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1.6.4 changes
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Mastery points that are used to unlock a series of masteries. Each mastery is associated with one skill, and each is represented on a pillar on the cave's back wall. At any time, the player can view the special items and benefits associated with a mastery by visiting its pillar.  
 
Mastery points that are used to unlock a series of masteries. Each mastery is associated with one skill, and each is represented on a pillar on the cave's back wall. At any time, the player can view the special items and benefits associated with a mastery by visiting its pillar.  
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Mastery points are equivalent to "excess" skill experience points, above those needed to achieve the initial level 10 skills. They are accumulated only after reaching level 10 in every skill. However, experience points after reaching skill level 10 that were earned playing an earlier version of the game do not carry over as mastery points in v1.6. They are collected and grouped as a single quantity regardless of the skill type associated with the experience, and may be used to award any mastery. A mastery can be unlocked at a pillar only when a sufficient number of mastery points has accumulated. The player may pick which masteries to unlock in any order. Each mastery picked costs progressively more mastery points than the previous one, defining five levels of costs. The player can track the current progress towards the next level in the Skills tab.
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Mastery points are equivalent to "excess" skill experience points, above those needed to achieve the initial level 10 skills. They are accumulated only after reaching level 10 in every skill. Farming experience points only contribute to mastery experience at a 50% rate, while experience points for the rest of the skills contribute to mastery experience at a 100% rate.
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Experience points after reaching skill level 10 that were earned playing an earlier version of the game do not carry over as mastery points in v1.6. They are collected and grouped as a single quantity regardless of the skill type associated with the experience, and may be used to award any mastery. A mastery can be unlocked at a pillar only when a sufficient number of mastery points has accumulated. The player may pick which masteries to unlock in any order. Each mastery picked costs progressively more mastery points than the previous one, defining five levels of costs. The player can track the current progress towards the next level in the Skills tab.
    
The following table shows the costs to unlock each mastery:
 
The following table shows the costs to unlock each mastery:
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==History==
 
==History==
 
{{History|1.6|Introduced.}}
 
{{History|1.6|Introduced.}}
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{{History|1.6.4|Farming experience now contributes to mastery experience only at a 50% rate.}}
    
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