Changes

m
→‎Enemies: clarification on Spikeball HP
Line 150: Line 150:  
|[[File:baddy7.gif]]
 
|[[File:baddy7.gif]]
 
|Spikeball
 
|Spikeball
|2 while active, 6 while deployed
+
|2 while moving, 7 while deployed
|Enters the area, walks to a random location, and deploys into an armored spikeball. While they can kill the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hit.
+
|Enters the area, walks to a random location, and deploys into an armored spikeball. While they can kill the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hit.  Damage done to the Spikeball while it is moving is still effective after it deploys.
 
|Stage 1 (areas 2-4)
 
|Stage 1 (areas 2-4)
 
|-
 
|-