Changes

9 bytes added ,  13:39, 6 April 2016
→‎Task: I was wrong about edibility being energy. It's actually health. (energy=health*2.5)
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There are 6 possible outcomes depending on the item you add:
 
There are 6 possible outcomes depending on the item you add:
 
* The governor will respond with "Oh my... that's the best soup I've ever tasted!" and the player gains a moderate amount of friendship with the town citizens.
 
* The governor will respond with "Oh my... that's the best soup I've ever tasted!" and the player gains a moderate amount of friendship with the town citizens.
** If the item is gold quality and is worth at least 160g.
+
** If the item is gold quality and is worth at least 160g
** If the item is silver quality, is worth least 300g, and has an energy value of at least +10.
+
** If the item is silver quality, is worth least 300g, and has an health value of at least +10.
 
* The governor will respond with "Ah... that's a very pleasant soup. The produce from this valley never disappoints!" and the player gains a small amount of friendship with the town citizens.
 
* The governor will respond with "Ah... that's a very pleasant soup. The produce from this valley never disappoints!" and the player gains a small amount of friendship with the town citizens.
 
** If the item is gold quality and...
 
** If the item is gold quality and...
 
*** Is worth at least 70g and less than 160g
 
*** Is worth at least 70g and less than 160g
*** Or has an energy value of at least +20
+
*** Or has an health value of at least +20
 
** If the item is silver quality and...
 
** If the item is silver quality and...
 
*** Is worth  at least 70g and less than 300g
 
*** Is worth  at least 70g and less than 300g
*** Or has an energy value of at least +20
+
*** Or has an health value of at least +20
 
** If the item is normal quality and...
 
** If the item is normal quality and...
 
*** Is worth at least 100g
 
*** Is worth at least 100g
*** Or has an energy value of at least +10
+
*** Or has an health value of at least +10
 
* The governor will respond with "Hmm... I don't have much to say about this. It's an average soup." with no change to friendship with the town citizens.
 
* The governor will respond with "Hmm... I don't have much to say about this. It's an average soup." with no change to friendship with the town citizens.
 
** If the item is gold or silver quality and...
 
** If the item is gold or silver quality and...
*** Is worth more than 20g and less than 70g and has an energy value of at least +10
+
*** Is worth more than 20g and less than 70g and has an health value of at least +10
*** Is worth at least 40g and less than 70g and has an energy value of at least +5
+
*** Is worth at least 40g and less than 70g and has an health value of at least +5
 
** If the item is normal quality and...
 
** If the item is normal quality and...
*** Is worth more than 20g and less than 100g and has an energy value of at least +10
+
*** Is worth more than 20g and less than 100g and has an health value of at least +10
*** Is worth at least 40g and less than 100g and has an energy value of at least +5
+
*** Is worth at least 40g and less than 100g and has an health value of at least +5
 
* The governor will respond with "Um... It's actually kind of disgusting. I think I'll pass on the soup this year." and the player will lose a small amount of friendship with the town citizens.
 
* The governor will respond with "Um... It's actually kind of disgusting. I think I'll pass on the soup this year." and the player will lose a small amount of friendship with the town citizens.
** If the item is any quality and is worth less than 20g and has an energy value of at least 0 and less than +10
+
** If the item is any quality and is worth less than 20g and has an health value of at least 0 and less than +10
** If the item is any quality and is worth less than 40g and has an energy value of at least 0 and less than +5
+
** If the item is any quality and is worth less than 40g and has an health value of at least 0 and less than +5
 
* The governor will respond with "Blech! This is vile! I think I'm going to be sick..." before turning green and passing out, and the player will lose a moderate amount of friendship with the town citizens.
 
* The governor will respond with "Blech! This is vile! I think I'm going to be sick..." before turning green and passing out, and the player will lose a moderate amount of friendship with the town citizens.
** If the item is any quality and has an energy value less than 0
+
** If the item is any quality and has an health or energy value less than 0
 
* The governor will respond with "Hmmm... Well it's not bad, but it's missing something... Did everyone in town contribute an ingredient to the soup? I feel like it's missing someone's unique voice." with no change to friendship with the town citizens.
 
* The governor will respond with "Hmmm... Well it's not bad, but it's missing something... Did everyone in town contribute an ingredient to the soup? I feel like it's missing someone's unique voice." with no change to friendship with the town citizens.
 
** If no item is added to the soup.
 
** If no item is added to the soup.
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