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* Leaving the game just before the Gopher carrying sequence begins, then starting a new game, will cause the Gopher carrying sequence to happen anyway before the first level begins while still resetting your upgrades, lives and coin counter as normal for a brand new run.
 
* Leaving the game just before the Gopher carrying sequence begins, then starting a new game, will cause the Gopher carrying sequence to happen anyway before the first level begins while still resetting your upgrades, lives and coin counter as normal for a brand new run.
 
* In the windowed steam version the top of the mini-game is cut off hiding the level timer.
 
* In the windowed steam version the top of the mini-game is cut off hiding the level timer.
* If Stardew Valley disconnects the connecting host in multiplayer, upon startup the level music will repeat constantly on top of the rest of the game music.
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* If Stardew Valley disconnects the connecting host in multiplayer while playing this game, upon startup the level music will repeat constantly on top of the rest of the game music.
    
==References==
 
==References==