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| |Amethyst Node | | |Amethyst Node |
| |[[Amethyst]] | | |[[Amethyst]] |
− | |Any level | + | |Any floor |
| |[[Skull Cavern]], [[Quarry]] | | |[[Skull Cavern]], [[Quarry]] |
| |- | | |- |
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| |Aquamarine Node | | |Aquamarine Node |
| |[[Aquamarine]] | | |[[Aquamarine]] |
− | |Any level after reaching bottom of mines; Level 40+ otherwise | + | |Any floor after reaching the bottom of the mines; Floor 40+ otherwise |
| |[[Skull Cavern]], [[Quarry]] | | |[[Skull Cavern]], [[Quarry]] |
| |- | | |- |
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| |Copper Node | | |Copper Node |
| |[[Copper Ore]] | | |[[Copper Ore]] |
− | |Any level | + | |Any floor |
| |[[Skull Cavern]], [[Quarry]], [[Quarry Mine]], [[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps, [[Volcano Dungeon]] | | |[[Skull Cavern]], [[Quarry]], [[Quarry Mine]], [[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps, [[Volcano Dungeon]] |
| |- | | |- |
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| |Diamond Node | | |Diamond Node |
| |[[Diamond]] | | |[[Diamond]] |
− | |Level 50+ | + | |Floor 50+ |
| |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] |
| |- | | |- |
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| |Emerald Node | | |Emerald Node |
| |[[Emerald]] | | |[[Emerald]] |
− | |Any level after reaching bottom of mines; Level 80+ otherwise | + | |Any floor after reaching the bottom of the mines; Floor 80+ otherwise |
| |[[Skull Cavern]], [[Quarry]] | | |[[Skull Cavern]], [[Quarry]] |
| |- | | |- |
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| |Gem Node | | |Gem Node |
| |[[Amethyst]], [[Aquamarine]], [[Diamond]], [[Emerald]], [[Jade]], [[Ruby]], or [[Topaz]] | | |[[Amethyst]], [[Aquamarine]], [[Diamond]], [[Emerald]], [[Jade]], [[Ruby]], or [[Topaz]] |
− | |Any level | + | |Any floor |
| |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] |
| |- | | |- |
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| |Gold Node | | |Gold Node |
| |[[Gold Ore]] | | |[[Gold Ore]] |
− | |Level 80+ | + | |Floor 80+ |
− | |[[Skull Cavern]] (10% chance of spawning at levels 60-79, 75% chance of spawning at levels 80+)<br />[[Quarry]]<br />[[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps after Mining Skill level 7<br />[[Volcano Dungeon]] | + | |[[Skull Cavern]] (10% chance of spawning at floors 60-79, 75% chance of spawning at floors 80+)<br />[[Quarry]]<br />[[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps after Mining Skill level 7<br />[[Volcano Dungeon]] |
| |- | | |- |
| |id="Iridium Node"|[[File:Iridium Node.png|center]] | | |id="Iridium Node"|[[File:Iridium Node.png|center]] |
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| |Iron Node | | |Iron Node |
| |[[Iron Ore]] | | |[[Iron Ore]] |
− | |Level 40-79 | + | |Floors 40-79 |
| |[[Quarry]]<br />[[Skull Cavern]]<br />[[Quarry Mine]]<br />[[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps after Mining Skill level 4<br />[[Volcano Dungeon]] | | |[[Quarry]]<br />[[Skull Cavern]]<br />[[Quarry Mine]]<br />[[Farm Maps#Hilltop|Hill-top]] and [[Farm Maps#Four Corners|Four Corners]] farm maps after Mining Skill level 4<br />[[Volcano Dungeon]] |
| |- | | |- |
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| |Jade Node | | |Jade Node |
| |[[Jade]] | | |[[Jade]] |
− | |Any level after reaching bottom of mines; Level 40+ otherwise | + | |Any floor after reaching the bottom of the mines; Floor 40+ otherwise |
| |[[Skull Cavern]], [[Quarry]] | | |[[Skull Cavern]], [[Quarry]] |
| |- | | |- |
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| |Mystic Stone | | |Mystic Stone |
| |1-3 [[Iridium Ore]], 1-4 [[Gold Ore]], and a 25% chance of 1 [[Prismatic Shard]] | | |1-3 [[Iridium Ore]], 1-4 [[Gold Ore]], and a 25% chance of 1 [[Prismatic Shard]] |
− | |Level 100+ | + | |Floor 100+ |
| |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] |
| |- | | |- |
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| |Ruby Node | | |Ruby Node |
| |[[Ruby]] | | |[[Ruby]] |
− | |Any level after reaching bottom of mines; Level 80+ otherwise | + | |Any floor after reaching the bottom of the mines; Floor 80+ otherwise |
| |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] |
| |- | | |- |
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| |Topaz Node | | |Topaz Node |
| |[[Topaz]] | | |[[Topaz]] |
− | |Any level | + | |Any floor |
| |[[Skull Cavern]], [[Quarry]] | | |[[Skull Cavern]], [[Quarry]] |
| |- | | |- |
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| |Radioactive Node | | |Radioactive Node |
| |[[Radioactive Ore]] | | |[[Radioactive Ore]] |
− | |Any level when the mines are in a "[[The Mines#Shrine of Challenge|Dangerous]]" state. Cannot spawn on floors that are a multiple of 5. | + | |Any floor when the mines are in a "[[The Mines#Shrine of Challenge|Dangerous]]" state. Cannot spawn on floors that are a multiple of 5. |
| |[[Skull Cavern]] when [[Quests#Skull Cavern Invasion|invaded]] | | |[[Skull Cavern]] when [[Quests#Skull Cavern Invasion|invaded]] |
| |- | | |- |
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| |} | | |} |
| | | |
− | Diamond Nodes begin appearing at level 50 in the mines, at approximately .0020 chance (1 in 500) of appearing in place of a stone. For every level after level 50, frequency increases by .000016 per level. This makes for a .0028 chance for a diamond node to appear in place of a stone at floor 100 (1.4 in 500 or 7 in 2500), and ultimately a .003104 chance for a diamond node to appear in place of a stone at floor 119 (1.552 in 500 or 194 in 62500). | + | Diamond Nodes begin appearing at floor 50 in the mines, at approximately .0020 chance (1 in 500) of appearing in place of a stone. For every floor after floor 50, frequency increases by .000016 per floor. This makes for a .0028 chance for a diamond node to appear in place of a stone at floor 100 (1.4 in 500 or 7 in 2500), and ultimately a .003104 chance for a diamond node to appear in place of a stone at floor 119 (1.552 in 500 or 194 in 62500). |
| | | |
| The chance for Gem Nodes to appear is very small, but is slightly increased by Mining Skill level and Daily [[Luck]]. The chance for Mystic Stones to appear is also increased by Mining Skill Level and daily [[Luck]]. | | The chance for Gem Nodes to appear is very small, but is slightly increased by Mining Skill level and Daily [[Luck]]. The chance for Mystic Stones to appear is also increased by Mining Skill Level and daily [[Luck]]. |
| | | |
| ==Food== | | ==Food== |
− | Certain [[Cooking|cooked dishes]] will temporarily increase mining level. [[Qi Seasoning]] can be applied to further increase the stat buff for dishes cooked by the player. | + | Certain [[Cooking|cooked dishes]] will temporarily increase your mining level. [[Qi Seasoning]] can be applied to further increase the stat buff for dishes cooked by the player. |
| {{Recipes|Header}} | | {{Recipes|Header}} |
| {{:Banana Pudding|RecipeRow}} | | {{:Banana Pudding|RecipeRow}} |
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| <references> | | <references> |
| <ref name="geologistexp">See <samp>GameLocation::breakStone</samp> in the game code.</ref> | | <ref name="geologistexp">See <samp>GameLocation::breakStone</samp> in the game code.</ref> |
− | <ref name="coalbonus">There are 2 different code sections to assign coal to a rock outside the mine. One is breakStone, a 5% * (1+(.005*MiningSkill)) chance of a rock giving coal which does give the +5 bonus. The other is onStoneDestroyed, a 3.5% chance for coal that doesn't give bonus XP. From a player's view, the game will randomly give 6 XP sometimes for coal dropping rocks, and sometimes just 1 randomly. Prospector causes breakStone to roll twice for the coal drop, while it doubles the chances for onStoneDestroyed to 7%.</ref> | + | <ref name="coalbonus">There are 2 different code sections to assign coal to a rock outside the mine. One is breakStone, a 5% * (1+(.005*MiningSkill)) chance of a rock giving coal which does give the +5 bonus. The other is onStoneDestroyed, a 3.5% chance for coal that doesn't give bonus XP. From a player's view, the game will randomly give 6 XP sometimes for coal-dropping rocks, and sometimes just 1 randomly. Prospector causes breakStone to roll twice for the coal drop, while it doubles the chances for onStoneDestroyed to 7%.</ref> |
| </references> | | </references> |
| | | |