Changes

→‎History: 1.6 - can pickle/juice positive energy Forage now. Mushrooms and foraged fruits can be dehydrated.
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==Quality==
 
==Quality==
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater [[energy]] and [[health]] benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of [[friendship]] points.
+
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium-quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater [[energy]] and [[health]] benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of [[friendship]] points.
    
The [[File:Botanist.png|24px|link=]] [[Foraging#Foraging Skill|Botanist profession]] applies iridium quality to:
 
The [[File:Botanist.png|24px|link=]] [[Foraging#Foraging Skill|Botanist profession]] applies iridium quality to:
 
*All items labeled as "Forage" in-game (except [[Sap]] and [[Cave Carrot]], and buried items)
 
*All items labeled as "Forage" in-game (except [[Sap]] and [[Cave Carrot]], and buried items)
 
*[[Fruits]], [[Vegetables|vegetables]], and [[Flowers|flowers]] found as forage (including [[Salmonberry|Salmonberries]] and [[Blackberry|Blackberries]] shaken from bushes during their respective seasons)
 
*[[Fruits]], [[Vegetables|vegetables]], and [[Flowers|flowers]] found as forage (including [[Salmonberry|Salmonberries]] and [[Blackberry|Blackberries]] shaken from bushes during their respective seasons)
 +
*Fruits shaken down from trees. Notably, this includes [[Coconut]]s from coconut trees on [[Ginger Island]].
 
*Fruit left by fruit bats in [[The Cave|the cave]], provided the player chose that option when prompted by [[Demetrius]] (mushrooms are not affected)
 
*Fruit left by fruit bats in [[The Cave|the cave]], provided the player chose that option when prompted by [[Demetrius]] (mushrooms are not affected)
 
*''All'' items foraged from [[The Beach|the beach]]
 
*''All'' items foraged from [[The Beach|the beach]]
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===Quality Ratios===
 
===Quality Ratios===
For players without the Botanist Profession, the game first tests for gold quality according to the following formula:  <samp>foraging level/30</samp>.  If the item fails this check, then the game tests for silver quality, according to the following formula:  <samp>foraging level/15 and not gold</samp>, or <samp>(1-foraging level/30)*foraging level/15</samp>.  If both checks fail, the foraged item will be normal quality.
+
For players without the Botanist Profession, the game first tests for gold quality according to the following formula:  <samp>foraging level/30</samp>.  If the item fails this check, then the game tests for silver quality, according to the following formula:  <samp>foraging level/15 and not gold</samp>, or <samp>(1-foraging level/30)*foraging level/15</samp>.  If both checks fail, the foraged item will be of normal quality.
    
The table below shows the probabilities of obtaining each quality of foraged goods. The column for the average sell price represents how much more foraged goods would be worth, relative to their base price, if they were sold individually. However, some of the seasonal foraged goods can be crafted into [[Crafting#Seeds|Wild Seeds]], and under certain circumstances, it is more profitable to sell crafted wild seeds than it is to sell the individual items (see [[Spring Seeds#Profitability|Spring Seeds]], [[Summer Seeds#Profitability|Summer Seeds]], [[Fall Seeds#Profitability|Fall Seeds]] and [[Winter Seeds#Profitability|Winter Seeds]] for details).
 
The table below shows the probabilities of obtaining each quality of foraged goods. The column for the average sell price represents how much more foraged goods would be worth, relative to their base price, if they were sold individually. However, some of the seasonal foraged goods can be crafted into [[Crafting#Seeds|Wild Seeds]], and under certain circumstances, it is more profitable to sell crafted wild seeds than it is to sell the individual items (see [[Spring Seeds#Profitability|Spring Seeds]], [[Summer Seeds#Profitability|Summer Seeds]], [[Fall Seeds#Profitability|Fall Seeds]] and [[Winter Seeds#Profitability|Winter Seeds]] for details).
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[[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]]
 
[[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]]
 
===Tracker Profession===
 
===Tracker Profession===
The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Copper Pan|panning]]. The tracker does not indicate berry bush locations.
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The [[File:Tracker.png|24px|link=]] Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and [[Artifact Spot|artifact spot]]. A similar small green arrow points towards any off-screen shimmering lights for [[Pans|panning]]. The tracker does not indicate berry bush locations.
    
==Experience Points==
 
==Experience Points==
The step from level 0 to level 1 is 100 XP, while the step from level 9 to level 10 is 5,000 XP. 15,000 XP points are needed to go from level 1 to level 10.
   
Experience points (XP) are granted as follows:
 
Experience points (XP) are granted as follows:
 
* '''12 XP''' for chopping down a [[Trees|tree]] with an axe (granted all at once for the last chop that causes the tree to fall).
 
* '''12 XP''' for chopping down a [[Trees|tree]] with an axe (granted all at once for the last chop that causes the tree to fall).
 
* '''1 XP''' for removing the tree stump after chopping down a tree.
 
* '''1 XP''' for removing the tree stump after chopping down a tree.
 +
* '''1 XP''' for each piece of [[Moss]] harvested from trees.
 +
* '''1 XP''' per berry for shaking [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] off bushes in their respective seasons.
 
* '''25 XP''' for removing [[Large Stump]]s and [[Large Log]]s.
 
* '''25 XP''' for removing [[Large Stump]]s and [[Large Log]]s.
 
* '''7 XP''' for each foraged item picked up from the ground.
 
* '''7 XP''' for each foraged item picked up from the ground.
** If the Gatherer profession doubles the foraged item, another 7 XP is granted for the extra item.
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** If the Gatherer profession doubles the foraged item, another '''7 XP''' is granted for the extra item.
 
* '''3 XP''' for each [[Spring Onion]] harvested from [[Cindersap Forest]] in [[Spring]].
 
* '''3 XP''' for each [[Spring Onion]] harvested from [[Cindersap Forest]] in [[Spring]].
 +
* '''2 XP''' for items grown from [[Crafting#Seeds|Wild Seeds]] (also 3 [[Farming]] XP)
 +
** If the Gatherer profession doubles the foraged item, another '''7 XP''' is granted for the extra item.
 +
* '''5 XP''' for each mushroom collected from [[The Cave|the Farm Cave]] if the mushroom option was selected.
    
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (''e.g.,'' dropped by shaking) that are automatically added to the player inventory by [[magnetism]]. Specific items that do grant 7 XP include:
 
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (''e.g.,'' dropped by shaking) that are automatically added to the player inventory by [[magnetism]]. Specific items that do grant 7 XP include:
 
* Standard randomly-spawned foraged items throughout Stardew Valley and Calico Desert.
 
* Standard randomly-spawned foraged items throughout Stardew Valley and Calico Desert.
* Items grown from [[Crafting#Seeds|Wild Seeds]] (except if in a [[Garden Pot]], in which case 0 XP).
   
* All items foraged from [[the Beach]] and [[Ginger Island#Island West|the west side of Ginger Island]].
 
* All items foraged from [[the Beach]] and [[Ginger Island#Island West|the west side of Ginger Island]].
 
* All fruit collected from [[The Cave|the Farm Cave]], if the fruit bat option was selected.
 
* All fruit collected from [[The Cave|the Farm Cave]], if the fruit bat option was selected.
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'''The following Items do NOT grant any foraging experience:'''
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''' The following Items do NOT grant any foraging experience:'''
 
* Trees felled by [[Crafting#Bombs|Bombs]] (however, weakening a tree with bombs before felling it with an axe will still give full XP).
 
* Trees felled by [[Crafting#Bombs|Bombs]] (however, weakening a tree with bombs before felling it with an axe will still give full XP).
* [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] from bushes (whether picked by the player or shaken loose by animals).
+
* Twig [[The Farm#Debris|debris]].
 
* [[Grape]]s grown from [[Grape Starter]]s (grants [[Farming]] XP instead).
 
* [[Grape]]s grown from [[Grape Starter]]s (grants [[Farming]] XP instead).
 
* Items dug up from artifact spots, such as [[Snow Yam]]s and [[Winter Root]]s.
 
* Items dug up from artifact spots, such as [[Snow Yam]]s and [[Winter Root]]s.
 
* Items grown in [[Garden Pot]]s.
 
* Items grown in [[Garden Pot]]s.
* Mushrooms collected from [[The Cave|the Farm Cave]] if the mushroom option was selected.
+
* Items dug up by tilling soil in [[the Mines]] or [[Skull Cavern]] (''e.g.,'' [[Cave Carrot]])
 
* Mushrooms obtained from chopping or tapping a [[Mushroom Tree]].
 
* Mushrooms obtained from chopping or tapping a [[Mushroom Tree]].
 
* Non-forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Quartz]], [[Earth Crystal]]s, [[Frozen Tear]]s, [[Fire Quartz]], and [[Dinosaur Egg]]s -- except that a [[#Bug|bug]] causes any duplicates created by the Gatherer profession to give 7 XP.
 
* Non-forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Quartz]], [[Earth Crystal]]s, [[Frozen Tear]]s, [[Fire Quartz]], and [[Dinosaur Egg]]s -- except that a [[#Bug|bug]] causes any duplicates created by the Gatherer profession to give 7 XP.
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==Spawning==
 
==Spawning==
New forageable items can potentially spawn (appear) overnight in any exterior map.<ref name="spawning" /> This section describes the rules used to spawn all typical forageable items.  However, specialized items are handled differently and are described on their individual pages, namely [[Spring Onion]]s in [[Cindersap Forest]]; [[Coral]], [[Sea Urchin]]s and [[Seaweed]] at [[the Beach]]; fruit in [[The Cave|the Farm Cave]]; all forageables on the [[Farm Maps#Forest|Forest Farm Map]].  Also, [[Salmonberry]] bushes, [[Blackberry]] bushes, [[Winter Root]]s, and [[Snow Yam]]s don't spawn individual items.
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New forageable items can potentially spawn (appear) overnight on any exterior map.<ref name="spawning" /> This section describes the rules used to spawn all typical forageable items.  However, specialized items are handled differently and are described on their individual pages, namely [[Spring Onion]]s in [[Cindersap Forest]]; [[Coral]], [[Sea Urchin]]s and [[Seaweed]] at [[the Beach]]; fruit in [[The Cave|the Farm Cave]]; all forageables on the [[Farm Maps#Forest|Forest Farm Map]].  Also, [[Salmonberry]] bushes, [[Blackberry]] bushes, [[Winter Root]]s, and [[Snow Yam]]s don't spawn individual items.
   −
There is a hard limit of six standard forageable items per map (''i.e.,'' areas bounded by screen transitions) per week, reset on Sundays.  Picking forageables does not reduce the weekly counter, so there is little-to-no advantage picking forageables before Saturday (the day before the reset).
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There is a hard limit of six standard forageable items per map (''i.e.,'' areas bounded by screen transitions) per week, reset on Sundays.  Picking forageables does not reduce the weekly counter, so there is little-to-no advantage in picking forageables before Saturday (the day before the reset).
   −
Only a subset of all the tiles on each map are valid spawning locations.  On most maps, forageable items can spawn only on the green (grassy-type) tiles, and in fact only on certain specific types of green tiles.  [[The Beach]] and [[the Desert]] are exceptions, where spawning is possible on most yellow (sandy-type) tiles.  Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.). They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
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Only a subset of all the tiles on each map are valid spawning locations.  On most maps, forageable items can spawn only on the green (grassy-type) tiles, and only on certain specific types of green tiles.  [[The Beach]] and [[the Desert]] are exceptions, where spawning is possible on most yellow (sandy-type) tiles.  Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.). They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
    
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map.  It is also affected by the player's actions.  Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number.  Planting trees can also have an effect: even though (on most maps) trees can be planted only in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles is occupied.  All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
 
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map.  It is also affected by the player's actions.  Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number.  Planting trees can also have an effect: even though (on most maps) trees can be planted only in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles is occupied.  All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
   −
All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.<ref name="removal" />  This cleanup applies both to standard forageable items and nearly all specialized items (fruit in [[The Cave|the Farm Cave]] is the only known exception).  Even non-season-specific items are removed at the start of a new season. In order to help repopulate the map, the chances of new items spawning are slightly higher on these days.<ref name="extra_spawn" />
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All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.<ref name="removal" />  This cleanup applies both to standard forageable items and nearly all specialized items (fruit in [[The Cave|the Farm Cave]] is the only known exception).  Even non-season-specific items are removed at the start of a new season. To help repopulate the map, the chances of new items spawning are slightly higher on these days.<ref name="extra_spawn" />
    
Forageable items will be destroyed if they are in the path of a [[Villagers|villager]].
 
Forageable items will be destroyed if they are in the path of a [[Villagers|villager]].
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===Basic===
 
===Basic===
 +
{{Spoiler}}
 
{|class="wikitable roundedborder"
 
{|class="wikitable roundedborder"
 
!Image
 
!Image
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|[[Sap]]
 
|[[Sap]]
 
|{{Description|Sap}}
 
|{{Description|Sap}}
|Wherever there are trees that can be chopped down
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|Wherever there are [[trees]] that can be chopped down
 
|{{price|2}}
 
|{{price|2}}
 
|{{EdibilityGrid|Sap|-2|dsv=false}}
 
|{{EdibilityGrid|Sap|-2|dsv=false}}
|{{name|Basic Fertilizer}}{{name|Quality Fertilizer}}{{name|Trap Bobber}}{{name|Torch}}
+
|{{name|Basic Fertilizer}}{{name|Fiber Seeds}}{{name|Quality Bobber}}{{name|Quality Fertilizer}}{{name|Statue Of Blessings}}{{name|Trap Bobber}}{{name|Torch}}
 
|}
 
|}
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!Found
 
!Found
 
!Sell Price
 
!Sell Price
 +
!Artisan Sell Price
 
!Energy / Health
 
!Energy / Health
 
!Used In
 
!Used In
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* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
|{{Qualityprice|Wild Horseradish|50}}
 
|{{Qualityprice|Wild Horseradish|50}}
 +
|{{Qualityprice|Juice|50}}{{Qualityprice|Pickles|50|dsv=false}}
 
|{{EdibilityGrid|Wild Horseradish|5}}
 
|{{EdibilityGrid|Wild Horseradish|5}}
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{NPC|Krobus|loved gift}}  
+
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Shrimp Cocktail}}{{NPC|Krobus|loved gift}}  
 
|-
 
|-
 
|[[File:Daffodil.png|center]]
 
|[[File:Daffodil.png|center]]
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* [[Railroad]] (45%)
 
* [[Railroad]] (45%)
 
|{{Qualityprice|Daffodil|30}}
 
|{{Qualityprice|Daffodil|30}}
 +
|
 
|{{EdibilityGrid|Daffodil|0}}
 
|{{EdibilityGrid|Daffodil|0}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{NPC|Sandy|loved gift}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{NPC|Sandy|loved gift}}
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* [[Railroad]] (20%)
 
* [[Railroad]] (20%)
 
|{{Qualityprice|Leek|60}}
 
|{{Qualityprice|Leek|60}}
 +
|{{Qualityprice|Juice|60}}{{Qualityprice|Pickles|60|dsv=false}}
 
|{{EdibilityGrid|Leek|16}}
 
|{{EdibilityGrid|Leek|16}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Salad}}{{NPC|George|loved gift}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Salad}}{{NPC|George|loved gift}}
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* [[Farm Maps#Forest|Forest Farm]] (25%)
 
* [[Farm Maps#Forest|Forest Farm]] (25%)
 
|{{Qualityprice|Dandelion|40}}
 
|{{Qualityprice|Dandelion|40}}
 +
|{{Qualityprice|Juice|40}}{{Qualityprice|Pickles|40|dsv=false}}
 
|{{EdibilityGrid|Dandelion|10}}
 
|{{EdibilityGrid|Dandelion|10}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Salad}}
 
|{{Bundle|Spring Forage}}{{name|Spring Seeds}}{{name|Salad}}
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* [[Cindersap Forest]]
 
* [[Cindersap Forest]]
 
|{{Qualityprice|Spring Onion|8}}
 
|{{Qualityprice|Spring Onion|8}}
 +
|{{Qualityprice|Juice|8}}{{Qualityprice|Pickles|8|dsv=false}}
 
|{{EdibilityGrid|Spring Onion|5}}
 
|{{EdibilityGrid|Spring Onion|5}}
 
|
 
|
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*[[The Cave|Farm Cave]] (Mushroom option)
 
*[[The Cave|Farm Cave]] (Mushroom option)
 
|{{Qualityprice|Morel|150}}
 
|{{Qualityprice|Morel|150}}
 +
|{{Qualityprice|Pickles|150}}
 
|{{EdibilityGrid|Morel|8}}
 
|{{EdibilityGrid|Morel|8}}
 
|{{Bundle|Exotic}}{{name|Fried Mushroom}}{{name|Life Elixir}}
 
|{{Bundle|Exotic}}{{name|Fried Mushroom}}{{name|Life Elixir}}
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*[[The Cave|Farm Cave]] (Mushroom option)
 
*[[The Cave|Farm Cave]] (Mushroom option)
 
|{{Qualityprice|Common Mushroom|40}}
 
|{{Qualityprice|Common Mushroom|40}}
 +
|{{Qualityprice|Pickles|40}}
 
|{{EdibilityGrid|Common Mushroom|15}}
 
|{{EdibilityGrid|Common Mushroom|15}}
 
|{{Bundle|Fall Forage}}{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Stir Fry}}{{name|Tom Kha Soup}}
 
|{{Bundle|Fall Forage}}{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Stir Fry}}{{name|Tom Kha Soup}}
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*[[The Cave|Farm Cave]] (Fruit Bat option)
 
*[[The Cave|Farm Cave]] (Fruit Bat option)
 
|{{Qualityprice|Salmonberry|5}}
 
|{{Qualityprice|Salmonberry|5}}
 +
|{{Qualityprice|Wine|5}}{{Qualityprice|Jelly|5|dev=false}}
 
|{{EdibilityGrid|Salmonberry|10}}
 
|{{EdibilityGrid|Salmonberry|10}}
 
|{{name|Jelly}}{{name|Wine}}
 
|{{name|Jelly}}{{name|Wine}}
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===The Desert===
 
===The Desert===
{|class="wikitable sortable roundedborder"
+
{|class="wikitable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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==History==
 
==History==
 
{{History|1.3.27|Breaking a regular tree stump now gives +1 Foraging experience.}}
 
{{History|1.3.27|Breaking a regular tree stump now gives +1 Foraging experience.}}
{{History|1.4|Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game.  Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 25% more" to "Gain 25% more wood when chopping."}}
+
{{History|1.4|Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game.  Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 50% more" to "Trees drop 25% more wood."}}
 +
{{History|1.6|Botanist affects items obtained from shaking fruit trees. Shaking berry bushes now grants 1 XP per berry. Foraged items grown from [[Crafting#Seeds|wild seeds]] now give just 2 XP instead of 7, but also give some farming XP. Mushrooms from the Farm Cave now give 5 forage experience each. Survival Burger recipe now learned at Level 8, up from Level 2. Charcoal Kiln recipe now learned at Level 2 instead of Level 4. Cookout Kit now learned at Level 2 instead of Level 4. Tapper now learned at Level 4 instead of Level 3. Positive energy Forage can be pickled and juiced. Mushrooms cannot be juiced, but they can be dehydrated. Foraged fruits can be dehydrated.}}
 +
{{History|1.6.3|Harvesting moss grants 1 [[Foraging#Experience Points|Foraging XP]] per moss collected.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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