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21 bytes added ,  09:58, 27 March 2023
each tile has up to four tufts as indicated later on the page; grass starter populates all four tufts
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, new grass tufts will grow around existing grass. Grass can be cut using the [[scythe]]. Once the player constructs a [[silo]] on their farm, each grass cut has a 50% chance of providing [[hay]], which is automatically stored into the player's silo(s). This chance is increased to 75% when using the [[Golden Scythe]].
 
'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, new grass tufts will grow around existing grass. Grass can be cut using the [[scythe]]. Once the player constructs a [[silo]] on their farm, each grass cut has a 50% chance of providing [[hay]], which is automatically stored into the player's silo(s). This chance is increased to 75% when using the [[Golden Scythe]].
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Although grass can occur naturally, the player can choose to start a new patch using [[Grass Starter]]. This will place a single tuft of grass, which will spread into additional tufts over time.
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Although grass can occur naturally, the player can choose to start a new patch using [[Grass Starter]]. This will place a fully grown tile of grass with four tufts, which will spread into additional tufts over time.
    
Occasionally, grass will spawn randomly on unoccupied tiles on the player's farm overnight. These tufts will behave in the same way that player-planted tufts will behave.
 
Occasionally, grass will spawn randomly on unoccupied tiles on the player's farm overnight. These tufts will behave in the same way that player-planted tufts will behave.
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