Changes

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'''Foraging''' is the [[Skills|skill]] associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down [[Trees]].  Foraging skill also increases by harvesting crops grown from [[Crops#Wild Seeds|Wild Seeds]].
 
'''Foraging''' is the [[Skills|skill]] associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down [[Trees]].  Foraging skill also increases by harvesting crops grown from [[Crops#Wild Seeds|Wild Seeds]].
   −
Most forageables can be found throughout their season.  One exception is [[Salmonberry]], which can only be found during Salmonberry Season ([[Spring]] 15-18), on bushes around town.  Blackberries can be found on the ground during [[Fall]], but during Blackberry Season ([[Fall]] 8-11), they can also be found on bushes throughout town.
+
Most forageables can be found throughout their season.  One exception is [[Salmonberry]], which can be found only during Salmonberry Season ([[Spring]] 15-18) on bushes around town.  Blackberries can be found on the ground during [[Fall]], but during Blackberry Season ([[Fall]] 8-11) they can also be found on bushes throughout town.
    
==Quality==
 
==Quality==
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater [[energy]] and [[health]] benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of [[friendship]] points.
+
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium-quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater [[energy]] and [[health]] benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of [[friendship]] points.
   −
The [[File:Botanist.png|24px|link=]] [[Foraging#Foraging Skill|Botanist Profession]] applies Iridium Quality to:
+
The [[File:Botanist.png|24px|link=]] [[Foraging#Foraging Skill|Botanist profession]] applies iridium quality to:
*All items labeled as "Forage" in-game (except [[Sap]] and [[Cave Carrot]])
+
*All items labeled as "Forage" in-game (except [[Sap]] and [[Cave Carrot]], and buried items)
 
*[[Fruits]], [[Vegetables|vegetables]], and [[Flowers|flowers]] found as forage (including [[Salmonberry|Salmonberries]] and [[Blackberry|Blackberries]] shaken from bushes during their respective seasons)
 
*[[Fruits]], [[Vegetables|vegetables]], and [[Flowers|flowers]] found as forage (including [[Salmonberry|Salmonberries]] and [[Blackberry|Blackberries]] shaken from bushes during their respective seasons)
 +
*Fruits shaken down from trees. Notably, this includes [[Coconut]]s from coconut trees on [[Ginger Island]].
 
*Fruit left by fruit bats in [[The Cave|the cave]], provided the player chose that option when prompted by [[Demetrius]] (mushrooms are not affected)
 
*Fruit left by fruit bats in [[The Cave|the cave]], provided the player chose that option when prompted by [[Demetrius]] (mushrooms are not affected)
 
*''All'' items foraged from [[The Beach|the beach]]
 
*''All'' items foraged from [[The Beach|the beach]]
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*[[Truffle]]s
 
*[[Truffle]]s
   −
The Botanist Profession does not apply iridium quality to mushrooms that are not picked up from the ground. (Mushrooms gained from [[Tapper|tapping]] a [[Mushroom Tree]] or from [[The Cave|The Farm Cave]] will not be iridium quality.)
+
The Botanist profession does '''not''' apply iridium quality in these cases:
 +
 
 +
*Mushrooms that are not picked up from the ground. Notably, this includes mushrooms gained from [[Tapper|tapping]] a [[Mushroom Tree]] or from [[The Cave|the Farm Cave]].
 +
*Forage items that are dug up with a hoe, such as the [[Snow Yam]] and the [[Winter Root]] (in the wild).
 +
*[[Seaweed]] foraged on levels 1-29 in the [[The Mines#Shrine of Challenge|Dangerous Mines]].
    
===Quality Ratios===
 
===Quality Ratios===
For players without the Botanist Profession, the game first tests for gold quality according to the following formula:  <tt>foraging level/30</tt>.  If the item fails this check, then the game tests for silver quality, according to the following formula:  <tt>foraging level/15 and not gold</tt>, or <tt>(1-foraging level/30)*foraging level/15</tt>.  If both checks fail, the foraged item will be normal quality.
+
For players without the Botanist Profession, the game first tests for gold quality according to the following formula:  <samp>foraging level/30</samp>.  If the item fails this check, then the game tests for silver quality, according to the following formula:  <samp>foraging level/15 and not gold</samp>, or <samp>(1-foraging level/30)*foraging level/15</samp>.  If both checks fail, the foraged item will be of normal quality.
   −
The table below shows the probabilities of obtaining each quality of foraged goods.
+
The table below shows the probabilities of obtaining each quality of foraged goods. The column for the average sell price represents how much more foraged goods would be worth, relative to their base price, if they were sold individually. However, some of the seasonal foraged goods can be crafted into [[Crafting#Seeds|Wild Seeds]], and under certain circumstances, it is more profitable to sell crafted wild seeds than it is to sell the individual items (see [[Spring Seeds#Profitability|Spring Seeds]], [[Summer Seeds#Profitability|Summer Seeds]], [[Fall Seeds#Profitability|Fall Seeds]] and [[Winter Seeds#Profitability|Winter Seeds]] for details).
{| class="wikitable"
+
{|class="wikitable"
 
! [[Foraging#Foraging Skill|Foraging level]]
 
! [[Foraging#Foraging Skill|Foraging level]]
 
! % Regular quality
 
! % Regular quality
 
! % Silver quality
 
! % Silver quality
 
! % Gold quality
 
! % Gold quality
 +
! Average price
 
|-
 
|-
 
| 0
 
| 0
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| 0%
 
| 0%
 
| 0%
 
| 0%
 +
|1.00
 
|-
 
|-
 
| 1
 
| 1
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| 7%
 
| 7%
 
| 3%
 
| 3%
 +
|1.03
 
|-
 
|-
 
| 2
 
| 2
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| 12%
 
| 12%
 
| 7%
 
| 7%
 +
|1.06
 
|-
 
|-
 
| 3
 
| 3
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| 18%
 
| 18%
 
| 10%
 
| 10%
 +
|1.10
 
|-
 
|-
 
| 4
 
| 4
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| 23%
 
| 23%
 
| 13%
 
| 13%
 +
| 1.12
 
|-
 
|-
 
| 5
 
| 5
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| 28%
 
| 28%
 
| 17%
 
| 17%
 +
|1.15
 
|-
 
|-
 
| 6
 
| 6
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| 32%
 
| 32%
 
| 20%
 
| 20%
 +
| 1.18
 
|-
 
|-
 
| 7
 
| 7
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| 36%
 
| 36%
 
| 23%
 
| 23%
 +
| 1.21
 
|-
 
|-
 
| 8
 
| 8
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| 39%
 
| 39%
 
| 27%
 
| 27%
 +
| 1.23
 
|-
 
|-
 
| 9
 
| 9
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| 42%
 
| 42%
 
| 30%
 
| 30%
 +
| 1.26
 
|-
 
|-
 
| 10
 
| 10
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| 45%
 
| 45%
 
| 33%
 
| 33%
 +
| 1.28
 
|-
 
|-
 
| 11
 
| 11
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| 46%
 
| 46%
 
| 37%
 
| 37%
 +
| 1.30
 
|-
 
|-
 
| 12
 
| 12
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| 48%
 
| 48%
 
| 40%
 
| 40%
 +
| 1.32
 
|-
 
|-
 
| 13
 
| 13
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| 49%
 
| 49%
 
| 43%
 
| 43%
 +
| 1.34
 
|-
 
|-
 
| 14
 
| 14
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| 50%
 
| 50%
 
| 47%
 
| 47%
 +
| 1.36
 
|-
 
|-
 
| 15
 
| 15
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| 50%
 
| 50%
 
| 50%
 
| 50%
 +
| 1.38
 
|}
 
|}
   −
==[[File:Foraging_Skill_Icon.png|32px]] Foraging Skill==
+
==[[File:Foraging Skill Icon.png|32px]] Foraging Skill==
 
Each skill level adds +1 [[Axes|Axe]] [[Skills#Proficiency|proficiency]].  Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
 
Each skill level adds +1 [[Axes|Axe]] [[Skills#Proficiency|proficiency]].  Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
 
{{:Foraging/Skill}}
 
{{:Foraging/Skill}}
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[[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]]
 
[[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]]
 
===Tracker Profession===
 
===Tracker Profession===
The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Copper Pan|panning]]. The tracker does not indicate berry bush locations.
+
The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Pans|panning]]. The tracker does not indicate berry bush locations.
    
==Experience Points==
 
==Experience Points==
 
Experience points (XP) are granted as follows:
 
Experience points (XP) are granted as follows:
* '''12 XP''' for chopping down a [[tree]] with an axe (granted all at once for the last chop that causes the tree to fall).
+
* '''12 XP''' for chopping down a [[Trees|tree]] with an axe (granted all at once for the last chop that causes the tree to fall).
 
* '''1 XP''' for removing the tree stump after chopping down a tree.
 
* '''1 XP''' for removing the tree stump after chopping down a tree.
 +
* '''1 XP''' for each piece of [[Moss]] harvested from trees.
 +
* '''1 XP''' per berry for shaking [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] off bushes in their respective seasons.
 
* '''25 XP''' for removing [[Large Stump]]s and [[Large Log]]s.
 
* '''25 XP''' for removing [[Large Stump]]s and [[Large Log]]s.
 
* '''7 XP''' for each foraged item picked up from the ground.
 
* '''7 XP''' for each foraged item picked up from the ground.
** If the Gatherer profession doubles the foraged item, another 7 XP is granted for the duplicate item.
+
** If the Gatherer profession doubles the foraged item, another '''7 XP''' is granted for the extra item.
 
* '''3 XP''' for each [[Spring Onion]] harvested from [[Cindersap Forest]] in [[Spring]].
 
* '''3 XP''' for each [[Spring Onion]] harvested from [[Cindersap Forest]] in [[Spring]].
 +
* '''2 XP''' for items grown from [[Crafting#Seeds|Wild Seeds]] (also 3 [[Farming]] XP)
 +
** If the Gatherer profession doubles the foraged item, another '''7 XP''' is granted for the extra item.
 +
* '''5 XP''' for each mushroom collected from [[The Cave|the Farm Cave]] if the mushroom option was selected.
   −
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (''e.g.'', dropped by shaking) that are automatically added to the player inventory by [[magnetism]]. Specific items that do grant 7 XP include:
+
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (''e.g.,'' dropped by shaking) that are automatically added to the player inventory by [[magnetism]]. Specific items that do grant 7 XP include:
* Standard randomly-spawned foraged items throughout Stardew Valley.
+
* Standard randomly-spawned foraged items throughout Stardew Valley and Calico Desert.
* Items grown from [[Wild Seeds]] (except if in a [[Garden Pot]], in which case 0 XP).
+
* All items foraged from [[the Beach]] and [[Ginger Island#Island West|the west side of Ginger Island]].
* All items foraged from the [[Beach]].
   
* All fruit collected from [[The Cave|the Farm Cave]], if the fruit bat option was selected.
 
* All fruit collected from [[The Cave|the Farm Cave]], if the fruit bat option was selected.
 +
* All mushrooms collected from the [[Ginger Island#Dig Site|Ginger Island Mushroom Cave]].
 
* [[Truffle]]s.
 
* [[Truffle]]s.
 
* Forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Red Mushroom]]s, [[Purple Mushroom]]s, and [[Fiddlehead Fern]]s.
 
* Forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Red Mushroom]]s, [[Purple Mushroom]]s, and [[Fiddlehead Fern]]s.
      −
'''The following Items do NOT grant any foraging experience:'''
+
''' The following Items do NOT grant any foraging experience:'''
* Trees felled by [[Bombs]] (however, weakening a tree with bombs before felling it with an axe will still give full XP).
+
* Trees felled by [[Crafting#Bombs|Bombs]] (however, weakening a tree with bombs before felling it with an axe will still give full XP).
* [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] from bushes (whether picked by the player or shaken loose by animals).
+
* Twig [[The Farm#Debris|debris]].
* [[Grape]]s grown from [[Grape Starter]]s.
+
* [[Grape]]s grown from [[Grape Starter]]s (grants [[Farming]] XP instead).
 
* Items dug up from artifact spots, such as [[Snow Yam]]s and [[Winter Root]]s.
 
* Items dug up from artifact spots, such as [[Snow Yam]]s and [[Winter Root]]s.
 
* Items grown in [[Garden Pot]]s.
 
* Items grown in [[Garden Pot]]s.
* Mushrooms collected from [[The Cave|the Farm Cave]] if the mushroom option was selected.
+
* Items dug up by tilling soil in [[the Mines]] or [[Skull Cavern]] (''e.g.,'' [[Cave Carrot]])
 
* Mushrooms obtained from chopping or tapping a [[Mushroom Tree]].
 
* Mushrooms obtained from chopping or tapping a [[Mushroom Tree]].
* Non-forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Quartz]], [[Earth Crystal]]s, [[Frozen Tear]]s, [[Fire Quartz]], and [[Dinosaur Egg]]s -- except that a [[#Bug|bug]] causes any duplicates created by the [[Gatherer]] profession to give 7XP.
+
* Non-forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Quartz]], [[Earth Crystal]]s, [[Frozen Tear]]s, [[Fire Quartz]], and [[Dinosaur Egg]]s -- except that a [[#Bug|bug]] causes any duplicates created by the Gatherer profession to give 7 XP.
 
* Forageables obtained from killing [[Monsters]].
 
* Forageables obtained from killing [[Monsters]].
* [[Ginger]]s dug up from the ground
+
* [[Ginger]]s dug up from the ground.
    
==Food==
 
==Food==
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==Spawning==
 
==Spawning==
New forageable items can potentially spawn (appear) overnight in any exterior map.<ref name="spawning" /> This section describes the rules used to spawn all typical forageable items.  However, specialized items are handled differently and are described on their individual pages, namely [[Spring Onion]]s in [[Cindersap Forest]]; [[Coral]], [[Sea Urchin]]s and [[Seaweed]] at [[the Beach]]; fruit in [[the Farm Cave]]; all forageables on the [[Forest Farm Map]].  Also, [[Salmonberry]] bushes, [[Blackberry]] bushes, [[Winter Root]]s, and [[Snow Yam]]s don't spawn individual items.
+
New forageable items can potentially spawn (appear) overnight on any exterior map.<ref name="spawning" /> This section describes the rules used to spawn all typical forageable items.  However, specialized items are handled differently and are described on their individual pages, namely [[Spring Onion]]s in [[Cindersap Forest]]; [[Coral]], [[Sea Urchin]]s and [[Seaweed]] at [[the Beach]]; fruit in [[The Cave|the Farm Cave]]; all forageables on the [[Farm Maps#Forest|Forest Farm Map]].  Also, [[Salmonberry]] bushes, [[Blackberry]] bushes, [[Winter Root]]s, and [[Snow Yam]]s don't spawn individual items.
   −
There is a hard limit of six standard forageable items per map (''i.e.'', areas bounded by screen transitions), so leaving uncollected items can reduce how many new items spawnAs long as there are at most two uncollected items on a map, the game tries to spawn 1-4 new items per night.  The upper limit is reduced by one for each extra uncollected item.  However, each of the attempts may fail to find a valid item and location, so the actual number of new items is generally smaller.
+
There is a hard limit of six standard forageable items per map (''i.e.,'' areas bounded by screen transitions) per week, reset on SundaysPicking forageables does not reduce the weekly counter, so there is little-to-no advantage in picking forageables before Saturday (the day before the reset).
   −
Only a subset of all the tiles on each map are valid spawning locations.  On most maps, forageable items can only spawn on the green (grassy-type) tiles, and in fact only on certain specific types of green tiles.  [[The Beach]] and [[the Desert]] are exceptions, where spawning is possible on most yellow (sandy-type) tiles.  Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.) They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
+
Only a subset of all the tiles on each map are valid spawning locations.  On most maps, forageable items can spawn only on the green (grassy-type) tiles, and only on certain specific types of green tiles.  [[The Beach]] and [[the Desert]] are exceptions, where spawning is possible on most yellow (sandy-type) tiles.  Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.). They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
   −
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map.  It is also affected by the player's actions.  Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number.  Planting trees can also have an effect: even though (on most maps) trees can only be planted in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles are occupied.  All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
+
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map.  It is also affected by the player's actions.  Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number.  Planting trees can also have an effect: even though (on most maps) trees can be planted only in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles is occupied.  All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
   −
All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.<ref name="removal" />  This cleanup applies both to standard forageable items and nearly all specialized items (fruit in [[the Farm Cave]] is the only known exception).  Even non-season-specific items are removed at the start of a new season. In order to help repopulate the map, the chances of new items spawning are slightly higher on these days.<ref name="extra_spawn" />
+
All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.<ref name="removal" />  This cleanup applies both to standard forageable items and nearly all specialized items (fruit in [[The Cave|the Farm Cave]] is the only known exception).  Even non-season-specific items are removed at the start of a new season. To help repopulate the map, the chances of new items spawning are slightly higher on these days.<ref name="extra_spawn" />
   −
Forageable items will be destroyed if they are in the path of a [[villager]].
+
Forageable items will be destroyed if they are in the path of a [[Villagers|villager]].
    
==Foraged Items==
 
==Foraged Items==
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===Basic===
 
===Basic===
{| class="wikitable" id="roundedborder"
+
{|class="wikitable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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!Found
 
!Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
|-
 
|-
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|{{Description|Sap}}
 
|{{Description|Sap}}
 
|Wherever there are trees that can be chopped down
 
|Wherever there are trees that can be chopped down
|data-sort-value="2"|{{price|2}}
+
|{{price|2}}
|{{energy|−2}}
+
|{{EdibilityGrid|Sap|-2|dsv=false}}
|{{name|Basic Fertilizer}}{{name|Quality Fertilizer}}{{name|Trap Bobber}}{{name|Torch}}
+
|{{name|Basic Fertilizer}}{{name|Quality Fertilizer}}{{name|Trap Bobber}}{{name|Torch}}{{name|Fiber Seeds}}{{name|Quality Bobber}}
 
|}
 
|}
    
===Spring===
 
===Spring===
{| class="wikitable sortable" id="roundedborder"
+
{|class="wikitable sortable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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!Found
 
!Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Artisan Sell Price
 +
!Energy / Health
 
!Used In
 
!Used In
 
|-
 
|-
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* [[The Mountain|Mountain]] (42%)
 
* [[The Mountain|Mountain]] (42%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="50"|{{Qualityprice|Wild Horseradish|50|iridium}}
+
|{{Qualityprice|Wild Horseradish|50}}
|{{EdibilityGrid|Wild Horseradish|5|iridium=true}}
+
|{{Qualityprice|Juice|50}}{{Qualityprice|Pickles|50|dsv=false}}
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{NPC|Krobus|loved gift}}  
+
|{{EdibilityGrid|Wild Horseradish|5}}
 +
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Shrimp Cocktail}}{{NPC|Krobus|loved gift}}  
 
|-
 
|-
 
|[[File:Daffodil.png|center]]
 
|[[File:Daffodil.png|center]]
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* [[Bus Stop]] (45%)
 
* [[Bus Stop]] (45%)
 
* [[Railroad]] (45%)
 
* [[Railroad]] (45%)
|data-sort-value="30"|{{Qualityprice|Daffodil|30|iridium}}
+
|{{Qualityprice|Daffodil|30}}
|{{EdibilityGrid|Daffodil|0|iridium=true}}
+
|
 +
|{{EdibilityGrid|Daffodil|0}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{NPC|Sandy|loved gift}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{NPC|Sandy|loved gift}}
 
|-
 
|-
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* [[Bus Stop]] (20%)
 
* [[Bus Stop]] (20%)
 
* [[Railroad]] (20%)
 
* [[Railroad]] (20%)
|data-sort-value="60"|{{Qualityprice|Leek|60|iridium}}
+
|{{Qualityprice|Leek|60}}
|{{EdibilityGrid|Leek|16|iridium=true}}
+
|{{Qualityprice|Juice|60}}{{Qualityprice|Pickles|60|dsv=false}}
 +
|{{EdibilityGrid|Leek|16}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Salad}}{{NPC|George|loved gift}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Salad}}{{NPC|George|loved gift}}
 
|-
 
|-
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* [[Railroad]] (35%)
 
* [[Railroad]] (35%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="40"|{{Qualityprice|Dandelion|40|iridium}}
+
|{{Qualityprice|Dandelion|40}}
|{{EdibilityGrid|Dandelion|10|iridium=true}}
+
|{{Qualityprice|Juice|40}}{{Qualityprice|Pickles|40|dsv=false}}
 +
|{{EdibilityGrid|Dandelion|10}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Salad}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Salad}}
 
|-
 
|-
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|
 
|
 
* [[Cindersap Forest]]
 
* [[Cindersap Forest]]
|data-sort-value="8"|{{Qualityprice|Spring Onion|8|iridium}}
+
|{{Qualityprice|Spring Onion|8}}
|{{EdibilityGrid|Spring Onion|5|iridium=true}}
+
|{{Qualityprice|Juice|8}}{{Qualityprice|Pickles|8|dsv=false}}
 +
|{{EdibilityGrid|Spring Onion|5}}
 
|
 
|
 
|-
 
|-
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* [[Secret Woods]] (32%)
 
* [[Secret Woods]] (32%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="150"|{{Qualityprice|Morel|150|iridium}}
+
*[[The Cave|Farm Cave]] (Mushroom option)
|{{EdibilityGrid|Morel|8|iridium=true}}
+
|{{Qualityprice|Morel|150}}
 +
|{{Qualityprice|Pickles|150}}
 +
|{{EdibilityGrid|Morel|8}}
 
|{{Bundle|Exotic}}{{name|Fried Mushroom}}{{name|Life Elixir}}
 
|{{Bundle|Exotic}}{{name|Fried Mushroom}}{{name|Life Elixir}}
 
|-
 
|-
Line 273: Line 308:  
|
 
|
 
*[[Secret Woods]] (16%)
 
*[[Secret Woods]] (16%)
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
+
*[[The Cave|Farm Cave]] (Mushroom option)
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
+
|{{Qualityprice|Common Mushroom|40}}
|{{Bundle|Fall Forage}}{{name|Fried Mushroom}}{{name|Stir Fry}}{{name|Tom Kha Soup}}
+
|{{Qualityprice|Pickles|40}}
 +
|{{EdibilityGrid|Common Mushroom|15}}
 +
|{{Bundle|Fall Forage}}{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Stir Fry}}{{name|Tom Kha Soup}}
 
|-
 
|-
 
|[[File:Salmonberry.png|center]]
 
|[[File:Salmonberry.png|center]]
 
|[[Salmonberry]]
 
|[[Salmonberry]]
 
|{{Description|Salmonberry}}
 
|{{Description|Salmonberry}}
|On bushes during Salmonberry Season ([[Spring]] 15 - 18).
+
|
|data-sort-value="5"|{{Qualityprice|Salmonberry|5|iridium}}
+
*On bushes during Salmonberry Season ([[Spring]] 15 - 18).
|{{EdibilityGrid|Salmonberry|10|iridium=true}}
+
*[[The Cave|Farm Cave]] (Fruit Bat option)
 +
|{{Qualityprice|Salmonberry|5}}
 +
|{{Qualityprice|Wine|5}}{{Qualityprice|Jelly|5|dev=false}}
 +
|{{EdibilityGrid|Salmonberry|10}}
 
|{{name|Jelly}}{{name|Wine}}
 
|{{name|Jelly}}{{name|Wine}}
 
|}
 
|}
    
===Summer===
 
===Summer===
{| class="wikitable sortable" id="roundedborder"
+
{|class="wikitable sortable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
Line 293: Line 333:  
!Found
 
!Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
|-
 
|-
Line 299: Line 339:  
|[[Grape]]
 
|[[Grape]]
 
|{{Description|Grape}}
 
|{{Description|Grape}}
|class="no-wrap"|
+
|
 
* [[Backwoods]] (62%)
 
* [[Backwoods]] (62%)
 
* [[The Mountain|Mountain]] (62%)
 
* [[The Mountain|Mountain]] (62%)
Line 305: Line 345:  
* [[Railroad]] (27%)
 
* [[Railroad]] (27%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="80"|{{Qualityprice|Grape|80|iridium}}
+
|{{Qualityprice|Grape|80}}
|{{EdibilityGrid|Grape|15|iridium=true}}
+
|{{EdibilityGrid|Grape|15}}
|class="no-wrap"|{{Bundle|Summer Forage}}{{name|Summer Seeds}}{{name|Jelly}}{{name|Wine}}{{NPC|Vincent|loved gift}}
+
|{{Bundle|Summer Forage}}{{name|Summer Seeds}}{{name|Jelly}}{{name|Wine}}{{NPC|Vincent|loved gift}}
 
|-
 
|-
 
|[[File:Spice Berry.png|center]]
 
|[[File:Spice Berry.png|center]]
Line 319: Line 359:  
* [[Railroad]] (27%)
 
* [[Railroad]] (27%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="80"|{{Qualityprice|Spice Berry|80|iridium}}
+
*[[The Cave|Farm Cave]] (Fruit Bat option)
|{{EdibilityGrid|Spice Berry|10|iridium=true}}
+
|{{Qualityprice|Spice Berry|80}}
|class="no-wrap"|{{Bundle|Summer Forage}}{{name|Summer Seeds}}{{name|Jelly}}{{name|Wine}}
+
|{{EdibilityGrid|Spice Berry|10}}
 +
|{{Bundle|Summer Forage}}{{name|Summer Seeds}}{{name|Jelly}}{{name|Wine}}
 
|-
 
|-
 
|[[File:Sweet Pea.png|center]]
 
|[[File:Sweet Pea.png|center]]
 
|[[Sweet Pea]]
 
|[[Sweet Pea]]
 
|{{Description|Sweet Pea}}
 
|{{Description|Sweet Pea}}
|class="no-wrap"|
+
|
 
* [[Pelican Town]] (100%)
 
* [[Pelican Town]] (100%)
 
* [[Cindersap Forest]] (60%)
 
* [[Cindersap Forest]] (60%)
Line 332: Line 373:  
* [[Railroad]] (47%)
 
* [[Railroad]] (47%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="50"|{{Qualityprice|Sweet Pea|50|iridium}}
+
|{{Qualityprice|Sweet Pea|50}}
|{{EdibilityGrid|Sweet Pea|0|iridium=true}}
+
|{{EdibilityGrid|Sweet Pea|0}}
|class="no-wrap"|{{Bundle|Summer Forage}}{{name|Summer Seeds}}{{NPC|Sandy|loved gift}}
+
|{{Bundle|Summer Forage}}{{name|Summer Seeds}}{{NPC|Sandy|loved gift}}
 
|-
 
|-
 
|[[File:Red Mushroom.png|center]]
 
|[[File:Red Mushroom.png|center]]
 
|[[Red Mushroom]]
 
|[[Red Mushroom]]
 
|{{Description|Red Mushroom}}
 
|{{Description|Red Mushroom}}
|[[Secret Woods]] (22%)
+
|
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
+
*[[Secret Woods]] (22%)
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
+
*[[The Cave|Farm Cave]] (Mushroom option)
|class="no-wrap"|{{Bundle|Exotic}}<p>{{Bundle|Dye}}</p>{{name|Life Elixir}}
+
|{{Qualityprice|Red Mushroom|75}}
 +
|{{EdibilityGrid|Red Mushroom|-20}}
 +
|{{Bundle|Exotic}}<p>{{Bundle|Dye}}</p>{{name|Life Elixir}}
 
|-
 
|-
 
|[[File:Fiddlehead Fern.png|center]]
 
|[[File:Fiddlehead Fern.png|center]]
Line 348: Line 391:  
|{{Description|Fiddlehead Fern}}
 
|{{Description|Fiddlehead Fern}}
 
|[[Secret Woods]] (78%)
 
|[[Secret Woods]] (78%)
|data-sort-value="90"|{{Qualityprice|Fiddlehead Fern|90|iridium}}
+
|{{Qualityprice|Fiddlehead Fern|90}}
|{{EdibilityGrid|Fiddlehead Fern|10|iridium=true}}
+
|{{EdibilityGrid|Fiddlehead Fern|10}}
|class="no-wrap"|{{Bundle|Chef}}{{name|Fiddlehead Risotto}}{{name|Pickles}}{{name|Juice}}
+
|{{Bundle|Chef}}{{name|Fiddlehead Risotto}}{{name|Pickles}}{{name|Juice}}
 
|-
 
|-
 
|[[File:Common Mushroom.png|center]]
 
|[[File:Common Mushroom.png|center]]
 
|[[Common Mushroom]]
 
|[[Common Mushroom]]
 
|{{Description|Common Mushroom}}
 
|{{Description|Common Mushroom}}
|[[Farm Maps#Forest|Forest Farm]] (25%)
+
|
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
+
*[[Farm Maps#Forest|Forest Farm]] (25%)
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
+
*[[The Cave|Farm Cave]] (Mushroom option)
|class="no-wrap"|{{Bundle|Fall Forage}}{{name|Fried Mushroom}}{{name|Stir Fry}}{{name|Tom Kha Soup}}
+
|{{Qualityprice|Common Mushroom|40}}
 +
|{{EdibilityGrid|Common Mushroom|15}}
 +
|{{Bundle|Fall Forage}}{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Stir Fry}}{{name|Tom Kha Soup}}
 
|}
 
|}
    
===Fall===
 
===Fall===
{| class="wikitable sortable" id="roundedborder"
+
{|class="wikitable sortable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
Line 368: Line 413:  
!Found
 
!Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
|-
 
|-
Line 380: Line 425:  
* [[The Mountain|Mountain]] (24%)
 
* [[The Mountain|Mountain]] (24%)
 
* [[Backwoods]] (24%)
 
* [[Backwoods]] (24%)
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
+
*[[The Cave|Farm Cave]] (Mushroom option)
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
+
|{{Qualityprice|Common Mushroom|40}}
|class="no-wrap"|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}
+
|{{EdibilityGrid|Common Mushroom|15}}
 +
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}
 
|-
 
|-
 
|[[File:Wild Plum.png|center]]
 
|[[File:Wild Plum.png|center]]
 
|[[Wild Plum]]
 
|[[Wild Plum]]
 
|{{Description|Wild Plum}}
 
|{{Description|Wild Plum}}
|class="no-wrap"|
+
|
 
* [[Bus Stop]] (60%)
 
* [[Bus Stop]] (60%)
 
* [[Railroad]] (38%)
 
* [[Railroad]] (38%)
 
* [[Backwoods]] (24%)
 
* [[Backwoods]] (24%)
 
* [[The Mountain|Mountain]] (24%)
 
* [[The Mountain|Mountain]] (24%)
|data-sort-value="80"|{{Qualityprice|Wild Plum|80|iridium}}
+
*[[The Cave|Farm Cave]] (Fruit Bat option)
|{{EdibilityGrid|Wild Plum|10|iridium=true}}
+
|{{Qualityprice|Wild Plum|80}}
|class="no-wrap"|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Plum Pudding}}{{name|Jelly}}{{name|Wine}}
+
|{{EdibilityGrid|Wild Plum|10}}
 +
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Plum Pudding}}{{name|Jelly}}{{name|Wine}}
 
|-
 
|-
 
|[[File:Hazelnut.png|center]]
 
|[[File:Hazelnut.png|center]]
 
|[[Hazelnut]]
 
|[[Hazelnut]]
 
|{{Description|Hazelnut}}
 
|{{Description|Hazelnut}}
|class="no-wrap"|
+
|
 
* [[Backwoods]] (53%)
 
* [[Backwoods]] (53%)
 
* [[The Mountain|Mountain]] (53%)
 
* [[The Mountain|Mountain]] (53%)
 
* [[Bus Stop]] (40%)
 
* [[Bus Stop]] (40%)
 
* [[Railroad]] (25%)
 
* [[Railroad]] (25%)
* Shaking [[Maple Tree]]s on or after Fall 14
+
* Shaking [[Maple Tree]]s on or after [[Fall]] 14
|data-sort-value="90"|{{Qualityprice|Hazelnut|90|iridium}}
+
|{{Qualityprice|Hazelnut|90}}
|{{EdibilityGrid|Hazelnut|12|iridium=true}}
+
|{{EdibilityGrid|Hazelnut|12}}
|class="no-wrap"|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Roasted Hazelnuts}}{{name|Stuffing}}
+
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Roasted Hazelnuts}}{{name|Stuffing}}
 
|-
 
|-
 
|[[File:Blackberry.png|center]]
 
|[[File:Blackberry.png|center]]
 
|[[Blackberry]]
 
|[[Blackberry]]
 
|{{Description|Blackberry}}
 
|{{Description|Blackberry}}
|class="no-wrap"|
+
|
 
* [[Pelican Town]] (100%)
 
* [[Pelican Town]] (100%)
 
* [[Cindersap Forest]] (50%)
 
* [[Cindersap Forest]] (50%)
 
* [[Railroad]] (38%)
 
* [[Railroad]] (38%)
 
* On bushes during Blackberry Season ([[Fall]] 8 - 11)
 
* On bushes during Blackberry Season ([[Fall]] 8 - 11)
|data-sort-value="20"|{{Qualityprice|Blackberry|20|iridium}}
+
* [[The Cave|Farm Cave]] (Fruit Bat option)
|{{EdibilityGrid|Blackberry|10|iridium=true}}
+
|{{Qualityprice|Blackberry|20}}
|class="no-wrap"|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Blackberry Cobbler}}{{name|Jelly}}{{name|Wine}}
+
|{{EdibilityGrid|Blackberry|10}}
 +
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Blackberry Cobbler}}{{name|Jelly}}{{name|Wine}}
 
|-
 
|-
 
|[[File:Chanterelle.png|center]]
 
|[[File:Chanterelle.png|center]]
 
|[[Chanterelle]]
 
|[[Chanterelle]]
 
|{{Description|Chanterelle}}
 
|{{Description|Chanterelle}}
|class="no-wrap"|
+
|
 
* [[Secret Woods]] (38%)
 
* [[Secret Woods]] (38%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="160"|{{Qualityprice|Chanterelle|160|iridium}}
+
* [[The Cave|Farm Cave]] (Mushroom option)
|{{EdibilityGrid|Chanterelle|30|iridium=true}}
+
|{{Qualityprice|Chanterelle|160}}
 +
|{{EdibilityGrid|Chanterelle|30}}
 
|{{name|Life Elixir}}
 
|{{name|Life Elixir}}
 
|-
 
|-
Line 434: Line 483:  
|[[Red Mushroom]]
 
|[[Red Mushroom]]
 
|{{Description|Red Mushroom}}
 
|{{Description|Red Mushroom}}
|class="no-wrap"|
+
|
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Secret Woods]] (15%)
 
* [[Secret Woods]] (15%)
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
+
* [[The Cave|Farm Cave]] (Mushroom option)
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
+
|{{Qualityprice|Red Mushroom|75}}
|class="no-wrap"|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Dye}}</p>{{name|Life Elixir}}
+
|{{EdibilityGrid|Red Mushroom|-20}}
 +
|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Dye}}</p>{{name|Life Elixir}}
 
|-
 
|-
 
|[[File:Purple Mushroom.png|center]]
 
|[[File:Purple Mushroom.png|center]]
 
|[[Purple Mushroom]]
 
|[[Purple Mushroom]]
 
|{{Description|Purple Mushroom}}
 
|{{Description|Purple Mushroom}}
|class="no-wrap"|
+
|
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="250"|{{Qualityprice|Purple Mushroom|250|iridium}}
+
* [[The Cave|Farm Cave]] (Mushroom option)
|{{EdibilityGrid|Purple Mushroom|50|iridium=true}}
+
|{{Qualityprice|Purple Mushroom|250}}
|class="no-wrap"|{{Bundle|Exotic}}<p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|loved gift}}
+
|{{EdibilityGrid|Purple Mushroom|50}}
 +
|{{Bundle|Exotic}}<p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|loved gift}}
 
|}
 
|}
    
===Winter===
 
===Winter===
{| class="wikitable sortable" id="roundedborder"
+
{|class="wikitable sortable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
Line 458: Line 509:  
!Found
 
!Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
|-
 
|-
Line 464: Line 515:  
|[[Winter Root]]
 
|[[Winter Root]]
 
|{{Description|Winter Root}}
 
|{{Description|Winter Root}}
|* [[Hoes|Tilling]] soil throughout Stardew Valley
+
|[[Hoes|Tilling]] soil throughout Stardew Valley
|data-sort-value="70"|{{Qualityprice|Winter Root|70|iridium}}
+
|{{Qualityprice|Winter Root|70}}
|{{EdibilityGrid|Winter Root|10|iridium=true}}
+
|{{EdibilityGrid|Winter Root|10}}
|class="no-wrap"|{{Bundle|Winter Forage}}{{name|Winter Seeds}}{{name|Roots Platter}}
+
|<p>{{Bundle|Winter Forage}}</p>{{name|Winter Seeds}}{{name|Roots Platter}}
 
|-
 
|-
 
|[[File:Crystal Fruit.png|center]]
 
|[[File:Crystal Fruit.png|center]]
Line 479: Line 530:  
* [[Backwoods]] (22%)
 
* [[Backwoods]] (22%)
 
* [[Pelican Town]] (8%)
 
* [[Pelican Town]] (8%)
|data-sort-value="150"|{{Qualityprice|Crystal Fruit|150|iridium}}
+
|{{Qualityprice|Crystal Fruit|150}}
|{{EdibilityGrid|Crystal Fruit|25|iridium=true}}
+
|{{EdibilityGrid|Crystal Fruit|25}}
|class="no-wrap"|<p>{{Bundle|Winter Forage}}</p>{{name|Winter Seeds}}{{name|Jelly}}{{name|Wine}}
+
|<p>{{Bundle|Winter Forage}}</p>{{name|Winter Seeds}}{{name|Jelly}}{{name|Wine}}
 
|-
 
|-
 
|[[File:Snow Yam.png|center]]
 
|[[File:Snow Yam.png|center]]
Line 487: Line 538:  
|{{Description|Snow Yam}}
 
|{{Description|Snow Yam}}
 
|[[Hoes|Tilling]] soil throughout Stardew Valley
 
|[[Hoes|Tilling]] soil throughout Stardew Valley
|data-sort-value="100"|{{Qualityprice|Snow Yam|100|iridium}}
+
|{{Qualityprice|Snow Yam|100}}
|{{EdibilityGrid|Snow Yam|12|iridium=true}}
+
|{{EdibilityGrid|Snow Yam|12}}
|class="no-wrap"|<p>{{Bundle|Winter Forage}}</p>{{name|Winter Seeds}}
+
|<p>{{Bundle|Winter Forage}}</p>{{name|Winter Seeds}}
 
|-
 
|-
 
|[[File:Crocus.png|center]]
 
|[[File:Crocus.png|center]]
 
|[[Crocus]]
 
|[[Crocus]]
 
|{{Description|Crocus}}
 
|{{Description|Crocus}}
|class="no-wrap"|
+
|
 
* [[Pelican Town]] (54%)
 
* [[Pelican Town]] (54%)
 
* [[Railroad]] (50%)
 
* [[Railroad]] (50%)
Line 501: Line 552:  
* [[Cindersap Forest]] (39%)
 
* [[Cindersap Forest]] (39%)
 
* [[Backwoods]] (35%)
 
* [[Backwoods]] (35%)
|data-sort-value="60"|{{Qualityprice|Crocus|60|iridium}}
+
|{{Qualityprice|Crocus|60}}
|{{EdibilityGrid|Crocus|0|iridium=true}}
+
|{{EdibilityGrid|Crocus|0}}
|class="no-wrap"|<p>{{Bundle|Winter Forage}}</p>{{name|Winter Seeds}}{{NPC|Sandy|loved gift}}
+
|<p>{{Bundle|Winter Forage}}</p>{{name|Winter Seeds}}{{NPC|Sandy|loved gift}}
 
|-
 
|-
 
|[[File:Holly.png|center]]
 
|[[File:Holly.png|center]]
 
|[[Holly]]
 
|[[Holly]]
 
|{{Description|Holly}}
 
|{{Description|Holly}}
|class="no-wrap"|
+
|
 
* [[Secret Woods]] (100%)
 
* [[Secret Woods]] (100%)
 
* [[Backwoods]] (43%)
 
* [[Backwoods]] (43%)
Line 515: Line 566:  
* [[Cindersap Forest]] (22%)
 
* [[Cindersap Forest]] (22%)
 
* [[The Mountain|Mountain]] (22%)
 
* [[The Mountain|Mountain]] (22%)
|data-sort-value="80"|{{Qualityprice|Holly|80|iridium}}
+
|{{Qualityprice|Holly|80}}
|{{EdibilityGrid|Holly|-15|iridium=true}}
+
|{{EdibilityGrid|Holly|-15}}
 
|
 
|
 
|}
 
|}
    
===The Beach===
 
===The Beach===
{| class="wikitable sortable" id="roundedborder"
+
{|class="wikitable sortable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
Line 533: Line 584:  
|{{Description|Nautilus Shell}}
 
|{{Description|Nautilus Shell}}
 
|{{Season|Winter}}
 
|{{Season|Winter}}
|data-sort-value="120"|{{Qualityprice|Nautilus Shell|120|iridium}}
+
|{{Qualityprice|Nautilus Shell|120}}
 
|{{Bundle|Field Research}}
 
|{{Bundle|Field Research}}
 
|-
 
|-
 
|[[File:Coral.png|center]]
 
|[[File:Coral.png|center]]
 
|[[Coral]]
 
|[[Coral]]
|{{Description|Coral}}<br />''Note: Can only be found on the right side of the beach, past the broken bridge.''
+
|{{Description|Coral}}
 
|All
 
|All
|data-sort-value="80"|{{Qualityprice|Coral|80|iridium}}
+
|{{Qualityprice|Coral|80}}
 
|{{name|Deluxe Speed-Gro}}{{name|Warp Totem Beach}}
 
|{{name|Deluxe Speed-Gro}}{{name|Warp Totem Beach}}
 
|-
 
|-
 
|[[File:Sea Urchin.png|center]]
 
|[[File:Sea Urchin.png|center]]
 
|[[Sea Urchin]]
 
|[[Sea Urchin]]
|{{Description|Sea Urchin}}<br />''Note: Can only be found on the right side of the beach, past the broken bridge.''
+
|{{Description|Sea Urchin}}
 
|All
 
|All
|data-sort-value="160"|{{Qualityprice|Sea Urchin|160|iridium}}
+
|{{Qualityprice|Sea Urchin|160}}
 
|{{Bundle|Dye}}
 
|{{Bundle|Dye}}
 
|-
 
|-
Line 554: Line 605:  
|{{Description|Rainbow Shell}}
 
|{{Description|Rainbow Shell}}
 
|class="no-wrap"|{{Season|Summer}}
 
|class="no-wrap"|{{Season|Summer}}
|data-sort-value="300"|{{Qualityprice|Rainbow Shell|300|iridium}}
+
|{{Qualityprice|Rainbow Shell|300}}
 
|class="no-wrap"|[[File:Quests Icon.png|link=]] [[Quests#The Mysterious Qi|"The Mysterious Qi" Quest]]
 
|class="no-wrap"|[[File:Quests Icon.png|link=]] [[Quests#The Mysterious Qi|"The Mysterious Qi" Quest]]
 
|-
 
|-
Line 561: Line 612:  
|{{Description|Clam}}
 
|{{Description|Clam}}
 
|All
 
|All
|data-sort-value="50"|{{Qualityprice|Clam|50|iridium}}
+
|{{Qualityprice|Clam|50}}
 
|{{name|Speed-Gro}}{{name|Chowder}}{{Bundle|Crab}}
 
|{{name|Speed-Gro}}{{name|Chowder}}{{Bundle|Crab}}
 
|-
 
|-
Line 568: Line 619:  
|{{Description|Cockle}}
 
|{{Description|Cockle}}
 
|All
 
|All
|data-sort-value="50"|{{Qualityprice|Cockle|50|iridium}}
+
|{{Qualityprice|Cockle|50}}
 
|{{Bundle|Crab}}
 
|{{Bundle|Crab}}
 
|-
 
|-
Line 575: Line 626:  
|{{Description|Mussel}}
 
|{{Description|Mussel}}
 
|All
 
|All
|data-sort-value="30"|{{Qualityprice|Mussel|30|iridium}}
+
|{{Qualityprice|Mussel|30}}
 
|{{name|Fish Stew}}<p>{{Bundle|Crab}}</p>
 
|{{name|Fish Stew}}<p>{{Bundle|Crab}}</p>
 
|-
 
|-
Line 582: Line 633:  
|{{Description|Oyster}}
 
|{{Description|Oyster}}
 
|All
 
|All
|data-sort-value="40"|{{Qualityprice|Oyster|40|iridium}}
+
|{{Qualityprice|Oyster|40}}
 
|{{Bundle|Crab}}
 
|{{Bundle|Crab}}
 
|-
 
|-
Line 589: Line 640:  
|{{Description|Seaweed}}
 
|{{Description|Seaweed}}
 
|All
 
|All
|data-sort-value="20"|{{Qualityprice|Seaweed|20|iridium}}
+
|{{Qualityprice|Seaweed|20}}
 
|{{name|Maki Roll}}{{name|Fish Pond}}
 
|{{name|Maki Roll}}{{name|Fish Pond}}
 
|-
 
|-
Line 596: Line 647:  
===The Mines===
 
===The Mines===
 
:''See also: [[Minerals#Foraged Minerals|Foraged Minerals]]
 
:''See also: [[Minerals#Foraged Minerals|Foraged Minerals]]
{| class="wikitable sortable" id="roundedborder"
+
{|class="wikitable sortable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
 
!Description
 
!Description
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
|-
 
|-
Line 607: Line 658:  
|[[Red Mushroom]]
 
|[[Red Mushroom]]
 
|{{Description|Red Mushroom}}
 
|{{Description|Red Mushroom}}
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
+
|{{Qualityprice|Red Mushroom|75}}
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
+
|{{EdibilityGrid|Red Mushroom|-20}}
 
|class="no-wrap"|{{Bundle|Exotic}}<p>{{Bundle|Dye}}</p>{{name|Life Elixir}}
 
|class="no-wrap"|{{Bundle|Exotic}}<p>{{Bundle|Dye}}</p>{{name|Life Elixir}}
 
|-
 
|-
Line 614: Line 665:  
|[[Purple Mushroom]]
 
|[[Purple Mushroom]]
 
|{{Description|Purple Mushroom}}
 
|{{Description|Purple Mushroom}}
|data-sort-value="250"|{{Qualityprice|Purple Mushroom|250|iridium}}
+
|{{Qualityprice|Purple Mushroom|250}}
|{{EdibilityGrid|Purple Mushroom|50|iridium=true}}
+
|{{EdibilityGrid|Purple Mushroom|50}}
 
|class="no-wrap"|{{Bundle|Exotic}}<p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|loved gift}}
 
|class="no-wrap"|{{Bundle|Exotic}}<p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|loved gift}}
 
|-
 
|-
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|[[Cave Carrot]]
 
|[[Cave Carrot]]
 
|{{Description|Cave Carrot}}
 
|{{Description|Cave Carrot}}
|data-sort-value="25"|{{Qualityprice|Cave Carrot|25|hide=silver,gold}}
+
|{{Qualityprice|Cave Carrot|25}}
 
|{{EdibilityGrid|Cave Carrot|12|hide=silver,gold}}
 
|{{EdibilityGrid|Cave Carrot|12|hide=silver,gold}}
 
|class="no-wrap"|<p>{{Bundle|Exotic}}</p>{{name|Survival Burger}}{{name|Miner's Treat}}{{name|Roots Platter}}{{name|Stir Fry}}
 
|class="no-wrap"|<p>{{Bundle|Exotic}}</p>{{name|Survival Burger}}{{name|Miner's Treat}}{{name|Roots Platter}}{{name|Stir Fry}}
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===The Desert===
 
===The Desert===
{| class="wikitable sortable" id="roundedborder"
+
{|class="wikitable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
 
!Description
 
!Description
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
|-
 
|-
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|[[Cactus Fruit]]
 
|[[Cactus Fruit]]
 
|{{Description|Cactus Fruit}}
 
|{{Description|Cactus Fruit}}
|data-sort-value="75"|{{Qualityprice|Cactus Fruit|75|iridium}}
+
|{{Qualityprice|Cactus Fruit|75}}
|{{EdibilityGrid|Cactus Fruit|30|iridium=true}}
+
|{{EdibilityGrid|Cactus Fruit|30}}
 
|class="no-wrap"|{{Bundle|Exotic}}{{name|Jelly}}{{name|Wine}}{{NPC|Linus|loved gift}}{{NPC|Pam|loved gift}}{{NPC|Sam|loved gift}}
 
|class="no-wrap"|{{Bundle|Exotic}}{{name|Jelly}}{{name|Wine}}{{NPC|Linus|loved gift}}{{NPC|Pam|loved gift}}{{NPC|Sam|loved gift}}
 
|-
 
|-
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|[[Coconut]]
 
|[[Coconut]]
 
|{{Description|Coconut}}
 
|{{Description|Coconut}}
|data-sort-value="100"|{{Qualityprice|Coconut|100|iridium}}
+
|{{Qualityprice|Coconut|100}}
 
|style="text-align: center;" | ''Inedible''
 
|style="text-align: center;" | ''Inedible''
 
|class="no-wrap"|{{Bundle|Exotic}}{{name|Tom Kha Soup}}{{name|Jelly}}{{name|Wine}}{{NPC|Haley|loved gift}}{{NPC|Linus|loved gift}}
 
|class="no-wrap"|{{Bundle|Exotic}}{{name|Tom Kha Soup}}{{name|Jelly}}{{name|Wine}}{{NPC|Haley|loved gift}}{{NPC|Linus|loved gift}}
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===Ginger Island===
 
===Ginger Island===
{| class="wikitable" id="roundedborder"
+
[[Coral]] and [[Sea Urchin]] can be foraged from the beach on the southwest side of [[Ginger Island#Island West|Island West]]. [[Fiddlehead Fern]] can be foraged in the [[Ginger Island#Island East|Jungle]]. The following table lists forageables exclusive to [[Ginger Island]].
 +
{|class="wikitable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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!Found
 
!Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
|-
 
|-
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|{{Description|Ginger}}
 
|{{Description|Ginger}}
 
|Throughout [[Ginger Island]], especially Island West and Island North
 
|Throughout [[Ginger Island]], especially Island West and Island North
|{{Qualityprice|Ginger|60|hide=silver,gold}}
+
|{{Qualityprice|Ginger|60}}
 
|{{EdibilityGrid|Ginger|10|hide=silver,gold}}
 
|{{EdibilityGrid|Ginger|10|hide=silver,gold}}
|class="no-wrap"|{{name|Pickles|link=Jellies and Pickles{{!}}Pickles}}&nbsp;[[File:Nauseated.png|20px|link=]] Cures the<br />[[Buffs#Nauseated|Nauseated]] debuff
+
|class="no-wrap"|{{name|Pickles}}{{name|Ginger Ale}}&nbsp;[[File:Nauseated.png|20px|link=]] Cures the<br />[[Buffs#Nauseated|Nauseated]] debuff
 
|-
 
|-
 
|[[File:Magma Cap.png|center]]
 
|[[File:Magma Cap.png|center]]
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|{{Description|Magma Cap}}
 
|{{Description|Magma Cap}}
 
|Throughout the [[Volcano Dungeon]]
 
|Throughout the [[Volcano Dungeon]]
|{{Qualityprice|Magma Cap|400|iridium}}
+
|{{Qualityprice|Magma Cap|400}}
|{{EdibilityGrid|Magma Cap|70|iridium=true}}
+
|{{EdibilityGrid|Magma Cap|70}}
 
|
 
|
 +
|-
 
|}
 
|}
   −
==Bug==
+
==Bugs==
The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience.  The items affected by this bug are items sitting on the ground in [[the Mines]], namely [[Quartz]], [[Earth Crystal]], [[Fire Quartz]], [[Frozen Tear]], and [[Dinosaur Egg]].
+
*The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience.  The items affected by this bug are items sitting on the ground in [[the Mines]], namely [[Quartz]], [[Earth Crystal]], [[Fire Quartz]], [[Frozen Tear]], and [[Dinosaur Egg]].
 
+
**Other items found on the ground in the Mines, namely [[Red Mushroom]], [[Purple Mushroom]], and [[Fiddlehead Fern]], are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.
Other items found on the ground in the Mines, namely [[Red Mushroom]], [[Purple Mushroom]], and [[Fiddlehead Fern]], are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.  
+
*On mobile, it is possible to gather more than four berries per bush during [[Salmonberry]] or [[Blackberry]] Season using the [[Mobile Saves#Bugs|Mobile Save buff glitch]]. When using, the player will receive an extra berry for every four foraging levels.<ref name="bush_shake" />
   −
On mobile, it is also possible to gather more than four berries during Berry Season using the Mobile Save buff glitch. When using, the player will receive about three berries per every ten foraging levels.
+
==External Links==
 +
*Users with access to their [[Saves|saved game files]] may find the "Forage Finder" utility helpful for showing the location of all forageable items for the next game day.  The utility is located at:  https://stardew.selbysaurus.me/
    
==References==
 
==References==
 
<references>
 
<references>
<ref name="spawning">Spawning of standard forage items is done in <tt>GameLocation::spawnObjects</tt>, which is triggered by <tt>GameLocation::dayUpdate</tt>. The six item per map limit is controlled by <tt>numberOfSpawnedObjectsOnMap</tt>.  The number of attempts to add an item is a random number ranging from 1 to <tt>min(4, 6-numberOfSpawnedObjectsOnMap)</tt>. For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map.  An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.</ref>
+
<ref name="spawning">Spawning of standard forage items is done in <samp>GameLocation::spawnObjects</samp>, which is triggered by <samp>GameLocation::dayUpdate</samp>. The six item per map limit is controlled by <samp>numberOfSpawnedObjectsOnMap</samp>.  The number of attempts to add an item is a random number ranging from 1 to <samp>min(4, 6-numberOfSpawnedObjectsOnMap)</samp>. For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map.  An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.</ref>
<ref name="removal">End-of-week removal of forageables is part of <tt>GameLocation::dayUpdate</tt>.  End-of-season removal is part of <tt>gameLocation::seasonUpdate</tt>.  All items with the <tt>IsSpawnedObject</tt> flag are removed, and <tt>numberOfSpawnedObjectsOnMap</tt> is set to zero.</ref>
+
<ref name="removal">End-of-week removal of forageables is part of <samp>GameLocation::dayUpdate</samp>.  End-of-season removal is part of <samp>gameLocation::seasonUpdate</samp>.  All items with the <samp>IsSpawnedObject</samp> flag are removed, and <samp>numberOfSpawnedObjectsOnMap</samp> is set to zero.</ref>
<ref name="extra_spawn">Extra calls are made to <tt>GameLocation::spawnObjects</tt> after clearing existing items (one extra call on the first of a season; two extra on Sunday morning). However, these extra calls frequently generate no extra items, because the same random-number seed (based on game ID and days played) is used every time. So the second and third calls retest the same list of locations and items as the first call.</ref>
+
<ref name="extra_spawn">Extra calls are made to <samp>GameLocation::spawnObjects</samp> after clearing existing items (one extra call on the first of a season; two extra on Sunday morning). However, these extra calls frequently generate no extra items, because the same random-number seed (based on game ID and days played) is used every time. So the second and third calls retest the same list of locations and items as the first call.</ref>
<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <tt>GameLocation::spawnObjects</tt> in the game code, using input from the data file <tt>Content\Locations.xnb</tt>.  The percentages provided here have been normalized to ensure that the percentages sum to 100% for each season in each location. The data was normalized by:
+
<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <samp>GameLocation::spawnObjects</samp> in the game code, using input from the data file <samp>Content\Locations.xnb</samp>.  The percentages provided here have been normalized to ensure that the percentages sum to 100% for each season in each location. The data was normalized by:
# Calculating the sum of all percentages listed in <tt>Locations.xnb</tt> for a season
+
# Calculating the sum of all percentages listed in <samp>Locations.xnb</samp> for a season
 
# Dividing each percentage by the sum</ref>
 
# Dividing each percentage by the sum</ref>
 +
<ref name="bush_shake">See <samp>Bush::shake</samp> in game code, near variable <samp>player.ForagingLevel</samp>.</ref>
 
</references>
 
</references>
    
==History==
 
==History==
{{History|1.3|Breaking a regular tree stump now gives +1 Foraging experience.}}
+
{{History|1.3.27|Breaking a regular tree stump now gives +1 Foraging experience.}}
{{History|1.4|Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game.  Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 25% more" to "Gain 25% more wood when chopping."}}
+
{{History|1.4|Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game.  Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 50% more" to "Trees drop 25% more wood."}}
 +
{{History|1.6|Botanist affects items obtained from shaking fruit trees. Shaking berry bushes now grants 1 XP per berry. Foraged items grown from [[Crafting#Seeds|wild seeds]] now give just 2 XP instead of 7, but also give some farming XP. Mushrooms from the Farm Cave now give 5 forage experience each. Survival Burger recipe now learned at Level 8, up from Level 2. Charcoal Kiln recipe now learned at Level 2 instead of Level 4. Cookout Kit now learned at Level 2 instead of Level 4. Tapper now learned at Level 4 instead of Level 3.}}
 +
{{History|1.6.3|Harvesting moss grants 1 [[Foraging#Experience Points|Foraging XP]] per moss collected.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}