Changes

16 bytes added ,  22:29, 23 August 2021
no edit summary
Line 10: Line 10:  
The '''Magnet''' is a type of [[bait]] that doubles the chance of finding [[Fishing#Treasure Chests|Treasure Chests]] (30% chance instead of 15% base). It can be [[Crafting|crafted]],  purchased from [[Fish Shop|Willy's Fish Shop]] for {{price|1000}} after reaching [[Fishing#Fishing Skill|Fishing Skill Level 9]], bought from the [[casino|casino's store]] for {{Price|1000|Qi}}, or received as one of the prizes for winning the ice fishing contest at the [[Festival of Ice]]. It can also be received as a gift from [[Willy]] at the [[Feast of the Winter Star]], and may randomly appear in [[Krobus]]' shop on [[Days of the Week#Wednesday|Wednesdays]]. It may also randomly appear in the [[Traveling Cart]]'s stock for {{tprice|15}}.
 
The '''Magnet''' is a type of [[bait]] that doubles the chance of finding [[Fishing#Treasure Chests|Treasure Chests]] (30% chance instead of 15% base). It can be [[Crafting|crafted]],  purchased from [[Fish Shop|Willy's Fish Shop]] for {{price|1000}} after reaching [[Fishing#Fishing Skill|Fishing Skill Level 9]], bought from the [[casino|casino's store]] for {{Price|1000|Qi}}, or received as one of the prizes for winning the ice fishing contest at the [[Festival of Ice]]. It can also be received as a gift from [[Willy]] at the [[Feast of the Winter Star]], and may randomly appear in [[Krobus]]' shop on [[Days of the Week#Wednesday|Wednesdays]]. It may also randomly appear in the [[Traveling Cart]]'s stock for {{tprice|15}}.
   −
Magnets cannot be used with the [[Training Rod]] or the [[Bamboo Pole]]. Only the [[Fiberglass Rod]] (unlocked at [[Fishing]] level 2) or the [[Iridium Rod]] (unlocked at Fishing level 6) can use bait. Magnets can also technically be used in a [[Crab Pot]], but it is no better than standard bait: crab pots never yield any treasure.
+
Magnets cannot be used with the [[Training Rod]] or the [[Bamboo Pole]]. Only the [[Fiberglass Rod]] (unlocked at [[Fishing]] level 2) or the [[Iridium Rod]] (unlocked at Fishing level 6) can use bait. Magnets can also technically be used in a [[Crab Pot]], but it is no better than [[Bait (item)|standard bait]]: crab pots never yield any treasure.
    
==Use==
 
==Use==
4,247

edits