from spawning bubbles.}}
 
{{History|1.5.5|Fixed issue preventing certain spots in the [[The Mountain|Mountain lake]] from spawning bubbles.}}
{{History|1.6|Added [[Advanced Iridium Rod]]. Submerged fishing bobber now automatically recolored to match the water. Added [[Mystery Box]], [[Golden Mystery Box]], [[Golden Animal Cracker]], [[Sonar Bobber]], [[Deluxe Bait]], skill books, Golden Bobber, [[Roe]], [[Jewels Of The Sea]], and Golden Tag to potential treasure chest rewards. Added Golden Fishing Tresure Chests with more exclusive rewards. Players will now be notified if they have caught a certain fish for the first time.}}
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{{History|1.6|Added [[Advanced Iridium Rod]]. Submerged fishing bobber now automatically recolored to match the water. Added [[Mystery Box]], [[Golden Mystery Box]], [[Golden Animal Cracker]], [[Sonar Bobber]], [[Deluxe Bait]], skill books, Golden Bobber, [[Roe]], [[Jewels Of The Sea]], and Golden Tag to potential treasure chest rewards. Added Golden Fishing Tresure Chests with more exclusive rewards. Players are now notified when they first catch each specific type of fish. If you haven't gained fishing experience after obtaining the Bamboo Pole, before spring 28, year 1, Willy comes to your house and give you a training rod after giving you a quick lesson on fishing basics that makes you reach level 1 fishing.}}
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{{History|1.6.3|Fixed bug introduced in v1.6 which caused other types of bait to act as [[Targeted Bait|targeted bait]] for no fish, resulting in excess trash fished.}}
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{{History|1.6.4|Added [[#Fish Frenzies|Fish Frenzies]]. Slightly reduced chance to find [[Mystery Box]]es and [[Golden Mystery Box]]es.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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